Hey all, I’ve been added to planet gnome! (thanks lucasr )
Since most of you shouldn’t know anything about me, here is a brief introduction.
My name is Filippo Argiolas and I’m a third year Physics student at University of Cagliari (Italy).
I’ve been a gnome user for quite some time and recently I’ve started to actively contribute, well… when my studies left me some spare time …
I’ve written some minor patch here and there and maybe some of you already know the little game I’ve written some time ago.
It’s been a while since I’ve been accepted to Google Summer of Code 2008 , I wanted to blog about it before but I’ve always been so busy at university and never had the time.
By the way, it’s never too late, so let’s talk a bit about my summer project.
I’ll work on a set of opengl based gstreamer elements to improve Cheese with some new hardware accelerated effects.
Most of my work will involve adding GLSL Shaders support to gstreamer gl, and creating some fragment shader to take advantage of modern graphic adapters’ programmable pipeline. This will hopefully end up with a bunch of effects, from distortion to color transforming and more artistic ones, with almost no cost for the cpu.
Being based on gstreamer, most of the stuff won’t be restricted to Cheese and will be reusable wherever gstreamer is used to manage video data.
You can check a more detailed description in the abstract
As I said in the previous post (not yet aggregated in the planet), I’ve opened this blog to keep you updated of my progresses with my summer project, and, most of all, to get feedback, suggestions and, maybe, help. So feel free to leave your comments here!
Please forgive for being so long, I’m still new to bloggin and I’m practicing to get some more synthesis skill.
Before to leave I’d like to thank everyone who gave me this great chance to pass the summer working on something such fun, most of all Daniel Siegel, my mentor, and David Schleef, for letting me work on gstreamergl! Thank you guys!