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	<title>Comments on: Gossip 0.9 &amp; Wedding</title>
	<atom:link href="http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/</link>
	<description>Just another GNOMEr</description>
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		<title>By: fraggle</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-5</link>
		<dc:creator>fraggle</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/#comment-5</guid>
		<description>Which account do you want to add this contact &quot;too&quot;?  ARRRGGGGHHHHHHH</description>
		<content:encoded><![CDATA[<p>Which account do you want to add this contact &#8220;too&#8221;?  ARRRGGGGHHHHHHH</p>
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		<title>By: Matthew</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-6</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/#comment-6</guid>
		<description>Thank you, thank you .....!</description>
		<content:encoded><![CDATA[<p>Thank you, thank you &#8230;..!</p>
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	</item>
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		<title>By: Marc</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-7</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>Great work on Gossip, I love the simplicity. However, I wish Gossip would use libgaim, like Adium (look at it, it is an AMAZING OS X client using libgaim). It would be amazing to have such a great ui with so much power, even if including libgaim meant adding extra stuff to the ui.</description>
		<content:encoded><![CDATA[<p>Great work on Gossip, I love the simplicity. However, I wish Gossip would use libgaim, like Adium (look at it, it is an AMAZING OS X client using libgaim). It would be amazing to have such a great ui with so much power, even if including libgaim meant adding extra stuff to the ui.</p>
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	<item>
		<title>By: Martyn Russell</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-8</link>
		<dc:creator>Martyn Russell</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/#comment-8</guid>
		<description>fraggle, thanks for pointing that one out :O</description>
		<content:encoded><![CDATA[<p>fraggle, thanks for pointing that one out :O</p>
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		<title>By: Martyn Russell</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-9</link>
		<dc:creator>Martyn Russell</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/#comment-9</guid>
		<description>Marc, we would love to use libgaim, show me how to do it in C and we will ;)&lt;p/&gt;Last time I looked Adium was using libgaim in objective C, so AFAICS we would have to somehow use that to get support in Gossip (perhaps this is wrong though?).</description>
		<content:encoded><![CDATA[<p>Marc, we would love to use libgaim, show me how to do it in C and we will <img src='http://blogs.gnome.org/mr/wp-content/mu-plugins/tango-smilies/tango/face-wink.png' alt=';)' class='wp-smiley' />
<p />Last time I looked Adium was using libgaim in objective C, so AFAICS we would have to somehow use that to get support in Gossip (perhaps this is wrong though?).</p>
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		<title>By: Marc</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-10</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/#comment-10</guid>
		<description>There are lots of projects using it AFAIK. Look at the doc in the gaim site, you might have better luck checking #gaim, or the gaim-dev mailing list, since devs will be really helpful to you, or atleast point you in the righ direction.</description>
		<content:encoded><![CDATA[<p>There are lots of projects using it AFAIK. Look at the doc in the gaim site, you might have better luck checking #gaim, or the gaim-dev mailing list, since devs will be really helpful to you, or atleast point you in the righ direction.</p>
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		<title>By: Martyn Russell</title>
		<link>http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/comment-page-1/#comment-11</link>
		<dc:creator>Martyn Russell</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/mr/2005/08/14/gossip-09-wedding/#comment-11</guid>
		<description>I spoke to Christian and Sean about it a little.  So I know where to go from here.  We will probably wait until libgaim is released as a separate entity (which is likely to be around the time Gaim 2.0 is released).</description>
		<content:encoded><![CDATA[<p>I spoke to Christian and Sean about it a little.  So I know where to go from here.  We will probably wait until libgaim is released as a separate entity (which is likely to be around the time Gaim 2.0 is released).</p>
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