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	<title>Comments on: The boy bands have won</title>
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	<link>http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/</link>
	<description>Thomas Thurman does not like cold meals because of broken applications.</description>
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		<title>By: Chris Lord</title>
		<link>http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/comment-page-1/#comment-110</link>
		<dc:creator>Chris Lord</dc:creator>
		<pubDate>Sun, 18 May 2008 11:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/#comment-110</guid>
		<description>I don&#039;t know whether I agree or disagree with your hypothesis;

&quot;So what we have is a place where a very few people are the creators,and they get scored on their work, and if the rest of the world produces anything it’s scored for fidelity to the creators’ work rather than how well it builds on things.&quot;

But I don&#039;t see anything else in this post that backs this up. People enjoy playing Rock Band, which is a game that involves you mimicking someone&#039;s performance of a song... I don&#039;t know what that has to do with creativity, it&#039;s a game. Sometimes people enjoy passive pursuits. Some woman sued an ad because it was influenced by her... People are greedy.

I think people are perfectly aware that they don&#039;t just have to consume, but it involves effort to be creative. Perhaps people need to be made aware of how little effort can sometimes be required to be creative?

And as an aside, regarding Rock Band (and other similar games), what other possible way could this game work, given that musical taste is an entirely subjective thing and computers lack consciousness and emotion?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know whether I agree or disagree with your hypothesis;</p>
<p>&#8220;So what we have is a place where a very few people are the creators,and they get scored on their work, and if the rest of the world produces anything it’s scored for fidelity to the creators’ work rather than how well it builds on things.&#8221;</p>
<p>But I don&#8217;t see anything else in this post that backs this up. People enjoy playing Rock Band, which is a game that involves you mimicking someone&#8217;s performance of a song&#8230; I don&#8217;t know what that has to do with creativity, it&#8217;s a game. Sometimes people enjoy passive pursuits. Some woman sued an ad because it was influenced by her&#8230; People are greedy.</p>
<p>I think people are perfectly aware that they don&#8217;t just have to consume, but it involves effort to be creative. Perhaps people need to be made aware of how little effort can sometimes be required to be creative?</p>
<p>And as an aside, regarding Rock Band (and other similar games), what other possible way could this game work, given that musical taste is an entirely subjective thing and computers lack consciousness and emotion?</p>
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		<title>By: Thomas Thurman</title>
		<link>http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/comment-page-1/#comment-108</link>
		<dc:creator>Thomas Thurman</dc:creator>
		<pubDate>Sun, 18 May 2008 05:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/#comment-108</guid>
		<description>You seem to be interpreting my post as an attack on RB.  It wasn&#039;t intended as such.  It&#039;s probably true that people who are playing RB would otherwise be playing another game or watching TV.  Both of these could just as well have been used as examples of the same idea that there are a few creative people and the rest of us just consume.  It&#039;s not a new idea, and RB is just another of many, many examples; there&#039;s nothing particularly special about it.</description>
		<content:encoded><![CDATA[<p>You seem to be interpreting my post as an attack on RB.  It wasn&#8217;t intended as such.  It&#8217;s probably true that people who are playing RB would otherwise be playing another game or watching TV.  Both of these could just as well have been used as examples of the same idea that there are a few creative people and the rest of us just consume.  It&#8217;s not a new idea, and RB is just another of many, many examples; there&#8217;s nothing particularly special about it.</p>
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		<title>By: Adam Williamson</title>
		<link>http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/comment-page-1/#comment-107</link>
		<dc:creator>Adam Williamson</dc:creator>
		<pubDate>Sun, 18 May 2008 04:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/#comment-107</guid>
		<description>Sorry, I should flesh that out a bit. You, like a lot of people, worry that games like RB are somehow inimical to creativity because they don&#039;t deal with creativity, they reward perfect replication of a semi-arbitrary mapping of a song to roughly analogous actions on fake controllers.

But, so what? The people who play RB are not, generally speaking, people who would otherwise be using that time to create real songs with real instruments, or write the next great American novel, or find a cure for cancer, or whatever. If people weren&#039;t playing RB they&#039;d most likely be a) playing another video game or b) watching television.

In the end it&#039;s far more likely that games like RB will have either absolutely no net influence on the overall involvement of people with actual creativity, or will actually have a *positive* one, in terms of encouraging people to try the real thing. There are already several recorded instances of this.</description>
		<content:encoded><![CDATA[<p>Sorry, I should flesh that out a bit. You, like a lot of people, worry that games like RB are somehow inimical to creativity because they don&#8217;t deal with creativity, they reward perfect replication of a semi-arbitrary mapping of a song to roughly analogous actions on fake controllers.</p>
<p>But, so what? The people who play RB are not, generally speaking, people who would otherwise be using that time to create real songs with real instruments, or write the next great American novel, or find a cure for cancer, or whatever. If people weren&#8217;t playing RB they&#8217;d most likely be a) playing another video game or b) watching television.</p>
<p>In the end it&#8217;s far more likely that games like RB will have either absolutely no net influence on the overall involvement of people with actual creativity, or will actually have a *positive* one, in terms of encouraging people to try the real thing. There are already several recorded instances of this.</p>
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		<title>By: Adam Williamson</title>
		<link>http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/comment-page-1/#comment-106</link>
		<dc:creator>Adam Williamson</dc:creator>
		<pubDate>Sun, 18 May 2008 04:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.gnome.org/tthurman/2008/05/18/the-boy-bands-have-won/#comment-106</guid>
		<description>Ironic that you should refer to xkcd in support of your point:

http://xkcd.com/359/

encapsulates what you get wrong perfectly. No-one plays Rock Band under the illusion that they are doing anything creative or particularly &#039;useful&#039;. They play it because *playing it is a lot of fun*.</description>
		<content:encoded><![CDATA[<p>Ironic that you should refer to xkcd in support of your point:</p>
<p><a href="http://xkcd.com/359/" rel="nofollow">http://xkcd.com/359/</a></p>
<p>encapsulates what you get wrong perfectly. No-one plays Rock Band under the illusion that they are doing anything creative or particularly &#8216;useful&#8217;. They play it because *playing it is a lot of fun*.</p>
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