Libadwaita 1.1, Libhandy 1.6

Libadwaita 1.1 and Libhandy 1.6 are now released to match the upcoming GNOME 42.

Libadwaita 1.1

Since Libadwaita 1.0 was released just a few months ago, 1.1 doesn’t contain a lot of features, but still has a few.

Header Suffixes

Christopher Davis implemented header suffixes for AdwPreferencesGroup, allowing to put a widget next to the group’s title and subtitle:

Settings 42, Appearance panel, a screenshot of a preference group title and suffix widget. The title says "Bakground", the suffix widget says "Add Picture…" and has a "+" icon.
The “Add Picture…” button is a header suffix

Selectable Titles

Niels De Graef has added API to make the title of an AdwActionRow selectable.

An action row in Contacts, showing a personal email "totally_real@ema.il", a part of the address is selected

Better Cross-platform Support

Chun-wei Fan made Libadwaita build with the MSVC compiler, meanwhile Christian Hergert implemented support for the system dark mode when running on macOS.

Misc Changes

Libadwaita 1.1 also includes a bunch of bug fixes, though most of them are also in the 1.0.3 point release.

Libhandy 1.6

UPDATE: there’s 1.6.1 now, fixing a bug with HdyStyleManager.

Since Libhandy hasn’t had a release along with Libadwaita 1.0, the 1.6 release can be summarized as bringing it up to par with Libadwaita. As such, the two big new features in Libhandy 1.6 are:

New Docs

Maximiliano ported the documentation to gi-docgen and significantly cleaned it up. The new documentation can be found here.

A screenshot of the libhandy docs in a GTK4 Epiphany build

Style Manager

Libhandy 1.6 contains a backport of the AdwStyleManager class, allowing GTK3 applications to use the dark style preference in GNOME 42.

Unlike in Libadwaita, HdyStyleManager is not initialized unless the application explicitly uses it, and defaults to the FORCE_LIGHT color scheme instead of PREFER_LIGHT. This means that applications have to actively opt-in to support the preference, and nothing changes for existing applications.

File Roller and Files following the dark preference
File Roller and Files following the dark preference

Initializing HdyStyleManager also changes how the high contrast mode is handled to make it consistent with the regular style as well as Libadwaita: it does not make dark applications unconditionally light. Instead, it follows the application and system color schemes the same way as it does for the regular style. This way applications can be both dark and high contrast at the same time, i.e. the preferences can work together. Even though it’s not exposed in Settings, the prefer-light color scheme can be used to ask apps to still be light, regardless of whether high contrast is enabled.

Eye of GNOME and Boxes with the light color scheme
Eye of GNOME and Boxes with the light color scheme
Eye of GNOME and Boxes with the light color scheme and high contrast enabled
Eye of GNOME and Boxes with the light color scheme and high contrast enabled
Eye of GNOME and Boxes with the default color scheme and high contrast enabled
Eye of GNOME and Boxes with the default color scheme and high contrast enabled

Misc Changes

It also backports a lot of bug fixes from Libadwaita, and features a much cleaner and significantly faster CI pipeline. The development branch has been renamed to main.

Libadwaita 1.4 and 1.6 CI pipelines.  The 1.2 one took an hour and 26 minutes, the 1.4 one took 10 minutes


Overall neither release is very exciting, but they provide a closure to this cycle. Thanks to all the contributors!

Libadwaita 1.0

Libadwaita 1.0 Demo

Libadwaita 1.0 has been released, just at the end of the year.

Libadwaita is a GTK 4 library implementing the GNOME HIG, complementing GTK. For GTK 3 this role has increasingly been played by Libhandy, and so Libadwaita is a direct Libhandy successor.

You can read more in Adrien’s announcement.

What’s New

Since Libadwaita is a Libhandy successor, it includes most features from it in one form or another, so the changes are presented compared to it.

If you’ve been following This Week in GNOME, you may have already seen a large part of changes.

Updated Stylesheet

Probably the most noticeable change is the reworked stylesheet.

For the past 7 years, the Adwaita style has been a part of GTK. Now it’s a part of Libadwaita instead, while the GTK style has been renamed to Default.

Since we have this opportunity, the stylesheet has been completely redesigned with several goals in mind:

Modernizing the style

GNOME designers have long wanted to do this, and the GTK 4 Default style contains a few changes in that direction compared to the GTK 3 version of Adwaita, and GNOME Shell has been using a similar style as well. Libadwaita takes it much further. You can read more about it Allan Day’s blog post.

The changes are not fully compatible with GTK Default and may require changes on the application side when porting. I’ve also blogged in detail about the biggest breaking change: the updated header bar style.

Runtime recoloring

Ever since Adwaita started using SCSS, it couldn’t really be recolored at all without recompiling it. This created big problems for applications that wanted to do that.

For example, GNOME Web makes its header bar blue in incognito mode. This may sound simple, but involves copy-pasting large chunks of Adwaita into the app itself and making many small changes everywhere to adjust it, as well as using SCSS for it because the original style is SCSS. More recently, GNOME Console and Apostrophe started doing the same thing – copy-pasted from Web, as a matter of fact. This approach means the style is messy and extremely hard to keep up to date with Adwaita changes – I have updated this style for the 3.32 style refresh and never want to do this again.

Another approach applications like Contrast are using (were using with GTK 3, anyway), is copying the whole stylesheet from GTK, and using libsass to recompile it in runtime. This worked – it’s much more maintainable than the first approach, but fell apart when libsass got deprecated.

Meanwhile, the elementary OS stylesheet has been doing recoloring just fine with nothing but @define-color – and so Libadwaita does exactly that, it exposes all of the colors it uses (31 as of the moment of writing) as named colors. The new colors are also documented and will be treated as a proper API.

It also drops all of the formerly used PNG assets, so the colors can affect the elements that used them.

It also reworks the high contrast variant to use the same colors when possible to make sure that changing color for the regular style also works with high contrast.

Another thing the new stylesheet does is simplifying how it handles colors in general. The new simplified style comes in very handy here.

For example, many parts of the UI are now derived from the text color and change with it automatically, and widgets that don’t absolutely need to define their own text color don’t do that anymore, so it can propagate. Where possible, transparency is used instead of mixing or hardcoding colors.

All in all it means that simple custom styles like this one:

/* Solarized popovers */
popover > arrow,
popover > contents {
  background-color: #fdf6e3;
  color: #586e75;
}

actually work correctly and with no glitches, in both light and dark variants, as well as high contrast style. Try doing that with GTK 4 Default and compare the results:

Dark Variant Contrast

The dark variant of Adwaita has historically been intended to be used as a lights-out, low distraction appearance for media apps – video players, image viewers, games – and not as a general purpose dark style. As such, it has pretty low contrast and can be hard to see at times.

A primary example is the accent color – historically, Adwaita has never really had a proper accent color as a named color – and many applications have been using @theme_selected_bg_color – a background color used for selected text and list items – as an accent color for text and icons. Not only does it not have a good enough contrast to be used as text color, the dark variant dims it even further, to make this background color less distracting – so while it’s not too bad in the light variant, it falls apart with dark.

Libadwaita fixes that – it makes the accent brighter (made possible by not using it in contexts where it can be distracting), and introduces a second color to be used for cases like this. This second color does vary between the light and dark variants, and this allows it to be much brighter in dark variant, and darker in light variant, so it’s suitable for text.

It also changes many other things. The window background is now darker, while elements like buttons and boxed lists are lighter, GtkSwitch and GtkScale sliders are light, etc.

Style Classes

Button styles: regular (no style), flat, suggested action, destructive action, a few custom colored buttons, circular, pill, osd
Various button styles

The updated stylesheet includes many new style classes for app developers to use, in a lot of cases codifying existing patterns that applications have been using via custom styles, but also adding new things.

Some highlights:

  • .pill makes a button large and rounded – in other words, makes it a pill button
  • .flat can now be used with GtkHeaderBar
  • .accent colors a label into the accent color (using the correct color as per the above section)
  • .numeric makes a label use tabular figures
  • .card makes a widget have the same background and shadow as a boxed list.

And speaking of boxed lists, the old .content style class from Libhandy has finally been renamed to .boxed-list, matching the HIG name.

The available style classes (both existing and new) are now documented, and Libadwaita demo now includes a sample of each of them.

Refactoring and cleanups

Adwaita has historically been a big SCSS file containing most styles, another file containing complex mixins for drawing buttons, entries and other widgets, and a few more files for colors.

Libadwaita splits all of that into small manageable files. It removes the complicated mixins, because the new style is simple enough that they aren’t needed. It removes tons of unused and redundant styles, some of which were leftovers from early GTK 3 days, and so on. And, of course, the new style itself allows making styles significantly simpler.

The end result is a much more maintainable and less arcane stylesheet.

Dark Preference

Settings, light
A work in progress dark preference in Settings. Dark version

I’ve blogged about this in much more detail a few months ago, but in short, Libadwaita includes API to support the new cross-desktop dark style preference, as well as streamline the high contrast mode handling.

This has also been backported to Libhandy and will be available in the next release.

While the Libhandy version is strictly opt-in, Libadwaita flips the switch and follows the preference by default, unless the application opts out. This means that any new applications will support the preference by default – and that supporting it is an expected step when porting an application from GTK3 and Libhandy. The documentation now also includes a guide on how to handle application styles.

Many third party applications have already adopted it by now, and there has been good progress on supporting it in the core GNOME applications – though at the moment it’s unlikely that all of the core applications will support it in GNOME 42. If you maintain a core app, it’s a perfect time to start supporting it in order to avoid that ?️.

Libadwaita GtkInspector page

A new GtkInspector page is also available to help testing the style and high contrast preferences.

Documentation

Like GTK 4 itself, Libadwaita features new documentation using the awesome gi-docgen generator by Emmanuele Bassi.

The docs themselves have been reworked and expanded, and feature new generated screenshots, which all come in light and dark versions to match the documentation pages:

Toasts

Toast saying "'Lorem Ipsum' Deleted", with an Undo button

While in-app notifications aren’t a new pattern by any means, we’ve never really had a ready to use widget. Sure, GdNotification exists, but it leaves a lot of decisions to applications, e.g how to deal with multiple notifications at once, or even what notifications should contain – essentially it only provides the notification style, a close button and a timeout.

A big feature that made GdNotification attractive was the ability to animate its visibility before GTK had a widget for that purpose. Now GtkRevealer exists (which our new widget ironically doesn’t use), and most apps currently use that to re-implement in-app notifications from scratch. This has lead to major inconsistencies between apps, and situations like this:

GNOME Boxes, two undo notifications, awkwardly stacked
GNOME Boxes, two undo notifications

To help fixing this, Maximiliano has implemented a new widget to replace them. Its API is very streamlined, and is modeled after notifications. The widget part is not a notification, but rather a notification area that toasts (which are just generic objects and not widgets) are added into. If multiple toasts are added in a quick succession, they are queued based on their priority.

A big difference from GNotification though is that toasts are mutable – and can be changed after they have been shown. This is useful when using toasts as undo bars, for example.

Animations

Libadwaita animation demo

Manuel Genovés has implemented an animation API as part of his GSoC project. Unfortunately not everything that was planned has been implemented, but we have basic timed animations and spring animations.

Timed animations provide simple transitions from one value to another one in a given time and with a given curve. They can repeat, reverse their direction, and alternate with each iteration.

Spring animations don’t have a fixed duration, and instead use physical properties to describe their curve: damping ratio (or optionally just damping), mass, stiffness, an initial velocity and an epsilon to determine when to stop it. The fact they have a variable initial velocity makes them perfect to animate deceleration after performing a gesture:

AdwLeaflet, AdwFlap and AdwCarousel all use spring animations now, and AdwSwipeTracker provides the final velocity after a swipe is finished, instead of pre-calculated duration.

Unfortunately, due to time constraints, none of the above widgets support overshoot when animating. Since they use a critically damped spring by default (meaning it takes the shortest possible time to reach the end and doesn’t overshoot unless the velocity is very high), it’s not really visible unless you swipe really hard, and it can be fixed after the initial release without any API changes.

Unread Badges

An example of an unread badge

AdwViewSwitcher and related widgets now can display unread badges and not just needs-attention dots. This means they don’t use GtkStack anymore, but a new widget called AdwViewStack. For the most part, it’s a drop-in replacement, although it does trim down the API not necessary for this use case.

Thanks to Frederick Schenk for implementing this!

Application

Naiara has implemented AdwApplication – a GtkApplication subclass that automatically initializes Libadwaita when used. It also automatically loads styles from GResource relative to the application base path. For example, if your application has org.example.App application ID, it will automatically load /org/example/App/style.css. It also loads style-dark.css, style-hc.css, and style-hc-dark.css, allowing to add styles for dark or high contrast styles only.

Helper Widgets

Libadwaita provides a few widgets to simplify common tasks:

  • GtkHeaderBar in GTK4 does not provide a direct way to set a title and a subtitle, and just shows the window title by default. If you want to have a subtitle or to simply display a title that’s different from the window title – for example, for split header bars – the recommended way to do that is to construct two labels manually. That can be tedious and easy to get wrong. AdwWindowTitle aims to help with that. It can be used as follows:

    <object class="GtkHeaderBar">
      <property name="title-widget">
        <object class="AdwWindowTitle">
          <property name="title">Title</property>
          <property name="subtitle">Subtitle</property>
        </object>
      </property>
    </object>>
    
  • AdwBin is a widget that uses GtkBinLayout, has one child, provides API to manage it, implements GtkBuildable accordingly, implements GtkWidget.compute_expand(), and unparents the child in GObject.dispose(). Applications can subclass it instead of GtkWidget without worrying about those things. It can also be used directly without subclassing it.
  • AdwSplitButton provides an easy way to create a, well, split button that will use the correct appearance in a header bar or a toolbar.
  • AdwButtonContent can be used to create a button with an icon and a label without needing to manually set up the button mnemonic:

    <object class="GtkButton">
      <property name="child">
        <object class="AdwButtonContent">
          <property name="label">_Open</property>
          <property name="icon-name">document-open-symbolic</property>
          <property name="use-underline">True</property>
        </object>
      </property>
    </object>
    

API Cleanups

Large parts of the API have been streamlined. Check out the migration guide for more details.

Some highlights:

  • AdwHeaderBar provides separate properties for controlling window buttons at the 2 ends of the header bar, instead of one controlling both sides. This can be used to implement split header bar layouts and removes the need for HdyHeaderGroup.
  • Ever since HdyWindow we’ve had an easy way to support leaflet swipes spanning both the window and the titlebar without HdyHeaderGroup. All of the features HdyWindow and HdyWindowHandle provided have been added into GTK itself, and have been available since 4.0. In acknowledgement of that, Libadwaita doesn’t include a HdySwipeGroup equivalent.

    It still includes AdwWindow and AdwApplicationWindow as helpers, but it’s very easy to achieve the same result with a GtkWindow.

    <object class="GtkWindow">
      <property name="titlebar">
        <object class="GtkBox">
          <property name="visible">False</property>
        </object>
      </property>
      <property name="child">
        <!-- ... -->
      </property>
    </object>
    
  • AdwComboRow has been completely overhauled and is now basically a GtkDropDown clone. This means it uses the same list item factories, allows setting the models from UI files, etc. One thing it doesn’t provide is binding enums – to replace that, Libadwaita includes AdwEnumListModel.
  • AdwAvatar removes the old complicated image loading API and instead just allows setting a GdkPaintable as a custom image.
  • AdwLeaflet now supports the back/forward mouse buttons and keyboard keys, as well as Alt+arrow shortcuts, in addition to swipe gestures, and the properties controlling that have been renamed to reflect the addition.

What hasn’t made it

About Window

Work-in-progress about window

Even though it was featured in Allan Day’s blog post a few months ago, the new About window Adrien has been working on hasn’t made it into Libadwaita 1.0. There were still unresolved design and API questions, and we decided to wait until the next release to have time to polish it instead of rushing it.

Color API

While overriding colors via @define-color is far simpler than it was before (essentially, copying the entire style of the widgets you want to change, with different colors), it’s still not as easy as it could be.

For example, if an application wants to override its accent color, it needs to override 3 colors. One of them (@accent_color) exists pretty much only for contrast, and also differs between light and dark variants. In an ideal world, this color would be calculated automatically based on @accent_bg_color.

Chris has been working on a programmatic API to manage colors, and that should improve this situation a lot. As with the about window, though, it wasn’t ready in time for 1.0.

Touchpad Swipes

A known regression compared to Libhandy is that swipes in widgets such as AdwLeaflet only work on touchscreen, but not touchpad, if the pointer is above a scrolling view. This is something I really hoped to fix before 1.0, but it’s a surprisingly complex issue. It needs extensive GTK changes in order to be fixable, involving essentially replacing and deprecating the existing API for dealing with scrolling, and it’s not something that should be rushed.

Thanks To

  • Adrien Plazas, Christopher Davis, Frederick Schenk, Manuel Genovés, Maximiliano
  • GNOME design team
  • GTK developers
  • Frederik Feichtmeier, nana-4 and other members of the community

I also want to thank my employer, Purism, for letting me and others work on Libadwaita and GTK to make this happen.

Happy holidays and happy hacking!

Dark Style Preference

TL;DR GNOME will have a system-wide dark style preference in 42. Please update your apps to support it, see the instructions.


Dark style preference in GNOME
Dark style preference in GNOME 42. Separate dark and light screenshots

Lately, I’ve been working on having a proper dark style preference in GNOME. It’s a frequently requested feature, but also hard to get right. elementary UX architect Cassidy James Blaede did a good write-up about this, please read it if you haven’t yet (or watch his GUADEC talk if you prefer a video).

That was more than two years ago. Since then, elementary OS has started shipping an elementary-specific implementation designed in a way that it could be standardized later without many changes. While I could introduce another preference in GNOME, it was a good excuse to standardize it instead.

How does it work?

The idea is more or less exactly same as what elementary OS is doing: there’s a system preference, a tri-state with values: no-preference, prefer-dark, prefer-light. All 3 are just hints — apps are free to follow or not follow them as appropriate. The no-preference and prefer-dark values are exposed in settings, while the prefer-light value is reserved for future use.

Style: default; dark. Preferred visual style for system components. Apps may also choose to follow this preference. Schedule: Disabled; Sunset to Sunrise; Manual. From: 20:00, To: 06:00
Style preferences in elementary OS 6.0

The new preference is defined in the settings portal as the org.freedesktop.appearance.color-scheme key.

xdg-desktop-portal-gnome already implements this key (in the main branch, not in 41), and there are work-in-progress elementary and KDE implementations.

This way it’s not tied to any particular desktop or toolkit — any application can access the settings portal via DBus and read the preference — so applications like Firefox have a canonical location to access the preference from instead of trying to guess it from GTK theme name. Being in the portal also means it’s accessible to Flatpak apps without opening any sandbox holes.

API

Manually accessing the portal is a bit tedious, and so we wrap it into an easy to use API. Here’s where things differ more from the original elementary preference.

elementary exposes the preference in Granite (right now it only works with the elementary preference, there’s a pull request to make it use the portal), and leaves everything else to apps, so using the API looks like this:

var gtk_settings = Gtk.Settings.get_default ();
var granite_settings = Granite.Settings.get_default ();

gtk_settings.gtk_application_prefer_dark_theme = (
    granite_settings.prefers_color_scheme == DARK
);

granite_settings.notify["prefers-color-scheme"].connect (() => {
    gtk_settings.gtk_application_prefer_dark_theme = (
        granite_settings.prefers_color_scheme == DARK
    );
});

It works, but that’s quite verbose, and most apps do either that or prefers_color_scheme != LIGHT, and maybe vary other parts of the UI such as GtkSourceView color schemes.

For GNOME the API is in libadwaita and libhandy, and is vaguely inspired by CSS. The equivalent Vala code using libhandy looks like this:

Hdy.StyleManager.get_default ().color_scheme = PREFER_LIGHT;

The other color schemes are FORCE_LIGHT, PREFER_DARK and FORCE_DARK, as follows:

system \ app force-light prefer-light prefer-dark force-dark
prefer-light light light light dark
default light light dark dark
prefer-dark light dark dark dark

There’s also a read-only boolean property dark that corresponds to whether the UI currently appears dark.

There are also properties to check if the system has a system-wide color scheme preference, to allow apps to keep their dark style switches when running on GNOME 41, but drop them for 42; and, somewhat unrelated, a property to check if the system is currently using high contrast mode instead of it being a theme.

Libadwaita also provides a GtkInspector page to test all of this without changing the system preferences, though there’s no libhandy equivalent.

Libadwaita inspector page

The libadwaita API is already available in alpha 3, the libhandy one is not released yet.

Another difference is — the dark style preference is supported by default if you’re using libadwaita. While in libhandy the default is keeping the previous behavior — apps that were always light remain always light – libadwaita goes ahead and makes following the preference the default. Since it’s not API-stable yet, it’s an acceptable behavior break, same way as macOS and iOS support it automatically when building against new enough platform libraries, but don’t do it otherwise in order to keep existing apps working.

When porting from GTK3 and libhandy to GTK4 and libadwaita, apps are expected to start supporting this or otherwise opt out. When already using older versions of libadwaita, apps are expected to start supporting this when updating to alpha 3. When using libhandy, apps don’t get the support by default, but can explicitly opt in.

Transitions

Another thing libhandy and libadwaita do when switching appearance is they try very hard to block the CSS transitions that would usually occur. These transitions can take a long time and are inconsistent between widgets. For widgets with custom drawn content such as WebKitWebView this can’t work at all, so no point in trying.

An approach that yields much better results is doing the transition on the compositor side — then it works for any content automatically:

It’s still not perfect: GTK3 apps can take a pretty long time when doing this, and it will be noticeable: for example the GTK4 Patterns window on the video changes its appearance immediately while Settings and Web lag behind. The video was recorded in a VM though, and the transition should be smoother on bare metal.

When is it coming?

Most likely GNOME 42 – most of the plumbing has already landed, the main remaining things are:

  • The actual switch in Settings — I made a very simple UI for testing, shown in the video above; but it’s obviously not good enough to be used as is;
  • A switch in gnome-shell, similarly to how Android and iOS have one in Quick Settings or Control Center respectively;
  • The aforementioned compositor-side transition; I have a mostly working implementation shown in the video, but it still needs some work;
  • Day/night scheduling;
  • Synchronizing wallpaper with the preference when possible – for example, forcing the night version for the default timed wallpaper.
  • Supporting it from the applications.

How can you help?

The main area that needs work is the last item.

For core apps, we have an initiative, the goal is to port as many of them before 42 as possible.

The instructions from the initiative also apply to third party apps, although they can update at their own pace.

This applies to non-GTK apps as well — the instructions have an example of accessing the portal manually and following the preference from an SDL app.

Finally, if you maintain a GNOME-adjacent website, it would be nice if it followed the system preference. Some of the webpages do that, e.g. the GNOME 41 release notes or GTK documentation, but most don’t. Incl. this blog, yes.


So, let’s make it happen. For now, happy hacking.

I want to thank elementary folks for kick-starting all of this — it’s unlikely it would have happened otherwise.

Cleaning up header bars

Examples of app header bars after the redesign

You might have noticed that a lot of icons in GNOME 41 have been redrawn to be larger. They are still 16×16, but take up more of the space within the canvas. Compare:

Examples of symbolic icons in GNOME 40 and 41

This was a preparation for a larger change that has just landed in the main branch in libadwaita: buttons in header bars and a few other widgets have no background now, matching this mockup.

For example, this is how the recent GTK4 branch of GNOME Software looks like now:

GNOME Software using GTK4 and libadwaita

Making the style feel lighter and reducing visual noise is a major goal for the style refresh we’re doing for libadwaita. While we’ve done lots of smaller changes and cleanups across the stylesheet to bring us closer to that goal, this is probably the highest-impact part of it due to how prominent header bars are in GNOME apps.

This is not a new idea either — pretty much everyone else is doing it, e.g. macOS, Windows, iOS, Android, elementary OS, KDE.

In fact, we’ve been doing this for a long time in view switchers. So this just extends it to the whole header bar.

However, if applied carelessly, it can also make certain layouts ambiguous. For example, a text-only button with no background would look exactly same as a window title. To prevent that, we only remove background from buttons that we can be confident won’t look confusing without it — for example, buttons containing a single icon.

While we avoid ambiguous situations, it also means that apps will need changes to have consistent buttons. In my opinion this is a better tradeoff: since the API is not stable yet, we can break behavior, and if an app hasn’t been updated, it will just get inconsistent look and not accessibility issues.

Details

The exact rules of what has background and what doesn’t are as follows:

The following buttons get no background:

  • Buttons that contain icons (specifically the .image-button style class).
  • Buttons that contain an icon and a label, or rather, the .image-text-button style class.
  • Buttons with the .flat style class.
  • UPDATE: Any GtkMenuButtons with a visible arrow (the .arrow-button style class).
  • UPDATE: Any split buttons (more on that later).

Flat button examples: icon buttons; buttons with icons and text

The following buttons keep their default appearance:

  • Text-only buttons.
  • Buttons with custom content.
  • Buttons with .suggested-action or .destructive-action style classes.
  • Buttons inside a widget with the .linked style class.
  • A new addition: buttons with the .raised style class, as inspired by the elementary OS stylesheet.

Raised button examples: text buttons, linked buttons, custom buttons, suggested and destructive buttons

The appearance of GtkMenuButton and AdwSplitButton (more on that later) is decided as if they were regular buttons.

Icon-only, icon+text and text-only arrow and split buttons

UPDATE: menu buttons with visible arrows and split buttons don’t have a background anymore regardless of their content.

Icon-only, icon+text and text-only arrow and split buttons, updated. Text buttons are flat too now

This may look a lot like the old GtkToolbar, and in a way it is. While GTK4 doesn’t have GtkToolbar, it has the .toolbar style class to replace it, and this style is now shared with header bars and also GtkActionBar.

Special cases

While the simple icon-only buttons are easy, a lot of applications contain more complex layouts. In that case we fall back to the default appearance and apps will need changes to opt into the new style for them. Let’s look at some of those patterns and how to handle them:

Menu buttons with icons and dropdown arrows

A menu button with an icon, GTK3

This case works as is if you use the standard widgets — namely, GtkMenuButton with an icon set via icon-name and always-show-arrow set to TRUE.

A menu button with an icon

The only reason this case is special is because always-show-arrow is relatively new, having only been added in GTK 4.4, so a lot of apps will have custom menu buttons, or, if porting from GTK3, GtkMenuButton containing a GtkBox with an icon and an arrow. Since we don’t remove backgrounds from buttons with custom content, both of them will have backgrounds.

Text-only buttons

A button with text, GTK3

This is the most common case outside icon-only buttons. For these buttons the solution, rather counter-intuitively, is to add an icon. Since the icon has a label next to it, it doesn’t have to be very specific, so if an action is hard to describe with an icon, an only tangentially related icon is acceptable. If you still can’t find anything fitting — open an issue against the GNOME icon development kit.

With GTK widgetry, the only way to create such buttons is to pack a GtkBox inside, and create the icon and the label manually. Then you’ll also have to add the .image-button and .text-button style classes manually, and will need to set the mnemonic-widget property on the label so that mnemonics work.

Since this is tedious and parts like connecting the mnemonic are easy to miss, libadwaita now provides AdwButtonContent widget to do exactly that. It’s intended to be used as a child widget of GtkButton, GtkMenuButton or AdwSplitButton (more on that below), as follows:

<object class="GtkButton">
  <property name="child">
    <object class="AdwButtonContent">
      <property name="icon-name">document-open-symbolic</property>
      <property name="label" translatable="yes">_Open</property>
      <property name="use-underline">True</property>
    </object>
  </property>
</object>

A button with an icon and text

If it’s a GtkMenuButton, it would also make sense to show a dropdown arrow, as follows:

<object class="GtkMenuButton">
  <property name="menu-model">some_menu</property>
  <property name="always-show-arrow">True</property>
  <property name="child">
    <object class="AdwButtonContent">
      <property name="icon-name">document-open-symbolic</property>
      <property name="label" translatable="yes">_Open</property>
      <property name="use-underline">True</property>
    </object>
  </property>
</object>

A menu button with an icon and text

UPDATE:Menu buttons with visible arrows don’t have background by default anymore, the step above is not necessary.

Note: the child property in GtkMenuButton is fairly new, and is not in a stable release as of the time of writing. It should land in GTK 4.6.

Notice we didn’t have to add any style class to the buttons or to connect mnemonics like we would have with GtkLabel. AdwButtonContent handles both automatically.

Split buttons

Split buttons in GTK3: with text and icon

This is a fairly rare case, but also a difficult one. Historically, these were implemented as 2 buttons in a .linked box. Without a background, it’s easy to make it look too similar to a regular menu button with a dropdown arrow, resulting in an ambiguous layout.

While existing split buttons will keep their background thanks to the .linked style class, we now have a way to make consistent split buttons – AdwSplitButton.

Examples of split buttons

Whether they get a background or not depends on the content of their button part, while the dropdown part follows the suit – they will have background if it has only a label, will have no background if it has an icon, and will keep their default appearance outside header bars or toolbars. If it has no background, a separator is shown between them and they gain a shared background when hovered, pressed, or the dropdown is open:


They can be adapted the same way as regular buttons — via AdwButtonContent:

<object class="AdwSplitButton">
  <property name="menu-model">some_menu</property>
  <property name="child">
    <object class="AdwButtonContent">
      <property name="icon-name">document-open-symbolic</property>
      <property name="label" translatable="yes">_Open</property>
      <property name="use-underline">True</property>
    </object>
  </property>
</object>

A split button with an icon and text

UPDATE: split buttons with text or custom content don’t get background by default anymore, so the step above is not necessary.

Meanwhile, buttons like the list/grid selector in Files are as simple as:

<object class="AdwSplitButton">
  <property name="menu-model">some_menu</property>
  <property name="icon-name">view-list-symbolic</property>
</object>

A split button with an icon

Otherwise, AdwSplitButton API is mostly a union of GtkButton and GtkMenuButton – the button part can have a label, an icon or a custom child, an action name and target, and a clicked signal if you prefer to use that. Meanwhile, the dropdown part has a menu model or a popover, and a direction that affects where the popover will be shown, as well as where the dropdown arrow will point.

Finally, in a lot of cases layouts that were using split buttons can be redesigned not to use them – for example, to use a simple menu button for opening files like in Text Editor instead of a split button in Apostrophe).

Linked buttons

Linked buttons, GTK3

With visible frames, linking buttons is a nice way to visually group them. For example, we commonly do that for back/forward buttons, undo/redo buttons, mode switching buttons. We also use multiple groups of linked buttons to separate them from each other.

For the most part linked buttons can, well, stop being linked. For example, back/forward buttons like this:

Linked buttons

can become this:

Unlinked buttons

However, when multiple linked groups are present, just unlinking will remove the separation altogether:

Unlinked buttons without spacing, not grouped

In that case, additional spacing can be used. It can be achieved with a GtkSeparator with a new style class .spacer:

<object class="GtkSeparator">
  <style>
    <class name="spacer"/>
  </style>
</object>

Unlinked buttons with spacing, grouped

Action dialog buttons

A dialog, GTK3

This special case is less special than other special cases (or more special, if you prefer), in that apps don’t need to handle it, but I’ll mention it for the sake of completeness.

The two primary buttons in an action dialog or a similar context (for example, when changing display resolution in Settings, or the Cancel button in selection mode) should keep their current style — that is, they don’t have icons and keep their background. Meanwhile any extra buttons follow the new style.

In most situations this will already be the case so no changes are needed.

A dialog

Other

There will undoubtedly be cases not covered here. The .flat and .raised style classes can always be used to override the default appearance if need be.

Finally, not everything has to have no background. For example, the remote selector in Software is probably best kept as is until it’s redesigned to also make it adaptive.

And in rare cases, the existing layout just doesn’t work and may need a redesign.

Bundled icons

In addition to all of that, if you bundle symbolic icons, there’s a good chance there are updated larger versions in the icon library. It would be a good idea to update them to match the new system icons.

Examples

Let’s update a few apps. App Icon Preview and Obfuscate should show off most of the edge cases.

App Icon Preview

The version on Flathub is still using GTK3 as of the time of writing, but it’s GTK4 in main. So let’s start from there.

App Icon Preview, before libadwaita update

App Icon Preview, New App Icon dialog

App Icon Preview has 2 windows, each with its own header bar — the main window and the "New App Icon" dialog.

After the libadwaita update, the dialog hasn’t changed, meanwhile the main window looks like this:

App Icon Preview, no adjustments

It has a custom split button, as well as a text-only Export button when a file is open.

First, let’s replace the split button with an AdwSplitButton:

<object class="GtkBox">
  <child>
    <object class="GtkButton">
      <property name="label" translatable="yes">_Open</property>
      <property name="use_underline">True</property>
      <property name="tooltip_text" translatable="yes">Open an icon</property>
      <property name="action_name">win.open</property>
    </object>
  </child>
  <child>
    <object class="GtkMenuButton" id="recents_btn">
      <property name="tooltip_text" translatable="yes">Recent</property>
      <property name="icon_name">pan-down-symbolic</property>
    </object>
  </child>
  <style>
    <class name="linked"/>
  </style>
</object>

This will become:

<object class="AdwSplitButton" id="open_btn">
  <property name="label" translatable="yes">_Open</property>
  <property name="use_underline">True</property>
  <property name="tooltip_text" translatable="yes">Open an icon</property>
  <property name="action_name">win.open</property>
</object>

Since we’ve changed the class and the GtkBuilder id, we also need to update the code using it. Hence this:

#[template_child]
pub recents_btn: TemplateChild<gtk::MenuButton>,

becomes this:

#[template_child]
pub open_btn: TemplateChild<adw::SplitButton>,

and the other recents_btn occurences are replaced accordingly.

App Icon Preview, using AdwSplitButton

UPDATE: after the menu button and split button change, the Open and Export buttons don’t get background anymore, so only the previous step is necessary.

Now we need to actually remove the background. For that we’ll add an icon, and it’s going to be just document-open-symbolic.

So we’ll remove the label and use-underline and instead add an AdwButtonContent child with the same lines together with icon-name inside it:

<object class="AdwSplitButton" id="open_btn">
  <property name="tooltip_text" translatable="yes">Open an icon</property>
  <property name="action_name">win.open</property>
  <child>
    <object class="AdwButtonContent">
      <property name="icon_name">document-open-symbolic</property>
      <property name="label" translatable="yes">_Open</property>
      <property name="use_underline">True</property>
    </object>
  </child>
</object>

App Icon Preview with an icon on the open button

Now, let’s look at the Export button. It needs an icon as well, but adwaita-icon-theme doesn’t have anything fitting for it. So instead, let’s check out Icon Library (which doesn’t have a lot of edge cases itself).

While it doesn’t have icons for export either, it has a share icon instead:

Icon Library showing the share icon

So that’s what we’ll use. We’ll need to bundle it in the app, and let’s rename it to export-symbolic while we’re here. Now we can do the same thing as for the Open button:

<object class="GtkMenuButton" id="export_btn">
  <property name="always_show_arrow">True</property>
  <child>
    <object class="AdwButtonContent">
      <property name="icon_name">export-symbolic</property>
      <property name="label" translatable="yes">_Export</property>
      <property name="use_underline">True</property>
    </object>
  </child>
</object>

App Icon Preview with an icon on the export button

So far so good. See the merge request for the complete changes.

Obfuscate

This app has only one header bar, but it can change its state depending on if there’s a file open:

Obfuscate, with no open file, before libadwaita update

Obfuscate, with an open file, before libadwaita update

After building with newer libadwaita, we see there’s quite a lot to update.

First, we need to add an icon to the Open button. It’s done exactly the same way as in App Icon Preview, so I won’t repeat it.

Obfuscate, with no open file, adapted

Instead, let’s look at the other buttons:

Obfuscate, with an open file, after libadwaita update

Here we have two groups of linked buttons — so .linked is used both to group related actions together, and to separate the 2 groups.

So, first we need to unlink those buttons. Since it’s just removing the 2 GtkBox widgets and instead putting the buttons directly into a header bar, I won’t go in details.

Obfuscate, with an open file, with unlinked buttons, no spacing

However, now we’ve lost the separation between the undo/redo group and the tools. So let’s add some spacing:

<object class="GtkSeparator">
  <style>
    <class name="spacer"/>
  </style>
</object>

And the end result is the following:

Obfuscate, with an open file, with unlinked buttons and spacing


This information is also present in the libadwaita migration guide, and will be in the stylesheet documentation once all changes are finalized.

For now, happy hacking!


UPDATE (on the same day as published): Menu buttons with visible arrows and split buttons don’t get background by default anymore. The steps and examples have been updated accordingly.

Reinventing tabs

GNOME Web 40

In GNOME 40, Epiphany will feature a new tab bar. This isn’t just a restyling of the old one, but a ground-up rewrite. But why was this needed?

Static vs dynamic

GNOME apps use tabs in a lot of different ways, but they can be roughly divided into two categories. I will refer to them as static and dynamic tabs.

Static tabs

They are completely immutable, each tab contains a title label and they usually don’t scroll. They are usually used in dialogs, but, for example, can also be used in a ribbon toolbar. Modern GNOME apps often use GtkStackSwitcher or HdyViewSwitcher instead, but tabs are still quite common.

Static tabs in various dialogs
Static tabs in various dialogs

Dynamic tabs

These tabs are used in multi-window apps such as web browsers, text editors, file managers or terminal emulators. They are opened and closed by the user, they can be reordered, dragged between windows or into new windows by dropping them on desktop. They need scrolling. They always have a title and a close button, sometimes an icon and/or a spinner. They hide when only one tab is present. They can be closed by middle clicking, they have context menus. Sometimes they can be pinned or have an extra icon, for example an audio playback indicator. Sometimes they need confirmation on closing.

Top to bottom: gedit, GNOME Terminal, Nautilus, GNOME Text Editor, Devhelp, Sysprof, Epiphany

While static tabs are pretty uniform across GNOME, dynamic tabs in every application look and feel very different. For example:

  • GNOME Text Editor has close buttons on selected and/or hovered tabs only, other apps have them on all tabs.
  • Some apps allow tabs to shrink to a very small size before scrolling, others start scrolling earlier.
  • Devhelp doesn’t scroll at all and just overflows tabs off the window.
  • Epiphany and GNOME Terminal have popovers showing all tabs; GNOME Terminal is using GtkMenu while Epiphany is using a GtkPopover.
  • While not visible on the screenshot, only Epiphany and gedit support dragging tabs between windows.
  • It’s possible to drag files onto tabs in Epiphany and Nautilus. In Nautilus, hovering over a tab while dragging a file will automatically switch to that tab, but not in Epiphany.
  • In gedit and GNOME Terminal it’s not possible to focus the active tab by clicking it again.
  • In GNOME Text Editor and Epiphany, moving to another tab when focusing the active tab will select the page instead.

But why such a difference?

GtkNotebook

All of those apps are using a widget called GtkNotebook. It implements a generic tabbed view and shows tabs on one of the sides, and each tab has a label that can be replaced with an arbitrary widget.

By default, GtkNotebook doesn’t scroll, has a simple title label on each tab, doesn’t expand tabs, doesn’t allow any kind of drag-n-drop.

In other words, it’s geared squarely for static tabs. It doesn’t mean it’s impossible to use it for dynamic tabs, but you will have to manually implement:

  • A tab layout with a close button, a title, an icon, and maybe a mute indicator, and set a reasonable minimum width for scrolling.
  • Shortcuts such as Ctrl+Tab or Alt+[1 – 9] for switching between tabs.
  • Context menu handling, including the keyboard shortcut and a long press gesture for touchscreens.
  • Middle click closing.
  • Tab opening/closing logic — for example, which tab to select when the active tab is closed.
  • If you need to drop data on tabs, a handler for that. You also need to be careful to not accidentally break the hover timeout in process, like Epiphany does in 3.38.x.
  • Hiding when only one tab is present.

Of course, every app ends up implementing these things slightly differently. And then on top of that there are issues that cannot be fully fixed from the app side, such as:

  • Tab scrolling is discrete. This looks confusing and introduces other issues:
    • Dynamic tabs can have a lot of tabs. Pressing arrows to scroll one tab at a time doesn’t really scale for this.
    • Related, it’s not possible to take a tab and reorder it over long distances, you’ll have to reorder it a few tabs forward, press the scroll buttons a few times, reorder it again etc.
    • When opening a new tab, it can end up offscreen with no indication whatsoever.
    • Minimum tab width changes depending on the window size.
  • There are no pinned tabs.
  • The UI in general isn’t very polished — for example, there’s no animation when opening or closing tabs.

Some of that can be papered over though:

  • Epiphany fakes pinned tabs via force reordering them at the beginning, using a compact layout, not expanding them and not allowing to close them, but they can still be scrolled away and the fact the tab width changes based on the window size affects these tabs especially badly:

    Pinned tabs in Epiphany 3.38

    Pinned tabs in Epiphany 3.38

  • It manually highlights arrows when a tab has been opened offscreen.
  • It provides a popover to quickly switch between tabs when they don’t fit on the screen. This doesn’t help with reordering though.
  • elementary’s DynamicNotebook implements a resize delay after closing a tab, but it’s not very reliable, for example it jumps when the scroll arrows disappear. It also can only work when tabs aren’t expanded like in GNOME apps.

Additionally, GtkNotebook contains both view and tabs, and they are inseparable, so it’s impossible to have tabs in fullscreen, autohiding with the header bar, or to put them in the header bar, away from the content.

Finally, it’s not adaptive and Epiphany currently has an in-tree implementation of a mobile tab switcher that every app that wants an adaptive tabbed UI would have to copy.

A rewrite

HdyTabBar demo in libhandy 1.2

So, with all of this, I believe the cleanest way forward is a completely new widget, implementing specifically dynamic tabs. While we’re there, we can also separate the tab view and tab bar into separate widgets just like GtkStack and GtkStackSwitcher are separate.

I started implementing it shortly before GUADEC 2020, and had mostly completed it by the end of September, when I joined Purism. In January me and Adrien finally took the time to finish, review and land it.

The result of this are two widgets called HdyTabView and HdyTabBar, available in the recently released libhandy 1.2.

HdyTabView contains a GtkStack and provides an API more suitable for tabs: for example, pages are strictly ordered, there’s API for tab reordering, but not transition or child names, etc. Additionally, because each page has a large amount of metadata, it uses GTK 4-like page objects (HdyTabPage) even in GTK 3, instead of child properties, which would be pretty annoying to use without property bindings etc.

Meanwhile, HdyTabBar is a tab bar that connects to a HdyTabView and shows its pages, implementing this design.

What it provides

  • Tabs have an icon, a title, a tooltip, a close button, a context menu, and they can show a loading spinner instead of the icon.
  • Pinned tabs. They are compact, placed at the beginning of the tab bar and don’t scroll along with the rest of the tabs; they also affect the behavior of shortcuts such as Ctrl+Home/End.
  • Unread indicators, including when the unread tab is scrolled offscreen.

  • Indicator icons: every page can have one indicator icon on its tab, optionally clickable. Epiphany currently uses it as an audio playback indicator/mute button. Indicators are located on the left side of the tab in order to not conflict with close buttons.

    Indicator icons in libhandy 1.2 demo

    When the tab is pinned, the indicator is displayed instead of the icon and not next to it like previously in Epiphany. To make sure the tab can be easily selected, it’s only clickable if the tab is already selected, so the first click selects the tab, the second click activates the indicator.

  • Autohide when only one tab is present.
  • When closing tabs with a pointer, they don’t fill the empty space immediately, instead they resize so that the next tab’s close button moves exactly where the last one was, allowing to close multiple tabs in a row without moving the pointer.
  • Automatic positioning for new tabs, though there is also API to insert tabs in arbitrary positions if needed.
  • Fully working drag-n-drop: tabs can be reordered, moved between windows, dropped on desktop to create a new window, tabs can accept arbitrary data being dropped. If a tab bar only has one tab, it will be automatically shown when a drag starts and hidden when it ends, so it’s still possible to drop another tab into it.
    Tabs can also be dropped on the tab view; in that case they are appended at the end of the tab bar.
  • Touchscreen support: drag the tab bar to scroll it, long press and drag to reorder a tab, longer press to open context menu.
  • Close confirmation API.
  • Tab opening, closing, reordering, drag-n-drop, showing and hiding of the tab bar are all animated.
  • Shortcuts:
    • Ctrl+Tab and Shift+Ctrl+Tab — switch between tabs, with wrapping.
    • Ctrl+PageUp/PageDown/Home/End — same, but without wrapping.
    • Ctrl+Shift+PageUp/PageDown/Home/End — tab reordering.
    • Alt+[1 – 9] — switching to one of the first 9 tabs.
  • The fact they are separate allows Epiphany to keep its tab bar in fullscreen in 40.

    Epiphany 40 in fullscreen mode

What it doesn’t provide

  • It doesn’t allow to set an arbitrary widget as a tab layout. The layout is fixed and managed exclusively through HdyTabPage properties.
  • It doesn’t allow to toggle reordering and detaching for different tabs separately. Tabs are always reorderable and detachable, there’s no way to disable that.
  • Similarly, there’s no way to make certain tabs expand or not expand. All tabs (except pinned) are expanded by default.
  • All tabs (except when pinned) have close buttons. They cannot be removed, although it’s possible to delay and/or reject a close request, for example if the app wants to show a confirmation dialog upon closing a tab.
  • Close buttons are visible on selected and/or hovered tabs. There’s no option to show them on all tabs.
  • Vertical tabs. HdyTabBar is strictly horizontal and its layout wouldn’t make sense vertical. However, it does have API to observe its pages through a GListModel (GtkSelectionModel in GTK 4), so it’s very easy to make a vertical list instead.

However, since Epiphany is also used on elementary OS, HdyTabBar does provide API to disable autohide and tab expansion, and to swap the close button and indicator. All those options in Epiphany still work as before.

Epiphany in “elementary mode”

Adaptiveness and future

However, HdyTabBar isn’t adaptive either. Epiphany still ships the same mobile UI in 40. However, it makes it a lot easier to implement alternative switchers. For example, a HdyFlap-based bottom sheet:

A work-in-progress mobile tab switcher

However, this is very basic. Mobile tab switchers are often very elaborate, for example using 3D stacks of cards, grids, carousels or lists with previews. Unfortunately, all of that is off limits in GTK 3. However, with GTK 4 it’s not, and we can do things such as this:

A work-in-progress carousel-based tab overview A work-in-progress grid-based tab overview

Having a proper overview would also allow to finally remove the tab popover from Epiphany, which is still there in 40, but only shows when the tab bar starts scrolling.

A GTK 4 port of HdyTabView and HdyTabBar is complete and fully working and just needs code review, though the overview is not a reusable widget yet.


Thanks to GNOME Design Team for designing it and answering my endless questions about how tiny and unimportant things should work, and Thibault Martin and Jordan Petridis for testing it.

Games 3.38

Games 3.38.0

I wanted to start this blog post with “It’s that time of year again”, but looks like Michael beat me to it. So, let’s take a look at some of the changes in GNOME Games 3.38:

retro-gtk 1.0

The library Games uses to implement Libretro frontend, retro-gtk, has been overhauled this cycle. I’ve already covered the major changes in previous blog post, but to recap:

  • Cores now run in a separate process. This provides a better isolation: a crashing core will display an error screen instead of crashing the whole app. This can also improve performance in case the window takes a long time to redraw, for example with fractional scaling.
  • Libretro cores that require OpenGL should now work correctly.
  • The core timing should now be more accurate.
  • Fast-forwarding should actually work, although we don’t make use of it in Games at the moment.

Finally, retro-gtk now has proper docs, published here to go along with the stable API.

Nintendo 64 support

The Legend of Zelda: Ocarina of Time running in Games 3.38, with controller pak switcher open

This was on the radar for a while, but wasn’t possible because all available Nintendo 64 cores use hardware acceleration. Now that retro-gtk supports OpenGL, we can ship ParaLLEl N64 core, and it just works. There’s even a menu to switch between Controller Pak and Rumble Pak.

Unfortunately, retro-gtk still doesn’t support Vulkan rendering, so we can’t enable the fast and accurate ParaLLEl RDP renderer yet.

Collections

Collections in Games 3.38

Neville Antony has been working on implementing collections as part of his GSoC project. So far we have favorites, recently played games and user-created collections.

You can read more about the project in Neville’s blog

Faster loading

In my previous blog post I already mentioned some improvements to the app startup time, but a noticeable progress was made since then. Newly added aggressive caching allows the app to show the collection almost instantly after the first run, and then it can scan and update the collection in background.

Search provider

Search Provider in Games 3.38

Having a complete cache of the collection also allowed to easily implement a fast search provider, so the collection can now be searched directly from GNOME Shell search.

Nintendo DS screen gap

Nintendo DS has two screens. Most games use one of the screens to display the game itself, and the other one for status or map. However, some games use both screens and rely on the fact they are arranged vertically with a gap between them.

If the two screens are shown immediately adjacent to each other, these games look confusing, so in 3.38 a screen gap will be automatically added when using vertical mode.

The size of the screen gap is optimized for a few known games, such as Contra 4, Sonic Colors or Yoshi’s Island DS, other games use a generic value of 80 pixels.

If you know another game that needs to use a specific gap size, please mention it in the comments or open an issue on GitLab.

Gamepad hot plugging in Flatpak

Previously, a major limitation of Flatpak version was that gamepads had to be plugged in before starting the app. Thanks to a change in libmanette 0.2.4, this has been fixed and gamepads can be connected or disconnected at any time now.

Technically, this isn’t a 3.38 addition, and in fact the 3.36.1 build on Flathub already supports it. Nevertheless, it was done since my last blog post and so here we are. :)

Miscellaneous changes

Games covers in Games 3.38

Game covers now look prettier thanks to Neville: they are now rounded and have a blurred version of the cover as background.

Preferences window in Games 3.38

The preferences window has been overhauled to be more similar to the libhandy preferences; unfortunately we can’t use HdyPreferencesWindow yet because of some missing functionality.

Controller testing in Games 3.38

When testing or re-mapping a controller, analog stick indicators now show the stick’s precise position instead of just highlighting one of the edges.

Search empty state in Games 3.38

Veerasamy Sevagen implemented an empty state screen for the collection search.

Swipe to go back in Games 3.38

Swipe gestures to go back are now supported throughout the app. The only place that lacks the gesture now is exiting from a running game, because the game may require pointer input, and having a swipe there may cause conflicts.

Getting Games

Download on Flathub

As always, the latest version of the app is available on Flathub.

On windows and titlebars

Web, Games and Boxes

Recently, I’ve been working on a few widgets for libhandy to provide applications more flexibility with how to handle their titlebars.

But doesn’t GTK already allow this? Let’s take a look.

First, GTK has a widget called GtkHeaderBar. It looks like a titlebar, has a close button, a title, a subtitle and allows to add widgets at the left or right sides, or to replace title and subtitle with a custom widget.

Second, there’s gtk_window_set_titlebar() function that allows to set a widget as a custom titlebar. GTK will place that widget above the main window area, and then it can be dragged to move the window, and will handle right click menu, double click and middle click. Additionally, GTK will draw client-side window border and/or shadows and provide an area to resize the window with. Naturally, GtkHeaderBar is a perfect fit for it, although nothing is preventing other widgets from being titlebars.

If nothing is set, GtkWindow will use a GtkHeaderBar with a special style class (.default-decoration) as a titlebar on Wayland, or legacy decorations on X11.

This approach works well if an application just wants to have a titlebar with some widgets in it. However, in many cases it’s more complex. Let’s take a look at some cases that are difficult or impossible to implement right now.

Split headerbars

Settings 3.36, using a split headerbar
Settings 3.36, using a split headerbar

A very common case is for dual-pane applications to have a separate titlebar for each pane, also known as split headerbars. To do this, you have to create a horizontal box with the panes divided by a separator, and put it into the window. Then you create another box containing two headerbars and another separator, and set that box as a titlebar. Then you need to ensure the width of the headerbars matches the content panes, either by hardcoding it or using a horizontal GtkSizeGroup. And then there’s the whole problem of ensuring the window controls show up on the correct headerbars.

Fast forward to 2020, now we have libhandy and HdyLeaflet. Now instead of two boxes you use two leaflets, and now it’s necessary to use a GtkSizeGroup for each pane, to ensure the folding animation doesn’t go out of sync. For window controls libhandy provides HdyHeaderGroup, so at least that’s simple. Also, you wrap the titlebar leaflet into a HdyTitleBar.

And then leaflet gained support for back/forward swipe gestures. Since we have two leaflets, their swipe progress has to be synchronized via a HdySwipeGroup, so that brings the number of the helper “group” objects to four.

Stack navigation

Software 3.36 showing Software 3.36
Software 3.36 showing Software 3.36

Somewhat related, many applications have multiple views, with a separate GtkHeaderBar for each view. This includes the split headerbar case on mobile, where the two leaflets shows only one view at a time.

It’s implemented via GtkStack. One stack in the window has the views, and another stack in titlebar has headerbars, then you always change their visible child at the same time. libhandy 1.0 will have HdyDeck allowing back/forward swipes the same way HdyLeaflet does, and so the two decks must be synchronized via a HdySwipeGroup too.

Stack navigation and split headerbars can be combined, with some views having split headerbars, and others having just one headerbar. Either way, you have to duplicate the whole hierarchy between the window and titlebar and keep it in sync, however complex it might be.

In both cases you might want to animate the transition. With swipes it’s pretty much necessary. And doing that breaks the window corners during the transition.

libhandy has a workaround for that called HdyTitleBar. It’s a simple GtkBin subclass that looks like a headerbar. Combined with the fact Adwaita CSS specifies transparent background for any nested headerbars, it means you can put a stack/box/leaflet/deck/anything with headerbars into a HdyTitleBar and animate them without moving the background, working around the corners issue. It’s not perfect, as tall content (such as a separator) would still overlap the corners, but it works in most cases.

Autohiding headerbar

Some applications want to hide headerbar to focus on the content. The easiest way to do it is to fade out the headerbar and just have a blank space there.

UberWriter 2.1.5
UberWriter 2.1.5

Since the titlebar is a separate area from the window, there’s no content behind it, so fading it out leaves an unsightly blank area.

There are ways to mitigate that. For example, one could hide the titlebar widget completely. That’s what UberWriter, now Apostrophe, does in the latest development version:

Apostrophe, development version
Apostrophe, development version

It works, but the code is not pretty. It uses two headerbars: one in the titlebar area, another one in the window area in a GtkOverlay. To hide the titlebar, it immediately hides the headerbar in the titlebar area, then shows the headerbar inside the window and fades it out. Then it adds some CSS to add round corners on the window instead of headerbar, and makes sure nothing overlaps them. Oh, and it also shifts the scroll position so that the text doesn’t jump.

Another way is to use a revealer with a slide transition inside the headerbar area. Then it’s possible to shift scroll position on each frame of the transition, although it leads to a visual glitch with window corners.

A demo I made half a year ago
A demo I made half a year ago

So there is no way right now to do it cleanly and without glitches, although you can get pretty close.

Fullscreen

Web 3.36, in fullscreen
Web 3.36, in fullscreen

I said above that Apostrophe uses two headerbars. Well, I lied! It uses three, the third one for fullscreen mode.

Like the titlebars drawn by X11 window managers, GtkWindow‘s titlebar area is hidden in fullscreen. At the same time, our HIG recommends to still have a headerbar in fullscreen, but to autohide it. The easiest way for apps to implement this is to have another headerbar inside a GtkRevealer in GtkOverlay in the window content area, that’s normally hidden and only shows up in fullscreen mode. Then it can be shown and hidden by application whenever wanted.

However, this means you have to have two (or more!) headerbars, or to reparent it from titlebar to the revealer when entering fullscreen and then back to titlebar when exiting it, like DzlApplicationWIndow from libdazzle does.

Showing content behind the headerbar

A camera app mockup, by Tobias Bernard
A camera app mockup, by Tobias Bernard

What, you were expecting a screenshot? Since the titlebar area is completely separate from the window, it’s impossible to show content behind it.

Similarly, things such as showing scrolling content behind titlebar, like macOS and Windows do, are impossible.

Window/titlebar split

All of these problems are caused by the fact titlebar is separate from the window. If that wasn’t the case, it would all be a lot simpler:

  • For split headerbars and stack navigation you would be able to use a single box/stack/leaflet/deck spanning the whole window, no need to duplicate the hierarchy in the titlebar.
  • Autohiding would be a matter of using GtkRevealer and/or GtkOverlay, just like in fullscreen.
  • The headerbar wouldn’t be hidden in fullscreen, so it would be possible to reuse the widget without reparenting or duplicating it.
  • Similarly, showing content behind the headerbar would be perfectly possible with just GtkOverlay.

So, how do we eliminate the split? Obviously, it’s not an option for GTK3. There’s GTK4, but it would be nice to have something working in the meantime. This means libhandy.

HdyWindowHandle

HdyWindowHandle example
HdyWindowHandle example

The first thing we need to have headerbar inside the window hierarchy is to make it act like a titlebar. GtkHeaderBar isn’t enough: while it has the overall layout and window controls, it doesn’t handle dragging, or right-click menu, or double click, or middle click. All of this is provided automatically for the titlebar widget, whatever that widget is, and that’s it.

To solve that, libhandy now has a HdyWindowHandle widget. It’s a GtkBin subclass that acts as a “titlebar area”. Dragging it will move the window, right clicking will produce a menu etc.

So, when a headerbar is used inside a window, it can be wrapped into a HdyWindowHandle and it will just work. It can also be used to easily make the whole window draggable. Or a random part of it for whatever reason.

HdyHeaderBar

However, the HdyWindowHandle has a downside of being easy to forget when creating a headerbar. If it’s not used, the window looks exactly the same, but the headerbar can’t be dragged. It’s especially easy to miss if you’re testing your app on a phone, where the window can’t be moved, or usually move windows while holding the Super key.

And it just so happened that (for unrelated reasons), libhandy has had a fork of GtkHeaderBar called HdyHeaderBar. It now features the same draggability and right/double/middle click handling as HdyWindowHandle, so can be used as is.

HdyWindow

One thing about the headerbars being in a separate area from the window content is that they can easily have round corners. While the window background can have round corners via CSS (and in fact that’s what elementary OS has been doing with the .rounded style class), nothing prevents the window content from overlapping them. This is true for the titlebar as well (see HdyTitleBar), but there’s a lot less chance of that happening.

However, if we want to display content behind the headerbar, or to autohide the headerbar, it’s pretty much guaranteed to happen.

One way to prevent that is to mask the corners. This guarantees nothing can ever overlap them. And that’s exactly what HdyWindow and HdyApplicationWindow are doing.

Coincidentally, GTK has no public API to inspect border-radius CSS property for each corner separately, so these windows also have round bottom corners.

They also draw a sheen on top of the window, which is normally on the headerbar. It looks the same way if a headerbar is used on top of the window, but still looks good if it’s hidden.

Games with hiding titlebar

Limitations

However, the corners come at a cost: they cause an overhead when OpenGL is used. Normally GTK has a fast path for when nothing is overlapping OpenGL drawing (such as inside a GtkGLArea). However, masking corners requires a redirection, so the gains from that are negated.

On my machine the only place I was able to notice it is in GNOME Games running particularly “heavy” games on a workspace with lots of windows.

At the same time I wasn’t able to notice any differences with Web or Boxes when using HdyApplicationWindow.

Additionally, in maximized, tiled or fullscreen mode, or simply with border-radius: 0; there’s no need to mask anything, so there should be no difference compared to regular GtkWindow.

Future

These widgets have already landed in libhandy master, and can be seen in action in nightly builds of GNOME Games. However, there are some pieces of the puzzle missing right now.

While the same headerbar can be used in windowed and fullscreen modes, there’s no widget to show it next to the content in windowed mode like in a GtkBox, and on top of the content in fullscreen mode like in a GtkOverlay. Right now I have such a widget implemented in Games, but it will need to be in libhandy so that each application doesn’t have to reimplement it.

Currently HdyHeaderGroup only supports GtkHeaderBar, but not HdyHeaderBar, so for split headerbars you still have to use GtkHeaderBar and HdyWindowHandle.

Additionally, the headerbar in the window won’t automatically have .titlebar style class, so won’t pick up styles such as the .devel cog and gradient, so either everybody must manually add it, or HdyHeaderBar could have it by default.

And most importantly, it needs to be implemented for GTK4.

But meanwhile, enjoy freeform round windows!

Games and retro-gtk happenings

Yesterday, I released GNOME Games 3.35.90, so we’re in feature freeze for 3.36.0. Let’s take a look at the changes during the 3.35.x cycle:

Faster collection loading

For a long time, Games loaded collection asynchronously using Vala async functions. While it didn’t block the UI completely, it was still slow and caused frequent UI stalls until it loaded completely. In 3.36, collection loading uses a separate thread instead and is noticeably faster as a result, while the UI is perfectly smooth the whole time.

Cover loading has been moved to a thread as well, so both initial loading and scrolling while covers are loading should now be fast and smooth.

There’s still lots of room for improvement, but for the moment this improves things somewhat. ?️

Steam integration improvements

New-style vertical covers are now supported for Steam games.

Steam covers in Games 3.35.90

Additionally, Steam tools such as Proton and Steamworks Common Redistributables don’t show up as games anymore.

Restarting games

Veerasamy Sevagen added a way to restart games without exiting them.

Secondary menu in GNOME Games 3.35.90

Other changes

Savestates were renamed to snapshots, and backup/restore was renamed to export/import.

Nightly and development builds have a new icon made with App Icon Preview.

GNOME Games icon in App Icon Preview

Lists now look more consistent with each other on mobile:

On desktop, the first two lists turn into sidebars and look mostly the same way as before, while other lists will still have rounded corners and separators.

And finally, there has been a lot of refactoring and code cleanups.


And that’s it? If the changelog for 3.36 seems a bit short, it’s because it is. Due to unfortunate timing, a lot of work planned for 3.36 has been postponed to 3.38 so that we get more than a few weeks before feature freeze to finish and test it. ?️ So, let’s take a look at what retro-gtk 1.0 will bring.

retro-gtk 1.0

API break

First of all, retro-gtk 1.0 will not be API-compatible with the previous versions. In some cases the API is just simplified or made nicer to use (for example, RetroMainLoop is gone, having been merged into RetroCore), but a lot of changes have a very specific reason, more on that later. Since there will be more changes down the road, there’s no point in describing the API changes just yet, so instead let’s take a look at the bigger features:

More precise timing

Currently, retro-gtk uses g_timeout_add() for doing the main loop in the game. It’s… Not very precise. Instead, we have a custom GSource now implementing a more precise timer that allows an error of just a few microseconds instead of a few hundred.

Of course, it’s still not synced to the GTK refresh rate and so occasionally results in dropped frames. I’m not particularly happy with that, but that’s for later.

Audio playback improvements

With such an imprecise timing, it would be expected that the games would run at a wrong speed. And sometimes they do, but more often than not they still work fine. This happens because audio playback is blocking (each call waits until the previous audio has finished playing) and so the game can never run faster than its audio can play.

And as long as games output audio once per frame, it’s not an issue. However, libretro defines 2 callbacks for audio: one sends 2 samples, one for each channel, and the other one sends a batch of arbitrary length. And of course a lot of cores use the former.

At first retro-gtk just played samples immediately as they arrived. Of course, the cores using the former way were slowed down to a crawl because each call waited for the previous samples to play.

A year ago Adrien added a workaround after a report that a core was slowing down by batching up to 512 samples and playing them all at once. This solved the immediate problem, because it meant cores could do many consecutive calls sending samples and not get slowed down. However, outputting more than 512 samples at once still caused slowdowns (a lot of cores output 1000 or more samples per frame), and it also means that if a core sends a number of samples that isn’t power of 2 per frame, or if it sends a different amount of samples on every frame, there will be inconsistent slowdowns or jittery audio.

Initially I opted for making audio playback threaded and queueing any additional samples to resolve this. It worked, but led to some subtle desync issues if the game ran a little faster. It could be as subtle as 6 extra audio frames (12 samples) every 22 seconds (0.45% assuming the framerate is 60 fps), but it was still noticeable, so instead we now queue any samples sent during the frame and then play them once at the end of every frame. While this is not perfect (if the core sends a different number of samples, it’s still possible to get slowdowns after a “long” frame), it works and it solves slowdown in cores like PX68K.

Fast-forwarding that actually works

While it might be good that audio playback naturally prevents games from running too fast, it also means that the speed rate property (unused in Games currently) did nothing when trying to speed the game up rather than slow it down. To solve this, retro-gtk now resamples audio to match speed rate using libsamplerate. Now setting speed rate to values larger than 1 works, although with a “chipmunk effect”, as resampling also changes audio pitch. ?️

Running cores in a separate process

ps output showing retro-runner process

This is a big change, and it’s something I’ve started working on not long after 3.34.0 release, though at one point put it into a hiatus and then resumed. It means moving the game logic into a separate process and only having a proxy that sends input and receives output in the UI process. It’s similar to what web browsers have been doing long before, with separate web processes for each tab.

Why?

Many reasons. For one, crash resilience. If a core crashes, currently the whole app is taken down. When the core runs in its own process, instead Games can show an error and offer to restart the game.

GNOME Games showing a crash screen

It ensures there are no UI stalls due to a slow core. Running multiple cores at the same time will start a separate runner process for each core, which means the runner process side code can assume there’s only ever one core and can be simplified a lot. It improves performance when drawing the game into the widget is slow, like with fractional scaling, as drawing now happens asynchronously and so even if the UI process can’t keep up drawing everything in time, the game still runs at full speed. After a core is stopped, it’s cleanly uninitialized because its process exits. And it also allows us to implement some new features, but more on that later.

How?

The implementation is very much inspired by Christian Hergert’s GUADEC 2019 talk and by Builder’s git plugin and Sysprof. The runner process helper is a separate lightweight binary called retro-runner that isn’t linked to retro-gtk or even to GTK.

For communication it uses both messaging and shared memory. Calls such as switching disks, saving/loading states, pausing and resuming use messaging, specifically D-Bus over a private socket connection. This makes it possible to use gdbus-codegen for generating boilerplate, though there’s still some boilerplate wrapping those calls to expose in a public API. It also allows to pass file descriptors, which are useful for…

…shared memory, specifically a memfd that is passed to the other process and mmap-ed on both sides, which is used for input and video.

This required some changes in how input works: libretro input is polling-based and retro-gtk follows that. However, in every single RetroController implementation retro_controller_poll() is no-op and instead the controller gets the input state on its own via signals, stores it and returns it on demand. With that in mind, poll() was removed and instead controller implementations can now notify about their state changes. When that happens, their complete state is serialized and written into a shared memory block. Since the complete state for one controller, including mouse, pointer, lightgun, gamepad and keyboard state is under 1kb, it’s fast enough to just write the whole thing and not only differing parts. Then, when the core polls input state, a copy of the contents of shared memory is made and then any queries return values from that copy. This means the input is still fast and has no noticeable latency increase over running in the same process, and at the same time we follow the spec closer because input is now actually polling-based on the runner process side, and asking for input state before polling it does actually return the previous state.

Additionally, the call to set controller rumble state previously returned a boolean value to indicate whether it was succcessful or not. That was previously exposed in RetroController as is, but calling it in sync just to get that value isn’t really an option. So instead there’s now a separate retro_controller_get_supports_rumble() call and retro_controller_set_rumble_state() returns nothing, allowing it to be called via D-Bus without degrading performance.

Video is passed similarly to input: the shared memory contains a framebuffer that runner process writes to and UI process reads from. Unfortunately, it’s not very efficient, because libretro gives us a preallocated framebuffer, resulting in a copy on the runner process side. It’s even worse on the UI process side, as there’s a copy (which is unnecessary, but I haven’t got to removing it yet) + uploading the texture to GPU to render it. And while libretro provides a callback to get an address of our framebuffer, retro-gtk doesn’t implement it yet and almost no core uses it. ?️ Thankfully, the resolution is usually pretty low (160×144, 240×160, 320×240, or sometimes 640×480), so this pipeline works, and it’s even noticeably faster than it was in a single process for me.

The problematic part is that actually telling UI process to redraw is currently done via a message. ?️ While it works, it’s extra latency that could be avoided. But there’s still time to change it.


OpenGL core support

One feature that we’ve wanted for a long time, but could never implement is supporting libretro cores that use hardware rendering. It should be simple, right? After all, we already use OpenGL in the widget that draws the game.

In the most basic form, the core sends us specs of a context and a framebuffer (API, version, framebuffer parameters such as whether it has depth/stencil buffer). We get a context from somewhere as asked and provide the framebuffer as needed. Additionally we’re expected to provide pointers to the GL functions by name.

The only quirk is that most cores want a compatibility profile context. And I couldn’t achieve it no matter what I did. Either it corrupted GTK state or eglCreateContext() created a core profile context even though I asked for compatibility profile.

Subprocess comes to the rescue! With that I can easily have whatever context the core wants on the runner process side and it just works. Hence:

With OpenGL cores working, we can run games for a lot of platforms we don’t currently support, such as Nintendo 64 and Sega Dreamcast. While I can’t say yet which platforms will be supported in 3.38, I’m pretty sure Nintendo 64 will make it. Less sure about Dreamcast, because while Flycast core runs pretty well, it has some quirks. For example, if a state was saved without a controller plugged in, it won’t ever see the controller after restoring that state again, and for some reason Sonic Adventure defaulted to Japanese language. More importantly, Dreamcast game detection in Games isn’t very good right now and needs improvements before it’s useful.

Additionally, for Nintendo 64 I implemented a simple controller expansion switcher, because with Nintendo 64 you have to choose between reliably saving games and having rumble. ?️

Nintendo 64 controller expansion switcher in GNOME Games

At least we can automatically disable rumble for controllers that don’t support it, such as the keyboard assigned for player 2 in the screenshot. The UI needs more work too, for example, I’m not particularly happy about Player 1/Player 2 labels, but I needed something for testing. ?️

So, is it done?

Not yet. While OpenGL support works pretty well, there are other things to do, such as Vulkan support, as both of these cores can use it. That’s going to be interesting, because I have absolutely no experience working with Vulkan, unlike with OpenGL. Looking forward to learning it, and looking forward to an awesome 3.38 release, even though we still haven’t released 3.36 yet. ?️

GNOME and gestures, Part 3: HdyLeaflet again

This is part 3 of a mini-series. Part 1, Part 2.


Last time I wrote about adding a back/forward swipe gesture to HdyLeaflet. That work has been finished and is available in libhandy 0.0.12.

Porting apps

To enable the gesture in an application using leaflets, the following needs to be done:

1. Syncing leaflet animation

Currently apps that use leaflets in both titlebar and content area just change their visible-child or visible-child-name property values synchronously. Libhandy 0.0.12 introduces HdySwipeGroup for this. It takes care of automatically switching children, and also of animating swipes. It’s used similarly to HdyHeaderGroup and GtkSizeGroup:

<object class="HdySwipeGroup">
    <swipeables>
        <swipeable name="title_leaflet"/>
        <swipeable name="content_leaflet"/>
    </swipeables>
</object>
HdySwipeGroup *group;

...

group = hdy_swipe_group_new ();
hdy_swipe_group_add_swipeable (group, HDY_SWIPEABLE (title_leaflet));
hdy_swipe_group_add_swipeable (group, HDY_SWIPEABLE (content_leaflet));

2. Marking separators

Leaflets often include separators between pages. By default the gesture will switch to any widget, and the separators should be excluded from that. It can be done using the new allow-visible child property. It’s set to TRUE by default and can be changed like this:

<packing>
    <property name="allow-visible">False</property>
</packing>

3. Enabling the gesture

HdyLeaflet in 0.0.12 has can-swipe-back and can-swipe-forward properties. Setting one or both of them to TRUE enables the gesture:

<property name="can-swipe-back">True</property>

Most of the time, apps will want only back gesture, but it’s possible to have back/forward or forward only if wanted. This should only be done for the content leaflet, and not for the title one. Enabling dragging in headerbar will conflict with window dragging on touchscreens!

4. Transitions

Libhandy 0.0.12 leaflet transition types

0.0.12 brings some changes to HdyLeaflet mode and child transitions. Separate mode and child transition types have been deprecated in favor of a unified transition-type property. It can take 4 values: none, slide, over, under. Crossfade doesn’t make much sense spatially and was deprecated as well, though it’s still works if used via child-transition-type property. Additionally, over and under transitions have a subtle shadow now, similar to the WebKit gesture.

It’s recommended that the apps using the gesture use over transition.

<property name="transition-type">over</property>

And that’s it! The libhandy commit that adapts the demo app can serve as an example. It also shows that nested swipeable widgets aren’t handled well, and require manual special casing. Most of the time that won’t be an issue though.

Thanks Adrien Plazas for all the reviews :)

GNOME and gestures, Part 2: HdyLeaflet

This is part 2 of a mini-series. Part 1, Part 3.


Shortly after the WebKit gesture was merged, I started experimenting with making this gesture more widely available. The first step was porting it to Vala and decoupling from WebKit. Since I wrote this part of the gesture tracker from scratch anyway, it was simple and straightforward. The resulting playground project was also used as a convenient place to quickly iterate on the WebKit gesture itself. Later I also reimplemented rendering to match the WebKit one. Here’s how it looked at various points of time:

Other than that, I used the swipe tracker to make a few more demos for Tobias Bernard:

Check out his GUADEC talk showcasing the second demo! :)

At the same time, I started integrating it into libhandy by supporting back/forward swipe in HdyLeaflet. And there I hit four problems:

1. Transitions and visible-child

A folded HdyLeaflet, just like GtkStack, shows one of its children at any given moment, even during child transitions. The second visible child during transitions is just a screenshot. But which child is “real” and which is a screenshot? Turns out the real child is the destination one, meaning the widget switches its visible child when the animation starts. It isn’t a problem if the animation is quick and time-based, but becomes very noticeable with a gesture. Additionally, it means that starting and cancelling a gesture switches the visible child two time.

One solution would be only switching the visible child at the end of the animation (or not at all if it was canceled). The problem is that it’s a major behavior change: applications that listen to visible-child to know when to update the widgets, or sync the property between two leaflets will break.

Another solution would be to draw both children during transitions, but it still means that visible-child changes two times if the gesture was canceled. The problem here is similar: applications wouldn’t expect the other child to still be drawn, but at least it’s just a visual breakage. And it still means that starting and canceling the gesture would mean two visible-child changes.

The second solution may sound better, and yet the current WIP code uses the first one.

2. Visuals

Leaflet had many issues in this area, such as over transition not making sense spatially and bottom widget being visible through the top widget. Additionally, Adrien liked the drop shadow and dimming in WebKit and the demo and wanted to have it in leaflet as well. :)

The first issue was solved by splitting the transition into over and under and clipping the bottom child. Similarly, I implemented shadow and dimming, though it’s pending on those transition types for mode transitions being merged first, so that the shadow can also be added to those, so that it’s consistent.

I’m also not happy with how the dimming and shadow are implemented, neither here nor in WebKit: it’s custom drawing with hardcoded values. Ideally, this needs to be controlled from CSS somehow. GTK itself uses gadgets for things like this (for example, the overshoot effect in GtkScrolledWindow), but that API is private. Having dimming and drop shadow widgets is an overkill, at least until GTK 4 arrives and makes GtkWidget instantiable. Maybe foreign drawing could work…

3. Syncing animation

Often, GTK applications have two leaflets: one in the window’s content area and one in titlebar. Their visible child is always changed at the same time, so it looks like they are one tall leaflet spanning both titlebar and content. This still needs to work with the gesture. And while it’s easy to make nice-looking throwaway demos that do this, syncing actual HdyLeaflets has to be a proper API.

Initially I suggested what I thought was a nice solution with having swipe tracker as a public object and connecting multiple widgets to it. Benjamin Otte and other people immediately pointed out many problems with it, so I researched how other platforms do it. The answer is simple: most platforms don’t. :)

Android has a rather silly way to sync multiple widgets together, but it’s rarely needed, as app bars are just widgets, so they can be packed into a ViewPager without a need to sync two pagers together.

Another constraint is that the solution must not expose animation progress as a write-able property, so it must not be possible to set this value to something arbitrary and get the transition stuck.

4. Interaction with GtkScrolledWindow

GTK event propagation works in two phases: capture and bubble. Widgets can connect to event signal and receive events on bubble phase. Then they return a value to either stop the event or propagate it further. More recently, GTK added various event controllers that allow choosing the phase where they run. With GTK_PHASE_CAPTURE it’s possible to handle events on the capture phase… But their signals don’t support fine-grained stopping/propagation, i.e. don’t have return values (they do in GTK4 though).
All in all, it means that there’s no way to get an event on capture phase and stop it atbitrarily…

Except there is, it’s private and it’s used by GtkScrolledWindow. This widget captures scroll events and stops some of them. For example, if the scrolled window has a vertical scrollbar, but not horizontal, it stops vertical scrolling events and propagates horizontal scrolling. This is harmless, but it also always stops events with is_stop set to TRUE, meaning a leaflet containing a GtkScrolledWindow will get stuck at the end of the gesture. So every single way of receiving events fails in a different and exciting way.

This last issue made me hate life and put the project on a long hiatus.

More demos

A while later while doing another demo (more on that in the next post) I discovered the horrible workaround: the private function for capturing events in GTK has a very simple implementation, so it’s easy to set this handler manually. And of course, with this workaround it just works. This solves the issue #4.

For the issue #3 I made a crude solution similar to already existing HdyHeaderGroup: HdySwipeable and HdySwipeGroup. It’s an RFC at this point, so criticism is welcome.

That allowed me to make a fully working (though still buggy) prototype of swipeable leaflet:

(Yes, that’s a bug there on 0:21)

Another visible problem in the video is that HdyHeaderGroup showing and hiding buttons doesn’t really work with the gesture. One possible solution here would be to show all buttons on all headerbars when folded, but that would once again involve an API break.

The (still very messy) code is here. Even though it’s not ready yet, Shortwave app already makes use of it:

Swipeable leaflet in Shortwave

This also uncovered a crash when a leaflet is created in unfolded state. Oops.

Thanks Felix Haecker for testing, and once again Tobias Bernard for feedback and suggestions while iterating on it.