Tag Archives: development

I’ve been asked to review the GNOME 3 Application Development Guide for Beginners; I went through the book in about half a day and wrote this somewhat short review afterwards, and published on G+; sadly, I used a limited distribution, … Continue reading

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This is Why We Fight

one thing that bugged me since the implementation of the Clutter animation framework in its current form was the property access API in GObject — especially the boxing/unboxing of GValues. since GLib 2.28 2.24 we had a new macro (G_VALUE_COLLECT_INIT) … Continue reading

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Code Quality

Morten, it’s actually my fault. the patch that was submitted was the incorrect one; I’ve been fixing the implementation since then, mostly because the API is correct — and went through different eyeballs to ensure that — and we wanted … Continue reading

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Walk the line

I’ve noticed that I haven’t blogged about JSON-GLib in a while. since the last time, I release version 0.10, which had a lot of fixes in the JSON ⬌ GObject transformation code, thanks to the contributions of Tristan Van Berkom. … Continue reading

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Constraints

last time, I described the Effects in Clutter as anything that should affect the way an actor paints itself without sub-classing. this kind of modification of the behaviour of an Actor can also be applied to other areas, and leads … Continue reading

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