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	<title>Comments on: PSP</title>
	<link>http://blogs.gnome.org/jamesh/2005/11/28/psp/</link>
	<description>Random stuff</description>
	<pubDate>Sat, 06 Sep 2008 02:51:13 +0000</pubDate>
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		<title>By: Damon Brodie</title>
		<link>http://blogs.gnome.org/jamesh/2005/11/28/psp/#comment-67</link>
		<dc:creator>Damon Brodie</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://blogs.gnome.org/jamesh/2005/11/28/psp/#comment-67</guid>
		<description>Actually most games supply their own text input system.  Socom for example provides a full onscreen keyboard.</description>
		<content:encoded><![CDATA[<p>Actually most games supply their own text input system.  Socom for example provides a full onscreen keyboard.</p>
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		<title>By: Anonymous</title>
		<link>http://blogs.gnome.org/jamesh/2005/11/28/psp/#comment-68</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://blogs.gnome.org/jamesh/2005/11/28/psp/#comment-68</guid>
		<description>Wow, that's annoying.  Using a grid of letters is relatively conventional when you only have a direction pad and some buttons, but using a grid of telephone-style keys is insane.&lt;p/&gt;And yeah, dasher would be more useful; perhaps you should port it. :)</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s annoying.  Using a grid of letters is relatively conventional when you only have a direction pad and some buttons, but using a grid of telephone-style keys is insane.
<p />And yeah, dasher would be more useful; perhaps you should port it. <img src='http://blogs.gnome.org/jamesh/wp-content/mu-plugins/tango-smilies/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /></p>
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		<title>By: James Henstridge</title>
		<link>http://blogs.gnome.org/jamesh/2005/11/28/psp/#comment-69</link>
		<dc:creator>James Henstridge</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://blogs.gnome.org/jamesh/2005/11/28/psp/#comment-69</guid>
		<description>Damon: my sample size was pretty small: the only game I've played that required text entry so far was Ridge Racer, which used the horrible phone style interface from the firmware.  I'm not surprised that third party developers decided not to use it.</description>
		<content:encoded><![CDATA[<p>Damon: my sample size was pretty small: the only game I&#8217;ve played that required text entry so far was Ridge Racer, which used the horrible phone style interface from the firmware.  I&#8217;m not surprised that third party developers decided not to use it.</p>
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