Tag Archives: debugger

Memory Editing

After a lovely and relaxing Thanksgiving break without any coding whatsoever, I’m trying to atone by pushing forward with nemiver a bit more (don’t worry, I’ll be going back to working on wrapping cluttermm again soon, but I’m sort of waiting for the 0.6 API to settle down a little bit first). In any case, as of last night, my branch of nemiver can view and edit memory, thanks to the magic of reusable widgets. GHex needs some modifications in order for it to work properly, so I haven’t pushed these changes to svn yet, but hopefully they’ll go in soon.