<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: uds</title>
	<atom:link href="http://blogs.gnome.org/desrt/2008/12/14/uds/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.gnome.org/desrt/2008/12/14/uds/</link>
	<description>a lowercase manifesto</description>
	<lastBuildDate>Thu, 15 Oct 2009 09:25:50 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Mark Shuttleworth: Notifications, indicators and alerts &#124; Christian eBuddy Blog</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-536</link>
		<dc:creator>Mark Shuttleworth: Notifications, indicators and alerts &#124; Christian eBuddy Blog</dc:creator>
		<pubDate>Mon, 22 Dec 2008 13:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-536</guid>
		<description>[...] talk about notifications! As Ryan Lortie mentioned, there was a lot of discussion across the Ubuntu, Kubuntu, GNOME, KDE and Mozilla communities [...]</description>
		<content:encoded><![CDATA[<p>[...] talk about notifications! As Ryan Lortie mentioned, there was a lot of discussion across the Ubuntu, Kubuntu, GNOME, KDE and Mozilla communities [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Shuttleworth &#187; Blog Archive &#187; Notifications, indicators and alerts</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-535</link>
		<dc:creator>Mark Shuttleworth &#187; Blog Archive &#187; Notifications, indicators and alerts</dc:creator>
		<pubDate>Mon, 22 Dec 2008 11:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-535</guid>
		<description>[...] talk about notifications! As Ryan Lortie mentioned, there was a lot of discussion across the Ubuntu, Kubuntu, GNOME, KDE and Mozilla communities [...]</description>
		<content:encoded><![CDATA[<p>[...] talk about notifications! As Ryan Lortie mentioned, there was a lot of discussion across the Ubuntu, Kubuntu, GNOME, KDE and Mozilla communities [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howard</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-534</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-534</guid>
		<description>&gt; lowering the barrier to distribution would encourage people to share ideas. early exposure to users will encourage hackers to develop their ideas into proper projects

Firstly, the question I think that needs asking is: &quot;What&#039;s the lowest barrier of entry, such that anyone with a good design idea can easily showcase it and get feedback from the greatest number of people?&quot;

Second, I feel it&#039;s important, as well, to take the focus off of coding, and place it on visuals and interaction flow.  You expect a plummer to be able to give you running water and fix leaks, but you don&#039;t expect them to be able to design a beautiful bathtub and faucet.  Similarly, I think we shouldn&#039;t expect programmers to necessarily be elequent at the art of good user interface design - though some certainly are.

The solution for these two issues is simple:  Instead of coding, we should be *drawing* and sharing our drawings with each other, and getting comments and feedback on them.  Using Gimp, or Inkscape, it&#039;s quite easy to create a quick sketch of a new design concept.  If you post a series of sketches, you can show how a user might interact with your design - as if it were an actual working prototype.  If there were a Brainstorm-type website to showcase these drawings on, you could easily attract a large audience of Ubuntu users, who would provide plenty of feedback on how well that design might be received, and how it might be improved.

Drawings are also good because it&#039;s a lot easier to scrap them and start from scratch than it seems to be with code.  This &quot;lack of attachment&quot; to one&#039;s ideas is great, because it invites greater experimentation.

I recently spoke to Ted Gould, of the Desktop Experience Team.  He&#039;s working towards creating design(dot)ubuntu(dot)com.  Perhaps it will be similar to what I&#039;m suggesting.

Just my $0.02

PS - this is essentially I repeat of what I just posted on jono bacon&#039;s blog, under his article &quot;The Gritty World Of User Interface Exploration&quot;</description>
		<content:encoded><![CDATA[<p>&gt; lowering the barrier to distribution would encourage people to share ideas. early exposure to users will encourage hackers to develop their ideas into proper projects</p>
<p>Firstly, the question I think that needs asking is: &#8220;What&#8217;s the lowest barrier of entry, such that anyone with a good design idea can easily showcase it and get feedback from the greatest number of people?&#8221;</p>
<p>Second, I feel it&#8217;s important, as well, to take the focus off of coding, and place it on visuals and interaction flow.  You expect a plummer to be able to give you running water and fix leaks, but you don&#8217;t expect them to be able to design a beautiful bathtub and faucet.  Similarly, I think we shouldn&#8217;t expect programmers to necessarily be elequent at the art of good user interface design &#8211; though some certainly are.</p>
<p>The solution for these two issues is simple:  Instead of coding, we should be *drawing* and sharing our drawings with each other, and getting comments and feedback on them.  Using Gimp, or Inkscape, it&#8217;s quite easy to create a quick sketch of a new design concept.  If you post a series of sketches, you can show how a user might interact with your design &#8211; as if it were an actual working prototype.  If there were a Brainstorm-type website to showcase these drawings on, you could easily attract a large audience of Ubuntu users, who would provide plenty of feedback on how well that design might be received, and how it might be improved.</p>
<p>Drawings are also good because it&#8217;s a lot easier to scrap them and start from scratch than it seems to be with code.  This &#8220;lack of attachment&#8221; to one&#8217;s ideas is great, because it invites greater experimentation.</p>
<p>I recently spoke to Ted Gould, of the Desktop Experience Team.  He&#8217;s working towards creating design(dot)ubuntu(dot)com.  Perhaps it will be similar to what I&#8217;m suggesting.</p>
<p>Just my $0.02</p>
<p>PS &#8211; this is essentially I repeat of what I just posted on jono bacon&#8217;s blog, under his article &#8220;The Gritty World Of User Interface Exploration&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jono Bacon: The Gritty World Of User Interface Exploration &#124; Christian eBuddy Blog</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-533</link>
		<dc:creator>Jono Bacon: The Gritty World Of User Interface Exploration &#124; Christian eBuddy Blog</dc:creator>
		<pubDate>Mon, 15 Dec 2008 07:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-533</guid>
		<description>[...] Universe&#8221; Lortie grabbed me while I was wandering through the venue and showed me that has started implementing the idea, naming it [...]</description>
		<content:encoded><![CDATA[<p>[...] Universe&#8221; Lortie grabbed me while I was wandering through the venue and showed me that has started implementing the idea, naming it [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Gritty World Of User Interface Exploration &#124; jonobacon@home</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-532</link>
		<dc:creator>The Gritty World Of User Interface Exploration &#124; jonobacon@home</dc:creator>
		<pubDate>Sun, 14 Dec 2008 23:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-532</guid>
		<description>[...] Universe&#8221; Lortie grabbed me while I was wandering through the venue and showed me that has started implementing the idea, naming it [...]</description>
		<content:encoded><![CDATA[<p>[...] Universe&#8221; Lortie grabbed me while I was wandering through the venue and showed me that has started implementing the idea, naming it [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Natan Yellin</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-531</link>
		<dc:creator>Natan Yellin</dc:creator>
		<pubDate>Sun, 14 Dec 2008 10:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-531</guid>
		<description>Regarding gritty, that sounds very cool. Are you planning on increasing the visibility of new projects with a downloads website (e.g. http://www.apple.com/downloads/) or are you taking an entirely different approach altogether?</description>
		<content:encoded><![CDATA[<p>Regarding gritty, that sounds very cool. Are you planning on increasing the visibility of new projects with a downloads website (e.g. <a href="http://www.apple.com/downloads/)" rel="nofollow">http://www.apple.com/downloads/)</a> or are you taking an entirely different approach altogether?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Williamson</title>
		<link>http://blogs.gnome.org/desrt/2008/12/14/uds/comment-page-1/#comment-530</link>
		<dc:creator>Adam Williamson</dc:creator>
		<pubDate>Sun, 14 Dec 2008 05:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/desrt/2008/12/14/uds/#comment-530</guid>
		<description>&quot;earlier this year i was considering a job with canonical. it turns out that my interests were more aligned with work elsewhere and i ended up working for codethink. despite being employed elsewhere, canonical still invited me to uds. when you take a step back to consider that, you really realise that we live in a special sort of world. “normal companies” don’t tend to do things like that.&quot;

boy, sure must be nice to have all that money.</description>
		<content:encoded><![CDATA[<p>&#8220;earlier this year i was considering a job with canonical. it turns out that my interests were more aligned with work elsewhere and i ended up working for codethink. despite being employed elsewhere, canonical still invited me to uds. when you take a step back to consider that, you really realise that we live in a special sort of world. “normal companies” don’t tend to do things like that.&#8221;</p>
<p>boy, sure must be nice to have all that money.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
