February 16, 2016
Hello! Long time, no post.
As you may have heard, Endless joined the GNOME Foundation Advisory Board last week. We appreciate all the kind words of welcome we have received and are looking forward to strengthening our ties with this community. This has been a coming for a bit, and I’m looking forward for us to contribute more over the coming year!
On a personal note, this is really exciting to me. It’s been a couple years since I’ve had the pleasure of being on the Advisory Board, and I’m looking forward to working with the Board again. I’ve wanted to bring the two organizations closer for a while, and we got a glimpse of what was possible at the Design Hackfest in Rio last month.
Who we are and what we do:
Quite simply, we are trying to empower the world! Our mission is to make computing universally accessible, and to solve the barriers of cost and connectivity to the entire world. It’s a bold and ambitious goal, but we are absolutely serious about accomplishing this. There are billions of people who don’t have access to a computer, and would love to have one.
What’s that mean in practical terms? It means we are making a great computer that works at as low a price as we can make. It means constantly keeping an eye on cost while still providing a great value and experience to our users. It means that we want to provide a great OS and fantastic desktop to our users.
And it means that we have to think about a lot of things that many of us don’t think of: Things like connectivity, cost, and robustness are paramount in that environment, and that drives everything we do.
Endless is Hiring!
We can’t do this alone. We are looking for some great engineers to join our team. If this mission sounds great and you’re interested in working with us, let us know! We are looking for people who are passionate about bringing a great desktop to the rest of the world while developing some high-quality Free Software. We have a number of openings available:
- Application Software Developer: Part of providing a great computer experience is to provide offline applications and content to users.
- Cloud / Distributed Systems Architect: Help build the service that powers our offline content.
- Kernel Engineer: We want to run on as many different types of cheap devices as possible. This job will help bring us to laptops, desktops, and all sorts of crazy ARM devices.
- Internal Tooling Developer: We need someone to help maintain and build our internal build tools and create some new ones.
- Software Engineer: Don’t see the job you’re looking for? We’re always looking for fantastic engineers of all types!
Feel free to mail me or ping me on IRC if you have any questions!
March 8, 2013
Today is my last day at Red Hat.
Looking back on it, I’m so proud of the work that the Red Hat desktop team has accomplished during this time. We absolutely moved the bar on what was possible and enabled so many things. So many technologies that are basic building blocks of the modern Linux desktop were incubated within this group. Many of the things that people take for granted didn’t start in a vacuum but started because someone stepped up to make it happen. Just off the top of my head dbus, metacity, gtk2, aiglx, systemd, pulseaudio, pango, cairo, gconf, orbit, gio/gvfs, gnome-shell, hal, NetworkManager, evince, PolicyKit and so many more got their start here. Along the way, we made lifelong friends and built communities around these projects, to the point where others have taken them far beyond their humble beginnings. To me, that’s what makes Free Software so awesome, and the Free desktops in particular so special.
I am looking forward to being a part of the GNOME community in the future as a civilian, though I won’t be fixing any more TreeView bugs. (-:
The team is now in Christian Schaller’s capable hands and the engineering group at Red Hat is stronger than it has ever been. I’m looking forward to watching from the sidelines to see what they do next!
April 7, 2011
*tap* *tap* Is this thing on?
It’s been too long since I blogged, but this is a great reason to post. I am so proud of everyone who put this release together. Everyone worked so hard on everything, and the pride and artistry comes through in every corner of the desktop. Kudos go to everyone involved; the engineers for their craftsmanship, the designers for their persistence and vision, the marketing team for telling such a great story, the web team for making a home we can be proud of, and everyone else who’s cared about the project and helped shape it along the way.
Having been around for every major GNOME release this is by far the smoothest dot-zero we have ever done. The commitment to excellence this time around was amazing and the enthusiasm has been infectious. I am already excited to see what’s planned for 3.2.
December 11, 2007
- trees: Neat! It looks like google street views has extended all the way to Westford, MA. They even have a picture of my favorite tree.
November 20, 2007
- life: Edmund James Blandford was born November 15, 2007 at 4:01 PM EST. He was exactly eight pounds heavy and twenty inches long at birth. Mother and Son are doing well. We aren’t sleeping for particularly long stretches, but are happy that he is healthy and here.
Edmund getting ready to return from the hospital
Eleanor doesn’t know what to make of her brother yet, but is sweet and welcoming so far. She has been growing up so much recently; I hope she isn’t too put off by his arrival. She has been running up to him and saying ‘hi!’ while he’s in the kitchen.
Eleanor and Edmund
- intlclock: I am glad that Federico is looking at merging intlclock upstream. I have wanted to see intlclock make it into mainline GNOME for a while, and it has definitely gotten more interesting for the wider exposure. While Federico is probably right that that code is not super efficient, I don’t think you can actually do a lot better than calculating the Sun’s position per-pixel when calculating day/night. That code is certainly a lot simpler than trying to project the circle onto our map projection. It also gives us the chance to calculate things like twilight, and adjust the shading of the pixel (and clocks) appropriately.
- intlclock (background): One of the cooler features in Fedora 8 is the timelapsed background support that Søren wrote. The default background will get brighter as the day goes forward, and darker as night approaches. The times this happens are hardcoded into the slideshow, though. Given that we have some lovely code in intlclock to determine the sun position at a given location, and also know exactly where we are, it would be a pretty neat extention to tie that to the background.