April 27, 2002
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This is a nice utility that Seth pointed me towards yesterday. It’s good for detecting memleaks and other such nasties. Check it out here. I sent in a patch that lets it work with GTK and GNOME 2 programs. This patch should be in today’s release, so if you’re hacking on GNOME 2, check it out.
April 17, 2002
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Removing all the Bonobo control code from Ludwig van today. I finally decided it’s just stupid, and it’s not worth the time wasted. Started hacking on gfonted a little. It compiles with Gtk+-2.0 and libgnomevfs 2.0. It doesn’t quite work yet, though. Hopefully it will pretty soon. I have a couple other things I’m going to get started on or return to soon. More updates later on.
April 10, 2002
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Cameron had his recital today. It was good. He did Bach C major suite, Kreisler Praeludium and Allegro, and Hindemith Sonata Op.11/4. There was some crazy old man a few rows ahead of us who was bobbing his head like mad the whole time, making little gestures with his hands like he was playing piano, and after the Kreisler the guy turns back to the audience and says, “Yeah, that guy plays good.”
Jeremy played his recital yesterday, and it was also good. He did Bach c minor suite and Schubert “Arpeggione” sonata. Coincidentally, the same old man was there, also making gestures and being generally very physically active in the performance for a person who isn’t in the performance. He didn’t say anything though.
Carolyn Kuan had a recital last weekend that I played in. She conducted Beethoven Symphony No.3 and Shostakovich Sinfonietta, an arrangement of Quartet No.8 for string orchestra. It was very cool. The Beethoven is really long and really hard. I’ve played Shostakovich Quartet No.8 with three quartets before, so that was actually a breeze for me.
Dungeon Siege
This is a really cool game. I just got it a few days ago, and I’ve played it a little. I’m not usually into RPG sort of games anymore, but this one is pretty cool. You have an inventory that you get stuff in, just like every other RPG game, but in this one you can also buy a pack mule for carrying more shit with you.
I’ve got five people in my party, plus a pack mule. I started out trying to train my hero, Hiro, pretty equally between combat magic, melee, and ranged weaponry. Now I decided to focus him on combat magic. He also usually has a little stone gargoyle that he summons. If I could name it, its name would be Hans. Hans throws little green blobs of pain at monsters if they get too close to Hiro. Hans is very protective of Hiro. We have some chick in the group who is becoming a pretty badass archer, we have Zed the Sorcerer who really sucked at first and isn’t really getting that much better but he sits back and heals everyone else while they beat the shit out of Krugs. Then I have two other fighter-type guys. One of them is getting pretty good, while the other is sort of new and is a little behind the others. He has a really awesome Scottish accent, though, so I figured I had to have him. His name should be Willy.
My pack mule is the best. I wanted to name it Boris, but I couldn’t. That was a little disappointing. I think it has a name, but I can’t remember what it is and I don’t really care. I call him Boris anyway. Boris is a little bit slow, and he can’t attack. He’s good at taking damage, though, and he can carry lots of shit like a good pack mule named Boris should. Boris is so cool. I wish they had incorporated the learning features from Black & White into this game so I could train Boris to bite some Krug’s wiener off.
April 4, 2002
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Lesley and I started working on the Halvorsen Passacaglia finally. I think it’s going to be really cool when we play it on her recital. If she lets me, I’ll post an mp3 and a Vorbis file online. This piece is so much fun!
April 3, 2002
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I converted Ludwig van’s Bonobo code so that the control is in-proc and it rules! It’s so much faster to start the control.
I really wish Evolution would do this now. That would rock so hard.