The release of GNOME 3.14 is getting closer and closer and I’m trying my best to have the a video ready for release. The manuscript is still open for revision but is at its final stages. Voice-over should finish around next week or so. And in the meantime I am testing a new workflow in Blender.
Alexander Larsson sent me a Chromebook Pixel a few weeks ago. What is really cool about a Pixel for me, is its 2560x1700px screen. All my source material for the GNOME 3.14 release video can now recorded in high resolution. That opens up some cool animation possibilities.
The picture below is a snapshot from a video, which as you might notice is very high resolution. This is all possible thanks to GNOME’s Hi-DPI support (which rocks!). What you can see in the background, is a very green wallpaper. That’s a virtual “green screen” which I will remove from the video material afterwards with Blender (see below).
And now is where the magic happens. Because the video is so high resolution, it means I can import the video as a texture onto an animatable plane in 3D space. On low resolution video this would turn the video into a blurry mess, but the high resolution video looks unaffected. It means I get some new animation possibilities. The screenshot below is a demonstration.
..I’m definitely excited to make this release video. :)
7 thoughts on “GNOME apps in three dimensional space”
I’m following your work for some time. And I applaud you. It’s amazing, really. I’m looking forward to see the release video.
dat window shadow bug! :)
yep! fortunately that’s fixed in rawhide now. I was starting to panic about the looks of the 3.14 video material o:
Yes Yes Yes Yes :3
Blender + GNOME awesome combo!
However I want that my 1080p screen is also supported by the new “High DPI” GNOME stuff :/ Its not. You need a really high resolution, but I have bad eyes. For now I just use “Extra large text”
* 1080p on 14″
It’d be fun to combine this with a 3D depth camera and AR.