Playing with fire, well, mesa…

I've been playing with drm, xorg and mesa. Mesa is really fun to build, with the most unusual build system I've used in a long time. You actually have to add and remove stuff from the Makefiles to actually get git to build. I've sent four patches the the mailing list just for build fixes.

I've got a nice shiny SRPM of current mesa git, although I'm getting some interesting hard crashes using the new nouveau_dri. It's amazing the nouveau guys have got so much working in such a short amount of time, although I think I need to read some more code before I can contribute even fixes to the 3D stuff.

Ohh, and for other GeForce Go 7300 owners the driver now works really well for 2D (use drm from git), but run a journaling file system if you want to try 3D… Would there be any interest if I set up a Fedora 7 repository for git snapshots of drm, dri and ddx for nouveau testing?

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hughsie

Richard has over 10 years of experience developing open source software. He is the maintainer of GNOME Software, PackageKit, GNOME Packagekit, GNOME Power Manager, GNOME Color Manager, colord, and UPower and also contributes to many other projects and opensource standards. Richard has three main areas of interest on the free desktop, color management, package management, and power management. Richard graduated a few years ago from the University of Surrey with a Masters in Electronics Engineering. He now works for Red Hat in the desktop group, and also manages a company selling open source calibration equipment. Richard's outside interests include taking photos and eating good food.

One thought on “Playing with fire, well, mesa…”

  1. > It's amazing the nouveau guys have got so much working in such a short amount of time, although I think I need to read some more code before I can contribute even fixes to the 3D stuff. They started out with the “nv” driver code, so there isn't much that they've got working that wasn't before. They're doing very valuable work documenting the 3D stuff and cleaning up/eventually accelerating the 2D code, though. — cjb.

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