GStreamer does assembling advanced video application quite easy, in fact so easy that even I can write such an application in Python What I have had a lot more issues with is understanding how to deal with things like USB cameras and such. Well luckily the developers of Cheese realized this and created libcheese to help. libcheese is today used by Cheese itself of course, but also by Empathy for its camera handling.
Since I been thinking about adding some kind of video recording support in Transmageddon I wanted to test libcheese from Python. Unfortunately there was no Python examples available anywhere online, so I had write my own example
With some pointers from David King I managed to put the following python code together.
import sys from gi.repository import Gtk from gi.repository import Cheese from gi.repository import Clutter from gi.repository import Gst Gst.init(None) Clutter.init(sys.argv) class VideoBox(): def __init__(self): self.stage = Clutter.Stage() self.stage.set_size(400, 400) self.layout_manager = Clutter.BoxLayout() self.textures_box = Clutter.Actor(layout_manager=self.layout_manager) self.stage.add_actor(self.textures_box) self.video_texture = Clutter.Texture.new() self.video_texture.set_keep_aspect_ratio(True) self.video_texture.set_size(400,400) self.layout_manager.pack(self.video_texture, expand=False, x_fill=False, y_fill=False, x_align=Clutter.BoxAlignment.CENTER, y_align=Clutter.BoxAlignment.CENTER) self.camera = Cheese.Camera.new(self.video_texture, None, 100, 100) Cheese.Camera.setup(self.camera, None) Cheese.Camera.play(self.camera) def added(signal, data): uuid=data.get_uuid() node=data.get_device_node() print "uuid is " +str(uuid) print "node is " +str(node) self.camera.set_device_by_device_node(node) self.camera.switch_camera_device() device_monitor=Cheese.CameraDeviceMonitor.new() device_monitor.connect("added", added) device_monitor.coldplug() self.stage.show() Clutter.main() if __name__ == "__main__": app = VideoBox()
The application creates a simple clutter window to host the stream from the webcam. So when you run the application it should display the video from the system webcam. Then if you plug a second webcam into a USB port it will switch the video feed to that stream. Not a very useful application in itself, but hopefully enough to get you started on using libcheese from Python. You can find the libcheese API docs here, they are for C, but Python API from Gobject Introspection follows it so close that you should be able to find the right calls. And remember for figuring out exact API names ipython is your friend
P.S. You need Cheese 3.6 installed to be able to use libcheese with Python, this version which will be in Fedora starting with Fedora 18.