Engine hacking

hacking No Comments

Support for OpenGL Shading Language went into cvs several days ago, and it’s working perfectly. I’m happy that’s done. I started working on a command-line utility for working with chunk files and needed a nice way of doing argument parsing, so I started working on a template-based method of handling them yesterday. There are still a couple things in the design that need to be worked out, but it’s mostly very good now I think. It fits very well with the existing application framework too.