GNOME Developer Experience Hackfest, 2014 Edition

I’m about to travel to Berlin, to attend the 2014 GNOME Developer Experience Hackfest. We have about 22 confirmed participants, with a nice spread of expertise from both GTK+ to developer documentation.

Last year we had a great Developer Experience Hackfest in February, and the hope is that we can keep this going by having a similar event every year. Developer experience is important, and we want to keep focusing on making it really easy for people to make applications for GNOME.

It is a significant time for the GNOME developer experience right now. GTK+ has been getting a lot of major improvements, and our application developer platform is improving in general. People are working hard in this area, and the result of that work is beginning to show. There are still some rough edges and missing pieces, of course, and I’m hopeful that we can use this event to coordinate, plan, and gather momentum to get deal with those.

Huge thanks to Endocode (particularly Chris Kühl) for providing the venue for the hackfest, and to the GNOME Foundation for sponsorship. Expect updates as the event unfolds.

Contributions Welcome

If you are interested in coding for GNOME, but haven’t figured out what to work on, this post is for you.

In my last post, I described an experiment that I’m running for the GNOME 3.14 development cycle. The goal is to make it easier of people to contribute to GNOME, by making it easy to find tasks to work on and getting rapid and effective feedback.

Since I wrote that post, I’ve been working with a number of GNOME application maintainers to get their bugs in a state where it is easy for people to contribute. The result is three apps that have a clear set of bugs that contributors can get to work on today.

Music

Music Screenshot

The Music app has been around for a couple of cycles now. It is currently fairly basic, but manages playback fairly well and gives a really nice view of your music collection. This cycle some big new features are planned, like new and improved search and Last.fm integration.

Music has a great development team around it, and is written in Python.

As of today, there are 32 bugs that are available for contributors. Every one of these is in a state where you can get to work on them, and they have all been reviewed by Vadim (the Music maintainer) and myself – so you can be sure that they are things we want.

Some of the bugs are small and address UI niggles, like bug 723144: which aims to give the Artists view a consistent visual style to other sidebars in GNOME. Other bugs are for bigger features, like allowing you to view and play music stored in ownCloud instances. There’s plenty to choose from, and there should be a bug to suit your tastes.

Music is a really promising app, and there are opportunities to play a serious role as it matures.

Documents

Documents Screenshot

Documents is one of the original GNOME 3 applications. It has come a long way, and has a lot of cool functionality. I’m not sure that people have made the most of this app in the past, but I think that its utility will become much more obvious with a few changes we have planned, particularly when managing document collections.

Debarshi Ray is currently leading the Documents effort. He’s a great guy and an active maintainer. The application is written in JavaScript.

There are 43 available bugs for Documents. They include functional enhancements that will make the application much more useful. Adding the ability to sort documents in different ways is one of these. Another is making the list view more usable.

We also have some nice UI polish planned, such as using a popover for search options and having a smoother full screen mode.

Contacts

Contacts Screenshot

Contacts is one of the older GNOME 3 apps. It is written in Vala, and is maintained by Erick Pérez Castellanos, who is awesome.

This is a nice app that can really shine with a bit of work. Right now there are 60 bugs that are available for contributors. Again, there’s lots of small UI issues: in the spirit of Every Detail Matters, these fixes would make a big difference to the overall user experience. For example:

  • Bug 696384 – porting the contact linking suggestion box to GtkActionBar.
  • Bug 699319 – making the app look better when you don’t have any contacts.
  • Bug 703201 – allowing users to select contacts using the right mouse button.

There are also some fun bugs that will hopefully make Contacts a bit more engaging, such as showing maps and status messages from contacts.

What Next

If you want to get involved in GNOME, these applications, and the lists of bugs I’ve pointed to, are the best place to start. The nice thing about these apps is that small fixes will go a really long way, and they all have active maintainers. It would be fantastic if people could help us to make them shine for 3.14.

If other application maintainers want to get involved in this initiative, just get in touch or follow the procedure I described in my last post.

Enabling Participation

With 3.12 out the door, it’s time to think about what we want to be doing for 3.14. I have a long list of design projects that I want to work on for the next release, but I also want to spend some time on how the GNOME project is working and how we can improve it.

One of my reoccurring interests is how we, as a project, can ensure that each module is in a healthy state. We want modules to have active developer teams around them, and we want it to be easy for people to get involved – not just because it is good for our software, but also because openness is an important part of our mission.

This interest in helping people to contribute isn’t just reserved for new, inexperienced contributors. There are experienced coders out there who are interested in GNOME but haven’t found a way in. Even members of the GNOME project itself don’t always know how to contribute to different apps and modules.

Making it easy for people to contribute takes work. Simply putting the code online is not enough: we need to provide potential contributors with the information they need, and we need to give them feedback and support as they work. We need to enable them to participate by creating the conditions in which it is easy to contribute.

There are a number of reasons why people sometimes find it difficult to participate, and we aren’t going to solve them all overnight. Thinking about this topic, though, one of the main reasons why people struggle to contribute is that it is difficult, if not impossible, to know which tasks to work on. In my opinion, the way that we manage bugs in GNOME is a major factor here [1].

In GNOME we often don’t do a good job of indicating which bugs we want to be fixed, and we don’t spell out what needs doing to fix them. This leaves potential participants with no way to contribute. A long list of unconfirmed bugs, often with no guidance on what needs to be done to resolve them, is a brick wall. It can be the end of the story for potential contributors.

This is the issue I want to address. Interestingly, though, improvements in this area can also help with other aspects of project management: if we are clear about which bugs we want fixing, it prompts forward planning, and it stimulates discussions about which issues should be prioritised over others. It also creates opportunities for conversations about the direction of modules, which can help to include contributors in taking on leadership roles.

To make it easier for people to participate in GNOME, our bugs need to be organised so that they give clear guidance about where contributions are needed. This requires that we have a different process for how bugs are processed and categorised. I’ve spent some time talking about this with various maintainers, as well as members of the Bug Squad, and I have come up with a set of procedures that could work.

This procedure won’t be for everyone, and I am not proposing that GNOME adopts it on a project-wide basis. What I am suggesting is that a small number of applications try it out for the 3.14 cycle as an experiment (I’m focusing on applications because I think they are the best place for new contributors to get involved). If it has a positive impact, then we can think about involving more applications in the following cycle. If it doesn’t, then that’s fine: we’ll have learnt something.

How it could work

The main goal for the bug management procedure I’ve come up with is to remove uncertainty from bug reports. This is something that we are bad at: thousands of ambiguous bugs sit in Bugzilla, which contributors have little chance of knowing what to do with. The procedure uses this schema for bug reports that are on the path to being fixed:

  • UNCONFIRMED: new bugs that haven’t been validated. These reports are uncertain – they might not correspond to real issues.
  • NEW: reports that have been validated, and therefore correspond to actual issues.
  • NEW with “needs_design” whiteboard: valid bugs that are waiting for a design to be produced in order to fix them.
  • NEW with “available” whiteboard: NEW bugs that are ready to be fixed. These bugs should have an identified solution which has been stated, and they shouldn’t be blocked by other bugs.

In this schema, “available” bugs are the reports that you point potential contributors to. They are items of outstanding work that can be tackled today. You can link to the list of these bugs from your wiki page, blog posts, or IRC topic. Having an available status is also helpful to maintainers: it helps them see which tasks are pending.

This bug schema also makes UNCONFIRMED a meaningful category. These are the bugs that triagers and maintainers need to process in order to give them a definite status. A large or growing number of UNCONFIRMED bugs in your product is a sign that you need to do a sweep through to clean them up.

In this approach to bug management, you need to regularly review bugs that don’t fall into the “available” category, in order to try and resolve them, either by identifying a solution (and therefore making them available) or by closing them as WONTFIX or NOTABUG or so on. It’s a fairly aggressive approach, in which you have to routinely say what is desirable and what isn’t, but in doing so you open the doors to new contributors who know what the project wants and how they can help.

What’s going to happen next

My plan for 3.14 is to trial this bug management approach with a small number of applications. I’m already working with Debarshi on the Documents bugs, which he has blogged about, and I’m also looking at Contacts with Erick. Once one or two more applications are involved, I’ll post an update on how to get involved.

We want to see if this approach helps to attract new contributors and to manage projects more effectively. We also want to see if the bug classification schema needs to be improved in any way. Towards the end of the cycle, I’ll be talking to people to see how they think it went: was it useful? Do any changes need to be made? Would you recommend this approach for other modules?

If you’re an application maintainer and are interested in this initiative, I’d love to hear from you. Also, I really, really want to hear what people think about the classification schema and the process around it.

[1] I realise that, in focusing on bug reports, I am restricting this to code contributions. In doing so, i don’t mean to suggest that patches are the only way to contribute to GNOME. This is merely a way of enabling participation in one – obviously important, but by no means exclusive – area.

LGM 2014

I have just returned home from this year’s Libre Graphics Meeting, which was held in Leipzig, Germany. As always, it was a great event, which is somewhat unique in bringing together art and design practitioners with programmers and engineers.

LGM is a good opportunity to meet with friends in other projects, especially graphics applications. I was really happy to be able to spend time with members of the GIMP and Inkscape projects, and hope that this will lead to closer ties and working relationships in the future.

GNOME and Libre Graphics have a lot in common. GNOME design uses free tools developed by the Libre Graphics community, and we practice open design in the way that many of those at LGM also do. I think that GNOME also helps to bring people into the Libre Graphics community, and it was nice to see a good contingent of people from GNOME at LGM this year. This is something that Jakub and I talked about in our presentation on the last conference day.

The Libre Graphics community is creative and passionate, and I always feel refreshed after LGM. Big thanks to the organisers for putting on another great conference.

Looking Forward to 3.12

applications

I usually do a review of what is coming in the run up to a release. However, there have been so many blog posts about 3.12 already that I don’t feel I need to go over individual features. If you haven’t read Planet GNOME in a while, now is a good time to check it out: there’s lots of great content on there right now.

It is worth looking at what the individual features in 3.12 add up to though. A release is more than the sum of its parts, and this is especially true of 3.12.

One important thing you will see in 3.12 is that, more and more, GNOME’s core applications are coming together. Videos will look and behave like a GNOME 3 app: it will let you browse your content, and it offers a modern, streamlined viewing experience. gedit has also had the GNOME 3 treatment. It has retained all its existing functionality, but in a more compact interface [1]. Many of the other apps have also matured of course, Software and Web in particular.

The other big news for 3.12 is that a number of significant gaps have been filled in. For a long time people have wanted to be able to manually organise their apps: now they can with the new apps folder feature. We’ve also added functionality to make installing sofware updates easier and more convenient, as well as the addition of wired networking controls to the system status area.

There are also major developments in the developer space, with the new notifications API, new GTK+ widgets, new capabilities for launching processes, and improved documentation. I think that 3.12 is probably our strongest for developers in a long time.

Finally, and for me perhaps most significantly, 3.12 looks set to be the best quality release so far. Signs of ongoing improvements are everywhere. There are performance gains for startup and (hopefully) memory usage, the theme and animations in the shell has been refined in quite a few subtle ways, high-resolution display support has been extended, and a great many bugs have been fixed. As each release comes and goes, GNOME 3 gets better and better, and 3.12 is no exception.

There’s plenty more that I could mention about this release, of course, and the release notes will provide full details, but what is important is the progress that GNOME is making. 3.12 feels like another significant upgrade, and is another release where it feels like things are coming together more and more.

[1] The other day I did a quick comparison, and found that the chrome in the new version is around 60 pixels shorter than before. That’s an impressive space saving, and makes the app much more focused on what you are editing.