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	<title>Comments on: Garfunkel in need of sounds.</title>
	<atom:link href="http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/</link>
	<description></description>
	<lastBuildDate>Fri, 06 Nov 2009 14:54:54 +0000</lastBuildDate>
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		<item>
		<title>By: brunobol</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-317</link>
		<dc:creator>brunobol</dc:creator>
		<pubDate>Thu, 15 Jan 2009 01:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-317</guid>
		<description>@iain: Thank you so much!</description>
		<content:encoded><![CDATA[<p>@<a href="http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/#comment-315">iain</a>: Thank you so much!</p>
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		<title>By: Davyd</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-316</link>
		<dc:creator>Davyd</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-316</guid>
		<description>@thomas: that&#039;s what a sound editor is for</description>
		<content:encoded><![CDATA[<p>@thomas: that&#8217;s what a sound editor is for</p>
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		<title>By: iain</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-315</link>
		<dc:creator>iain</dc:creator>
		<pubDate>Wed, 14 Jan 2009 23:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-315</guid>
		<description>http://folks.o-hand.com/iain/garfunkle-sounds.tar.gz

two different types of sound
I can produce more if needed. All normalized to the same level
Making sounds in 300ms and 400ms that sound good is pretty tricky
So I ignored that, and the difference in 100ms of sound is barely noticable.</description>
		<content:encoded><![CDATA[<p><a href="http://folks.o-hand.com/iain/garfunkle-sounds.tar.gz" rel="nofollow">http://folks.o-hand.com/iain/garfunkle-sounds.tar.gz</a></p>
<p>two different types of sound<br />
I can produce more if needed. All normalized to the same level<br />
Making sounds in 300ms and 400ms that sound good is pretty tricky<br />
So I ignored that, and the difference in 100ms of sound is barely noticable.</p>
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	<item>
		<title>By: brunobol</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-314</link>
		<dc:creator>brunobol</dc:creator>
		<pubDate>Wed, 14 Jan 2009 19:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-314</guid>
		<description>@Thomas: Great idea! Can you do it for me? Sets of different instruments would be great!</description>
		<content:encoded><![CDATA[<p>@Thomas: Great idea! Can you do it for me? Sets of different instruments would be great!</p>
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		<title>By: Thomas Thurman</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-313</link>
		<dc:creator>Thomas Thurman</dc:creator>
		<pubDate>Wed, 14 Jan 2009 18:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-313</guid>
		<description>Further thought:

There could be a set of different sounds and the user could choose one, like the sets of different spheres in same-gnome</description>
		<content:encoded><![CDATA[<p>Further thought:</p>
<p>There could be a set of different sounds and the user could choose one, like the sets of different spheres in same-gnome</p>
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	<item>
		<title>By: Thomas Thurman</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-312</link>
		<dc:creator>Thomas Thurman</dc:creator>
		<pubDate>Wed, 14 Jan 2009 18:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-312</guid>
		<description>I have a crazy idea: my housemate is a violinist and I could ask him to play these sounds for these lengths, maybe?  Unlikely to get exactly 300ms or whatever though.</description>
		<content:encoded><![CDATA[<p>I have a crazy idea: my housemate is a violinist and I could ask him to play these sounds for these lengths, maybe?  Unlikely to get exactly 300ms or whatever though.</p>
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	<item>
		<title>By: brunobol</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-311</link>
		<dc:creator>brunobol</dc:creator>
		<pubDate>Wed, 14 Jan 2009 14:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-311</guid>
		<description>I tried many ways, but always I hear a pop when the sound starts adn again when it ends (using gstreamer). Testing gnome-games (from where I copy the sound play code) I hear no pops.</description>
		<content:encoded><![CDATA[<p>I tried many ways, but always I hear a pop when the sound starts adn again when it ends (using gstreamer). Testing gnome-games (from where I copy the sound play code) I hear no pops.</p>
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	<item>
		<title>By: Neil Roberts</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-310</link>
		<dc:creator>Neil Roberts</dc:creator>
		<pubDate>Wed, 14 Jan 2009 13:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-310</guid>
		<description>You could try generating wav files for these sounds with sox:

for duration in 0.3 0.4; do
 for pitch in 110 220 147 196 ; do
  sox -n garfunkel-$pitch-$duration.wav synth $duration sine $pitch;
 done;
done</description>
		<content:encoded><![CDATA[<p>You could try generating wav files for these sounds with sox:</p>
<p>for duration in 0.3 0.4; do<br />
 for pitch in 110 220 147 196 ; do<br />
  sox -n garfunkel-$pitch-$duration.wav synth $duration sine $pitch;<br />
 done;<br />
done</p>
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		<title>By: Mukund</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-309</link>
		<dc:creator>Mukund</dc:creator>
		<pubDate>Wed, 14 Jan 2009 13:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-309</guid>
		<description>If it&#039;s a simple sine wave you&#039;re looking for, you should be able to write a small program easily using libsndfile to generate these tones.

Also, audio editors such as Audacity have a tone generator which can also be used to generate these tones.</description>
		<content:encoded><![CDATA[<p>If it&#8217;s a simple sine wave you&#8217;re looking for, you should be able to write a small program easily using libsndfile to generate these tones.</p>
<p>Also, audio editors such as Audacity have a tone generator which can also be used to generate these tones.</p>
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	<item>
		<title>By: Baz</title>
		<link>http://blogs.gnome.org/brunobol/2009/01/14/garfunkel-in-need-of-sounds/comment-page-1/#comment-308</link>
		<dc:creator>Baz</dc:creator>
		<pubDate>Wed, 14 Jan 2009 12:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/brunobol/?p=57#comment-308</guid>
		<description>http://tph.tuwien.ac.at/~oemer/wavetools.html
make wfct
wfct 110Hz 300ms &gt; A110-300.wav
wfct 110Hz 400ms &gt; A110-400.wav
etc.

Does it have to use exactly those tones? Might be more interesting to try something new. This sound generator sees a lot of use in the games created over at tigsource:

http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html</description>
		<content:encoded><![CDATA[<p><a href="http://tph.tuwien.ac.at/~oemer/wavetools.html" rel="nofollow">http://tph.tuwien.ac.at/~oemer/wavetools.html</a><br />
make wfct<br />
wfct 110Hz 300ms &gt; A110-300.wav<br />
wfct 110Hz 400ms &gt; A110-400.wav<br />
etc.</p>
<p>Does it have to use exactly those tones? Might be more interesting to try something new. This sound generator sees a lot of use in the games created over at tigsource:</p>
<p><a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html" rel="nofollow">http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html</a></p>
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