Engine hacking

9:50 pm hacking

Support for OpenGL Shading Language went into cvs several days ago, and it’s working perfectly. I’m happy that’s done. I started working on a command-line utility for working with chunk files and needed a nice way of doing argument parsing, so I started working on a template-based method of handling them yesterday. There are still a couple things in the design that need to be worked out, but it’s mostly very good now I think. It fits very well with the existing application framework too.

Leave a Comment

Your comment

You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Please note: Comment moderation is enabled and may delay your comment. There is no need to resubmit your comment.