LGM this year can best be described for me as a spontaneous trip that ended up very worthwhile. It was my first and probably not my last, with talks ranging from Blender Animation to Scribus Desktop Publishing.
What made it even better was all the familiar nicknames that I now can put a face on. I had a lot of great conversations with Allan Day, Jakub Steiner, Tobias Mueller, Mathieu Duponchelle, Thibault Saunier and the list goes on.
Prior to the conference, I had set up some goals for myself:
- Create usable template animations based on the GNOME 3.12 release video, to be used in future relase videos.
- Write guidelines for future release videos elaborating on the animation style and clarifying technical specifications.
- Attend Blender talks and related workshops to improve skills in animation and editing.
- Talk to people face-to-face from the blender community to aquire new knowledge that can improve the workflow.
Suffice to say, I managed to reach many of these goals and more importantly, gained even more. Libre Graphics Meeting has revealed some interesting areas of GNOME where I think I can help:
- Forwarding the feedback given on the release video and from news sites to the actual developers in GNOME.
- Give usability feedback to PiTiVi and try to integrate it into the release video pipeline.
- Play with Design, specificially trying to mockup Geolocation Privacy Setttings.
- Continue helping Commons Machinery to find a solution for preserving RDF/XMP metadata when writing images using gdk-pixbuf.
- Help users communicate with the developers to ensure mutual understanding and perceivance of user experience problems.
In the blog posts to come I will try to go through each of these goals to explain my intentions in further depth. In conclusion I had a great time at LGM. If you could not attend LGM, hopefully we’ll meet at GUADEC this summer instead.
Lastly, thanks to Tobias Mueller for splitting the costs of the accomodation. The Space Hotel sure was an interesting place to stay in Leipzig.