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	<title>Comments on: How do you count your community size?</title>
	<atom:link href="http://blogs.gnome.org/bolsh/2009/04/01/how-do-you-count-your-community-size/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.gnome.org/bolsh/2009/04/01/how-do-you-count-your-community-size/</link>
	<description>Dave Neary's view of the world</description>
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		<title>By: Safe as Milk &#187; Blog Archive &#187; Designing an obstance course</title>
		<link>http://blogs.gnome.org/bolsh/2009/04/01/how-do-you-count-your-community-size/comment-page-1/#comment-2061</link>
		<dc:creator>Safe as Milk &#187; Blog Archive &#187; Designing an obstance course</dc:creator>
		<pubDate>Wed, 08 Apr 2009 01:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/bolsh/?p=878#comment-2061</guid>
		<description>[...] that a new contributor to your project jump through some hoops to learn the ways of the community. Communities are layered according to involvement, and the trust which they earn through their involvement. You don&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] that a new contributor to your project jump through some hoops to learn the ways of the community. Communities are layered according to involvement, and the trust which they earn through their involvement. You don&#8217;t [...]</p>
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	<item>
		<title>By: thp</title>
		<link>http://blogs.gnome.org/bolsh/2009/04/01/how-do-you-count-your-community-size/comment-page-1/#comment-2060</link>
		<dc:creator>thp</dc:creator>
		<pubDate>Thu, 02 Apr 2009 22:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/bolsh/?p=878#comment-2060</guid>
		<description>cat /path/to/maemo-community-mailing-list-archives/*.mbox &#124; grep &quot;^From:&quot; &#124; sort &#124; uniq &#124; wc -l

(and do the same for the other mailing lists)</description>
		<content:encoded><![CDATA[<p>cat /path/to/maemo-community-mailing-list-archives/*.mbox | grep &#8220;^From:&#8221; | sort | uniq | wc -l</p>
<p>(and do the same for the other mailing lists)</p>
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		<title>By: Dave Neary</title>
		<link>http://blogs.gnome.org/bolsh/2009/04/01/how-do-you-count-your-community-size/comment-page-1/#comment-2059</link>
		<dc:creator>Dave Neary</dc:creator>
		<pubDate>Thu, 02 Apr 2009 07:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/bolsh/?p=878#comment-2059</guid>
		<description>Hi Jeff,

Indeed, I&#039;m familiar with the 1/9/90 proportions. I would go further and talk about 0.1/0.9/9/90 - the 0.1 is the tiny proportion of your community that contributes the majority of the code, the 0.9 contributes the rest of the code and everything else which makes your project a nice product (translations, docs, packaging, bug fixes, ...).

I don&#039;t think many projects beats the 1-9-90 construct - perhaps some projects which are destined for developers like, say, Zope get a slightly larger developer community (what you might call the ecosystem) compared to its user population (but then it all depends on how you define users, I guess). What some projects do succeed in doing is growing the size and variety of the 0.1 in the middle, and growing all of the other segments in consequence. Including the number of end users.

Cheers,
Dave.</description>
		<content:encoded><![CDATA[<p>Hi Jeff,</p>
<p>Indeed, I&#8217;m familiar with the 1/9/90 proportions. I would go further and talk about 0.1/0.9/9/90 &#8211; the 0.1 is the tiny proportion of your community that contributes the majority of the code, the 0.9 contributes the rest of the code and everything else which makes your project a nice product (translations, docs, packaging, bug fixes, &#8230;).</p>
<p>I don&#8217;t think many projects beats the 1-9-90 construct &#8211; perhaps some projects which are destined for developers like, say, Zope get a slightly larger developer community (what you might call the ecosystem) compared to its user population (but then it all depends on how you define users, I guess). What some projects do succeed in doing is growing the size and variety of the 0.1 in the middle, and growing all of the other segments in consequence. Including the number of end users.</p>
<p>Cheers,<br />
Dave.</p>
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	<item>
		<title>By: Jef Spaleta</title>
		<link>http://blogs.gnome.org/bolsh/2009/04/01/how-do-you-count-your-community-size/comment-page-1/#comment-2056</link>
		<dc:creator>Jef Spaleta</dc:creator>
		<pubDate>Wed, 01 Apr 2009 19:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/bolsh/?p=878#comment-2056</guid>
		<description>I think where you draw the line for each &#039;class&#039; gets really difficult.

I saw a talk this past week which presented this sort of thing as a community pyramid to set expectations on project health.

1%  - developers: 
     code/content that ships as 
     parts of &quot;releases&quot; 

     official docs, translations can 
     fit in here

9%  - feedback: 
      mailinglists, forums, bugs, 
      testers, triage

      They close the loop between 
      consumption and creation. They 
      inform the development path,
      but do not choose it.

90% - users:
      consumers who use the 
      output of the other 10%

      
Does that pyramid concept hold up? 
Are the healthiest projects able to &quot;top load&quot; their project and beat the 1-9-90 construct?

That 90 % is a pretty touch metric to get a handle on in open projects. But can projects get a sense of that 1-9 split in the top 10% in the pyramid. Are the healthiest projects close to that mark? Can you have too many developers compared to feedback? You can certainly have too few.

-jef</description>
		<content:encoded><![CDATA[<p>I think where you draw the line for each &#8216;class&#8217; gets really difficult.</p>
<p>I saw a talk this past week which presented this sort of thing as a community pyramid to set expectations on project health.</p>
<p>1%  &#8211; developers:<br />
     code/content that ships as<br />
     parts of &#8220;releases&#8221; </p>
<p>     official docs, translations can<br />
     fit in here</p>
<p>9%  &#8211; feedback:<br />
      mailinglists, forums, bugs,<br />
      testers, triage</p>
<p>      They close the loop between<br />
      consumption and creation. They<br />
      inform the development path,<br />
      but do not choose it.</p>
<p>90% &#8211; users:<br />
      consumers who use the<br />
      output of the other 10%</p>
<p>Does that pyramid concept hold up?<br />
Are the healthiest projects able to &#8220;top load&#8221; their project and beat the 1-9-90 construct?</p>
<p>That 90 % is a pretty touch metric to get a handle on in open projects. But can projects get a sense of that 1-9 split in the top 10% in the pyramid. Are the healthiest projects close to that mark? Can you have too many developers compared to feedback? You can certainly have too few.</p>
<p>-jef</p>
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