2:29 am hacking

I started developing support for COLLADA in neoengine, in the form of a converter. Mattias convinced me that it’s probably pointless and
unwise to bother trying to make runtime support for it.

I’m taking the route of using Sony’s COLLADA DOM library for now, at least as a starting point. I dislike the design of it, but it’s the fastest way to get support.

One of the biggest motivations for this was knowing that NVIDIA’s upcoming tool, FX Composer 2, is going to support COLLADA documents. This will hopefully give us a very excellent material editor, at least for Windows platforms. Depending on how they design it, it would be awesome if we can get it to run on Linux. This may be possible via Mono because FX Composer 2 is being rewritten in C#. It very likely may still be impossible, depending on what external libraries they P/Invoke to. Then there is also the other obvious issue that we don’t have Managed DirectX on other

Comments are closed.