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hacking (tree): Fixed a really nasty (3 line) bug in the RB tree code. Also, think I finally got selections fully working. Doing this tree is harder then it seems, as you have so little control over the model from the view. You need to make sure you’re in a consistent state at all times, which can be pretty messy.
For example, today I fixed a bug where the view was updating when a node was deleted, but the selection had not yet gotten the signal yet. Because of this, when the another part of the code (also listening to a signal) tried to get the selection, it got a bogus pointer. This problem is fixable, but it highlights how tricky this can be.
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hacking (AR2): much clean up of code, and auto sizing now. No new screenshot though.
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hacking (AR): Added George’s scrolling menu patch. I’m going to some sort of hacker Hell for that one. Zana has been whipping out games at a ridiculous pace. It’s going to suck to move them over to AR2.
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GOB: Day 2 of my gob maintainershipness. I’m so overwhelmed with possibilities that I don’t know what to do.
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Mole: I think Steven is the mole. Zana thinks Kathryn is the mole. Tomorrow, we find out. What a silly game…