Using PackageKit in GNOME programs

Do you develop a GNOME program and want to install extra stuff for your application? Want me to write you some code for your application to make it “just work”? Ideas I can think of: • Installing extensions in epiphany • Installing debuginfos in the GNOME crasher thing • Installing language packs in abiword • Installing clipart for scribus • Installing -devel packages in anjuta for the autocompletion • Making GIMP install it's own plugins when an obscure file format is opened Any other suggestions welcome. Please email me if you want some help. You can install a package based on the package name, or just by specifying a file that the package provides. All the yucky stuff like licence agreements and GPG auth is handled in libpackagekit-gnome. You'll need to be running Fedora 9 prerelease if you want precompiled rpm's that work. I'll make the code a configure option (–enable-packagekit) so it won't be a hard dep. Any takers?

One response to “Using PackageKit in GNOME programs”

  1. Anonymous

    I'm unlikely to write anything for Gnome Games extra themes installer until I can find some kind of document on commitment to PackageKit maintenance from Debian and Ubuntu.

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