UX Hackfest next week in A Coruña

I’m really happy that we will be holding a two-day UX Hackfest prior to this year’s GUADEC conference. It’s been a while since we’ve had a UX Hackfest, and this was a great opportunity to get people together.

This cycle is turning out to be incredibly busy, and there’s a lot of major features in the pipeline, including the lock screen, new input methods integration, message tray design updates, a reworked activities overview, updated designs for System Settings, Nautilus and Contacts, integrated application search, and a new initial setup assistant.

We’re holding the UX Hackfest to help us get on top of these feature initiatives and make sure that they are executed to a high standard in the next GNOME release. I’ve tried to keep it small, since this tends to be a better format for doing design work, and will help us to make speedier progress through the long list of things we want to work on.

I personally feel that events like this can play an important role in helping us to drive up the quality of the features that we develop for each release. There’s nothing like sitting down in a room to review work in progress and figure out what needs to be done. I hope that we can have more events like this in the future.

Another really nice feature of the hackfest is that there will be a mix of new and old faces in attendance. In addition to core design contributors and hackers, there will also be some cool interns helping out, including Fabiana Simões, Meg Ford, Giovanni Campagna and Anna Zacchi.

Igalia are generously hosting the hackfest in their A Coruña offices, and the GNOME Foundation is playing an essential role by supporting attendees. I’d also like to thank my employer, Red Hat, for enabling me to participate.

Update: I’ve just heard that Red Hat will also be sponsoring this event. Thanks Red Hat!

GNOME Design Update, Part Two

I left it too long to blog about what’s been happening in GNOME design, and I’ve been left with a backlog of things to tell everyone about! In my last post, I wrote about the work the GNOME designers have been doing on the core user experience, including things like the lock screen, notifications, printing and scrolling. In this one I’m going to review application design efforts, as well as work we’ve been doing around application integration.

Application development is a major focus for us in GNOME design. We recognise that GNOME needs new, updated applications, and we’ve been making good progress in that direction. GNOME already has some new applications in the shape of Web, Documents, Contacts and Boxes. Others are starting to emerge, such as Photos, Videos and Clocks. Not only are we assisting in these ongoing application development efforts, but we are also designing other new applications, and we are also working on improving the integration between applications and GNOME 3.

Here’s our recent application work.
Continue reading GNOME Design Update, Part Two

GNOME Design Update, Part One

As always, the GNOME design crew have been hard at work of late. We helped to drive many of the changes you can see in the last GNOME release, including a new color picker, updated application designs, new scrollbars and updated spin button widgets. We haven’t taken our foot off the gas though, and there’s plenty of work to report.

It’s an exciting time in GNOME design land right now. GNOME 3 is a big undertaking: we’re working to improve the entire experience, including everything from interface widgets and controls, through to applications and the core user experience. But we are making good progress, and more and more pieces are slotting into place. Slowly but surely, the design of the overall experience is starting to take shape.

It has been far too long since I’ve posted a GNOME design update. In fact, it’s been so long that I’m dividing this update into two. In this first part, I’m going to detail design work that is focusing on the core GNOME user experience. The second post will cover application design updates, as well as application integration. I’ll post that update in the next few days.

Excitingly, many (though not all) of these new designs are planned as features for the next GNOME release. If you want to help implement any of these designs, just get in touch.
Continue reading GNOME Design Update, Part One

Every Detail Matters: An Update

Last month, I announced a new initiative called Every Detail Matters. Its goal: to make GNOME 3 really awesome by ensuring that small design details are taken care of. Each round of the initiative will focus on a particular part of GNOME 3. Designers and developers will work together on refining the user experience.

For this first round of Every Detail Matters, we are focusing on the Activities Overview. We are being ambitious and are aiming to fix 20 UX bugs by the end of the release cycle.

There has already been an amazing response to Every Detail Matters. A whole crew of contributors have set to work, including some new contributors. Zan Dobersek, Seif Lotfy, Stefano Candori and Marc Plano Lesay have all successfully sumbitted patches. Vít Stanislav and Stefano Facchini are also hard at work on contributions of their own. The development version of GNOME Shell is already much nicer thanks to what they’ve been doing.

New style launcher labels

Continue reading Every Detail Matters: An Update

Announcing Every Detail Matters

Today I’m announcing a new GNOME initiative called Every Detail Matters, the aim of which is to take care of all the little details and make sure that every part of GNOME 3 really shines. It will also provide great opportunities for those wanting to contribute to GNOME.

Minor visual and operational details make a huge difference to the user experiences that we provide. Small bugs can seriously undermine the overall experience. At the same time, little details can make the difference between being good and being amazing. The aim of Every Detail Matters is to focus in on these small details and make sure that we get them right. Continue reading Announcing Every Detail Matters