I just wanted to say that you to everyone who commented and provided Feedback on my last blog entry where I asked for feedback on what would make you switch to Fedora Workstation. We will take all that feedback and incorporate it into our Fedora Workstation 23 planning. So a big thanks to all of you!
So I came across this very positive review of Fedora Workstation on linux.com, although it was billed as a review of GNOME 3.16. Which is of course correct, in the sense that the desktop we are going to ship on Fedora Workstation 22 is GNOME 3.16. But I wanted to take the opportunity to highlight that when you look at Fedora Workstation it is a complete and integrated operating system. As I mentioned in a blog post about Fedora Workstation last April the core idea for Fedora Workstation is to stop treating the operating system as a bag of parts and instead look at it as a whole, because if we are to drain the swamp here we need to solve the major issues that people face with their desktop regardless of if that issue is in the kernel, the graphics drivers, glibc or elsewhere in your system. We can not just look at the small subset of packages that provides the chrome for your user interface in isolation.
This is why we are working on reliable firmware upgrades for your UEFI motherboard by participating in the UEFI working group and adding functionality in GNOME Software to handle doing firmware updates.
This is why we recently joined Khronos to make sure the standards for doing 3D on Linux are good and open source friendly.
This is why we been working so hard on improving coverage of Appdata metadata coverage, well beyond the confines of ‘GNOME’ software.
This is why we created dnf to replace yum, to get a fast and efficient package update system.
This is why we are working on an Adwaita theme for Qt
And this is why we are pushing hard forward with a lot of other efforts like Wayland, libinput, Fleet Commander, Boxes and more.
So when you look at the user experience you get on Fedora Workstation, remember that it is not just a question of which version of GNOME we are shipping, but it is the fact that we are working hard on putting together a tightly vertically integrated and tested system from the kernel up to core desktop applications.
Anyone who has been using Fedora for a long while knows that this change was a major change in philosophy and approach for the project, as Fedora up to the 21 release of the 3 new products was very much defined by the opposite, being all about the lego blocks, which contributed to the image of Fedora being a bleeding edge system where you should be prepared to do a lot of bleeding and where you probably wanted to keep your toolbox with you at all times in case something broke. So I have to say that I am mightily impressed by how the Fedora community has taken to this major change where we now are instead focusing our efforts on our 3 core products and are putting a lot of effort into creating stuff that is polished and reliable, and which aims to be leading edge instead of bleeding edge.
So with all this in mind I was a little disappointed when the reviewer writing the article in question ended his review by saying he was now waiting for GNOME 3.16 to appear in Ubuntu GNOME, because there is no guarantees that he would get the same overall user experience in Ubuntu GNOME that we have developed for Fedora Workstation, which is the user experience his review reflects.
Anyway, I thought this could be a good opportunity to actually ask the wider community a question, especially if you are using GNOME on another distribution than Fedora, what are we still missing at this point for you to consider making a switch to Fedora Workstation? I know that for some of you the answer might be as simple as ‘worn in shoes fits the best’, but anything you might have beyond that would be great to hear.
I can’t promise that we will be able to implement every suggestion you add to this blog post, but I do promise that we will review and consider every suggestion you provide and try to see how it can fit into development plans going forward.
So the Endless Computer kickstarter just succeeded in their funding goal of 100K USD. A big heartfelt congratulations to the whole team and I am looking forward to receiving my system. For everyone else out there I strongly recommend getting in on their kickstarter, not only do you get a cool looking computer with a really nice Linux desktop, you are helping a company forward that has the potential to take the linux dektop to the next level. And the be aware that the computer is a standard computer (yet very cool looking) at the end of the day, so if you want to install Fedora Workstation on it you can
So Red Hat are now formally a member of the Khronos Groups who many of probably know as the shepherds of the OpenGL standard. We haven’t gotten all the little bits sorted yet, like getting our logo on the Khronos website, but our engineers are signing up for the various Khronos working groups etc. as we speak.
So the reason we are joining is because of all the important changes that are happening in Graphics and GPU compute these days and our wish to have more direct input of the direction of some of these technologies. Our efforts are likely to focus on improving the OpenGL specification by proposing some new extensions to OpenGL, and of course providing input and help with moving the new Vulkan standard forward.
So well known Red Hat engineers such as Dave Airlie, Adam Jackson, Rob Clark and others will from now on play a much more direct role in helping shape the future of 3D Graphics standards. And we really look forward to working with our friends and colleagues at Nvidia, AMD, Intel, Valve and more inside Khronos.
I am following the discussion caused by Greg Kroah-Hartman requesting that kdbus be pulled into the next kernel release. First of all my hat of to Greg for his persistence and staying civil. There has already been quite a few posts to the thread at coming close to attempts at character assassination and a lot of emails just adding more noise, but no signal.
One point I feel is missing from the discussion here though is the question of not making the perfect the enemy of the good. A lot of the posters are saying that ‘hey, you should write something perfect here instead of what you have currently’. Which sounds reasonable on some level, but when you think of it is more a deflection strategy than a real suggestion. First of all the is no such thing as perfect. And secondly if there was how long would it take to provide the theoretical perfect thing? 2 more years, 4 years, 10 years?
Speaking as someone involved in making an operating system I can say that we would have liked to have kdbus 5 years ago and would much prefer to get kdbus in the next few Months, than getting something ‘perfect’ in 5 years from now.
So you can say ‘hey, you are creating a strawman here, nobody used the word ‘perfect” in the discussion. Sure, nobody used that word, but a lot of messages was written about how ‘something better’ should be created here instead. Yet, based on from where these people seemed to be coming the question I ask then is: Better for who? Better for the developers who are already using dbus in the applications or desktops? Better for a kernel developer who is never going to use it? Better for someone doing code review? Better for someone who doesn’t need the features of dbus, but who would want something else?
And what is ‘better’ anyway? Greg keeps calling for concrete technical feedback, but at the end of the day there is a lot of cases where the ‘best’ technical solution, to the degree you can measure that objectively, isn’t actually ‘the best’. I mean if I came up with a new format for storing multimedia on an optical disk, one which from a technical perspective is ‘better’ than the current Blu-Ray spec, that doesn’t mean it is actually better for the general public. Getting a non-standard optical disc that will not play in your home Blu-Ray player isn’t better for 99.999% of people, regardless of the technical merit of the on-disc data format.
Something can actually be ‘better’ just because it is based on something that already exists, something which have a lot of people already using it, lets people quickly extend what they already are doing with the new functionality without needing a re-write and something which is available ‘now’ as opposed to some undefined time in the future. And that is where I feel a lot of the debaters on the lkml are dropping the ball in this discussion; they just keeping asking for a ‘better solution’ to the challenges of a space they often don’t have any personal experience with developing in, because kdbus doesn’t conform to how they would implement a kernel IPC mechanism for the kind of problems they are used to trying to solve.
Also there has been a lot of arguments about the ‘design’ of kdbus and dbus. A lot of lacking concreteness to it and mostly coming from people very far removed from working on the desktop and other relevant parts of userspace. Which at the end of the day boils down to trying to make the lithmus test ‘you have to prove to me that making a better design is impossible’, and I think that anyone should be able to agree that if that was the test for adding anything to the Linux kernel or elsewhere then very little software would ever get added anywhere. In fact if we where to hold to that kind of argumentation we might as well leave software development behind and move to an online religion discussion forum tossing the good ol’ “prove to me that God doesn’t exist’ into the ring.
So in the end I hope Linus, who is the final arbiter here, doesn’t end up making the ‘perfect’ the enemy of the good.
Some years ago I bought myself a new laptop, deleted the windows partition and installed Fedora on the system. Only to later realize that the system had a bug that required a BIOS update to fix and that the only tool for doing such updates was available for Windows only. And while some tools and methods have been available from a subset of vendors, BIOS updates on Linux has always been somewhat of hit and miss situation. Well luckily it seems that we will finally get a proper solution to this problem.
Peter Jones, who is Red Hat’s representative to the UEFI working group and who is working on making sure we got everything needed to support this on Linux, approached me some time ago to let me know of the latest incoming update to the UEFI standard which provides a mechanism for doing BIOS updates. Which means that any system that supports UEFI 2.5 will in theory be one where we can initiate the BIOS update from Linux. So systems supporting this version of the UEFI specs is expected to become available through the course of this year and if you are lucky your hardware vendor might even provide a BIOS update bringing UEFI 2.5 support to your existing hardware, although you would of course need to do that one BIOS update in the old way.
So with Peter’s help we got hold of some prototype hardware from our friends at Intel which already got UEFI 2.5 support. This hardware is currently in the hands of Richard Hughes. Richard will be working on incorporating the use of this functionality into GNOME Software, so that you can do any needed BIOS updates through GNOME Software along with all your other software update needs.
Peter and Richard will as part of this be working to define a specification/guideline for hardware vendors for how they can make their BIOS updates available in a manner we can consume and automatically check for updates. We will try to align ourselves with the requirements from Microsoft in this area to allow the vendors to either use the exact same package for both Windows and Linux or at least only need small changes to them. We can hopefully get this specification up on freedesktop.org for wider consumption once its done.
I am also already speaking with a couple of hardware vendors to see if we can pilot this functionality with them, to both encourage them to support UEFI 2.5 as quickly as possible and also work with them to figure out the finer details of how to make the updates available in a easily consumable fashion.
Our hope here is that you eventually can get almost any hardware and know that if you ever need a BIOS update you can just fire up Software and it will tell you what if any BIOS updates are available for your hardware, and then let you download and install them. For people running Fedora servers we have had some initial discussions about doing BIOS updates through Cockpit, in addition of course to the command line tools that Peter is writing for this.
I mentioned in an earlier blog post that one of our goals with the Fedora Workstation is to drain the swamp in terms of fixing the real issues making using a Linux desktop challenging, well this is another piece of that puzzle and I am really glad we had Peter working with the UEFI standards group to ensure the final specification was useful also for Linux users.
Anyway as soon as I got some data on concrete hardware that will support this I will make sure to let you know.
Jobs at Red Hat
So I got a LOT of responses to my blog post about the open positions we have here at Red Hat working on Fedora and the Desktop. In fact I got so many it will probably take a bit of time before we can work through them all. So you might have to wait a little bit before getting a response from us. Anyway, thanks you to everyone who sent me their CV, much appreciated and looking forward to working with those of you we end up hiring!
Builder campaign closes in 13 hours
I want to make one last pitch for everyone to contribute to the Builder crowdfunding campaign. It has just passed 47 000 USD as I write this, which means we just need another 3000 USD to reach
the graphical debugger stretch goal. Don’t miss out on this opportunity to help this exciting open source project!
So Red Hat are currently looking to hire into the various teams building and supporting efforts such as the Fedora Workstation, the Red Hat Enterprise Linux Workstation and of course Fedora and RHEL in generaL. We are looking at hiring around 6-7 people to help move these and other Red Hat efforts forward. We are open to candidates from any country where Red Hat has a presence, but for a subset of the positions candidates relocating to our main engineering offices in Brno, Czech Republic or Westford, Massachussets, USA, will be a requirement or candidates interested in that will be given preference. We are looking for a mix of experienced and junior candidates, so regardless of it you are fresh out of school or haven been around for a while this might be for you.
So instead of providing a list of job descriptions what I want to do here is list of various skills and backgrounds we want and then we will adjust the exact role of the candidates we end up hiring depending on the mix of skills we find. So this might be for you if you are a software developer and have one or more of these skills or backgrounds:
* Able to program in C
* Able to program in Ruby
* Able to program in Assembly
* Able to program in Python
* Experience with Linux Kernel development
* Experience with GTK+
* Experience with Wayland
* Experience with x.org
* Experience with developing for PPC architecture
* Experience with compiler optimisations
* Experience with llvm-pipe
* Experience with SPICE
* Experience with developing software like Virtualbox, VNC, RDP or similar
* Experience with building web services
* Experience with OpenGL development
* Experience with release engineering
* Experience with Project Atomic
* Experience with graphics driver enablement
* Experience with other PC hardware enablement
* Experience with enterprise software management tools like Satellite or ManageIQ
* Experience with accessibility software
* Experience with RPM packaging
* Experience with Fedora
* Experience with Red Hat Enterprise Linux
* Experience with GNOME
It should be clear from the list above that we are not just looking for people with a background in desktop development this time around, two of the positions for instance will mostly be dealing with Linux kernel development. We are looking for people here who can help us make sure the latest and greatest laptops on the market works great with Fedora and RHEL, be that on the graphics side or in terms of general hardware enablement. These jobs will put you right in the middle of the action in terms of defining the future of the 3 Fedora variants, especially the Workstation; defining the future of Red Hats Enterprise Linux Workstation products and pushing the Linux platform in general forward.
If you are interested in talking with us about if we can find a place for you in Red Hat as part of this hiring round please send me your CV and some words about yourself and I will make sure to put you in contact with our recruiters. And if you are unsure about what kind of things we work on here I suggest taking a look at my latest blog about our Fedora Workstation 22 efforts to see a small sample of some of the things we are currently working on.
You can reach me at cschalle(at)redhat(dot)com.
So Fedora Workstation 21 is done and out and I am extremely pleased to see the positive reception and great reviews. But we are not resting on our laurels here and are already busy planning for the Fedora Workstation 22 release. As many of you might know Fedora Workstation 22 is going to come up relatively fast, so we only have about 6 more weeks of development on it feature the freezes starts to kick inn. Luckily we have a relatively long list of items that we started working on during the Fedora Workstation 21 cycle that is nearing completing and thus should make the next release. We are of course also working on bigger long term developments that you should maybe see the first outline of in Fedora 22, but not the final version. I thought it would be nice to summarize some of the bigger items we expect to land and link to the relevant blogs and announcements for each one.
So first out is to give an update on our work on Wayland as I know that is something a lot of people are curios about. We are continuing to make great strides forward and recently hired Jonas Ådahl to the team who many might recognize as an active Wayland and libinput developer. He will be spearheading our overall Wayland effort as we are approaching the finish line. All in all things are looking good, we got a lot of the basic plumbing in place for Fedora Workstation 21, so most works these days is mostly focused on polish and cleanups. One of the bigger items is the migration to use libinput. libinput is a library we decided to create to be able to share input device handling between X and Wayland and thus make the transition smoother and lower our workload during the transition period. Libinput itself is getting very close to feature complete and they are even working on some new features for it now taking it beyond what was in X. Peter Hutterer recently released version 0.8 and we expect to have 1.0 out and in use for both X.org and Wayland in time for Fedora Workstation 22.
In parallel we are also working on porting the needed bits in GNOME over to use libinput and remove any lingering X dependencies, like the GNOME Control Center which should also be ready for Fedora Workstation 22.
Another major change related to Wayland in Fedora Workstation 22 is that we will switch the default backends in GTK+ and SDL over to using Wayland. Currently in Fedora Workstation 21 applications are actually running on top of XWayland, but in Fedora Workstation 22 at least GTK+ and SDL applications will be default to Wayland when run under the Wayland session.
The Wayland SDL backend has been around for quite a bit, but Jonas Ådahl plans on spending some time smoothing out the last rough edges, in fact for SDL applications we hope we can actually provide noticeable performance improvement over X in some cases (not because OpenGL will be faster of course, but because we might be able to be smarter about handling different resolutions between desktop and game), but we have to wait and see if that pans out or if we have to settle for performance parity with X. We are also looking at getting the login session to use Wayland by default. All in all this should take us a huge step forward towards making using Wayland feel real.
As it looks now Wayland should be quite close to what you would define as feature complete for Fedora Workstation 22, but one thing that is going to take longer to reach maturity is the support for binary drivers, especially the NVidia ones. This of course is a task that mostly falls on NVidia for natural reasons, but we are trying to help out by Adam Jackson working to making sure Mesa works with their proposed EGLStreams and OpenGL Dispatcher proposals. So during the course of the coming year we will likely have a situation that you will be able to have a production ready Wayland session if you are running any of the open source drivers, but if you want to run Wayland on top of the NVidia binary driver that is most likely to only really be possible towards the end of the year. That said this is a guesstimate from our side as how quick the heavy lifting will happen, and how quickly it will be released by NVidia for public consumption is of course all relying on internal plans and resources at NVidia and not something we control.
One thing we know being developers ourselves and from speaking with developers about their operating system of choice, battery life is among the top 5 reasons for what choice people make about their hardware and software. Due to this Owen Taylor has been investigating for some time now both what solutions exist today, what other operating systems are doing and what approaches we can take to improve battery life. Because a common complaint we hear from a lot of people is that they don’t feel they get great battery life when running linux on their laptops currently. Some people are able to solve this using powertop, but we feel there are a lot of room for automatically give our users better battery life beyond manual tweaking user powertop.
Improving battery life is a complex issue in many ways, including figuring out how to measure battery life. I guess everyone has seen laptops advertised with X number of hours of battery life, but it is our impression that those numbers tend to be quite bogus even when running the bundled operating system. In some testing we done we concluded that the worst offenders numbers could only true if you left your laptop idle in the corner with the screen blacked out. So gnome-battery-bench will help us achieve a couple of things, it should generate comparable battery lifetime numbers which both should help our users choose the hardware that gives the best battery life under linux and it also lets us as developers keep tracking how changes affect battery life so that we can catch regressions for instance. It also lets us verify the effect various kernel tuneables or ambient light detection schemes have on battery life in a better way than we can with existing tools. We also hope to use this to work with vendors to improve the battery life of their hardware when running Fedora or RHEL. Anyway, I suggest reading Owens Taylors blog for some more details of his work on improving battery life..
One important effort we want to undertake here, which might not all make it for Fedora Workstation 22, is taking advantage of the ambient light detectors in many modern laptops. One of the biggest battery drains in your system is the screen brightness setting and by using the ambient light detection hardware we hope to be able to put in place some intelligent behavior for different situations. This is a hard problem though and it was attempted solved in GNOME before, but the end result back then was that people felt they where “fighting” GNOME over their laptop brightness settings, so in the end it was dropped completely, so we need to careful to not repeat that outcome.
Another major effort that is not going to ready for Fedora Workstation 22, but which we might have some preview of is Application bundles. Matthias Clasen recently sent out an email to the Fedora Desktop mailing list outlining the state of the application bundles work. This is a continuation of the Sandboxed Applications in GNOME proposal from Lennart Poettering. The effort is being spearheaded by Alexander Larsson and the goal is to build the infrastructure needed to do sandboxed desktop applications efficiently. There is a wiki page up already detailing Sandboxed Apps and there are some test applications already available. For instance you can grab an application bundle of Builder, the cool new IDE project from Christian Hergert. (Hint, make sure to support his Builder crowdfunding effort if you have not already.). Once this effort matures it will revolutionize how desktop applications are built and distributed. It should make life easier for application developers as these bundled applications are designed to be distribution agnostic and the sandboxing aspect should help improve security. Also the transition should put the application developers directly in charge of the update cycle of their applications enabling them to better support their users.
3rd Party Application handling
So the ever resourceful Richard Hughes has been working on adding support for handling 3rd party applications in GNOME Software. He outlined this effort in a recent blog post about GNOME Software.
While the end goal here it to offer 3rd party application bundles as described in the section above, the feature has also a lot of near term advantages. We have seen that over the course of the last years we moved from a model where you use your browser to search for software online to users expecting to find all software available for a system through its app store. With this 3rd party application support available in GNOME Software we can start working to make that expectation a reality also in Fedora. We took great strides forward in Fedora Workstation 21 with having metadata available for most of the standard applications packaged in Fedora, but there is also a lot of popular applications and other things out there that people tend to install and use which we for various reasons are not interested or able to ship in Fedora. The reason for this can range from licensing issues, to packaging issues to simply resource issues. With Richards work we will be able to make such software discoverable in Fedora, yet make a clear distinction between the software we have vetted and checked and the software you get from 3rd parties.
How to deal with 3rd party software has been a long and ongoing discussion in the Fedora community, and there are a lot of practical and principal details to deal with, but hopefully with this infrastructure in place it will be a lot easier to navigate those issues as people have something concrete to relate to instead of just abstract ideas and concepts.
One challenge for instance we have to figure out is that on one side we don’t want 3rd party software offered in Fedora to be some for of endorsement or sign of being somehow vetted by the Fedora Project on an ongoing basis, yet on the other side the list will most likely need to be based on some form of editorial process to for instance protect both Red Hat and Fedora from potential legal threats. I plan on sending an initial proposal to the Workstation Working Group soon for how this can work and once we hashed out the details there we will need to bring the Working groups proposal into the wider Fedora community as this also affects our Cloud and Server offering.
A lot of people these days use Google Drive, be that personally or because their company has a corporate Google apps account. So to make life easier for our users we are making sure that Nautilus are able to treat your Google drive as just another drive on the system, letting you drag and drop files off or on it. We also dedicated some effort to clean up and modernize the file manager in general, with Carlos Soriano blogging about his efforts there just before Christmas. All in all I think these are improvements that should improve the life of our developer and sysadmin target audience, but of course they are also very useful improvements to the general linux using public.
One of the things we had to postpone for Fedora Workstation 21 was the Adwaita theme for Qt applications. We are expecting it to hit Fedora Workstation 22 though and you can get the theme to install and test from Martin Briza copr repository. The end goal here is wether you run a pure Qt application like Skype or Scribus, or a KDE application like Krita or Amarok, you should get an Adwaita look and feel to the application. Of course desktop integration isn’t just about a theme, there is a reason the GNOME HIG exists, but this should be an improvement over the current situation. The theme currently targets Qt4, but of course Qt5 is also on the roadmap for a later release.
Further terminal improvements
As I mentioned in an earlier blog entry about Fedora Workstation we realize that the terminal is the most important application for many developers and sysadmins. So we are also hoping to land some more of the terminal improvements we been working on in Fedora Workstation 21. The notifications for long running jobs being maybe the thing I know a lot of developers are excited about getting their hands on. It will let you for instance start a long compile in a terminal and know that you will be notified once it is completed instead of having to manually check in from time to time.
More development tools
In my opinion the best IDE for Python development currently is PyCharm. And not only is it the best from a functionality standpoint they also decided to release an open source version last year. That said we have been struggling a bit with the packaging of PyCharm, and interestingly enough it is one of those applications I think will benefit greatly from the application bundle work we are doing, but in the meantime we at least do have a Copr of PyCharm available. It is still an open question, but we might make this CoPR one of our testcases for the 3rd party application support in GNOME Software as mentioned earlier. Anyway if you are a Python developer I strongly recommend taking a lot at it. Personally I looked at various Python IDEs over the years, but always ended up just going back to Gedit, but when trying PyCharm it was the first time I felt that the application actually offered me useful functionality beyond what a text editor like Gedit does. Also in recent versions they also deal well with the introspection based Python bindings for GTK3 which was a great boon for me.
We are also looking at improving the development story around Vagrant and doing Fedora and RHEL development, more details on that at a later point.
The ABRT tool has become a crucial development tool for us over the last couple of years. The Fedora Retrace server is one of our main tools
for prioritizing which bugs to look at first and a crucial part of our goal of making Fedora a solid
distribution. That said, especially its early days, ABRT has had its share of detractors and people
being a bit frustrated with it, so Bastien Nocera and Allan Day has been working with the ABRT team to both integrate
it further with the desktop, for instance ensuring that it follows your desktop wide privacy settings
and to make sure that the user experience of submitting a retrace report is as smooth and intuitive as possible
and not to mention as unobtrusive as possible, for instance you don’t want ABRT to choke your system while trying to generate
a stack trace for us. The Fedora Workstation Tasklist contains links to bugzilla and github so you can track their progress.
Still a lot to do!
So making our vision for the Fedora Workstation come through takes of course a lot of effort from a lot of people. And we are really lucky to be part of such a great community where so much cool stuff is happening all the time. I mean the Builder effort from Christian Hergert as I talked about earlier is one of them, but there are so many other things happening too. So if you want to get involved take a look at our tasklist and see if there is anything that interests you or for that matter if there is something that you think should be worked on, but isn’t on the list yet. Then come join us either on #fedora-workstation on the freenode IRC network or join the fedora-desktop mailing list.
If you read this blog entry it is very likely that you are a direct beneficiary of open source and free software. Like myself you probably have been able to get hold of, use and tinker with software that in the old world of closed source dominance would all together have cost you maybe ten thousand dollars or more. So with the spirit of the Yuletide season fresh in mind it is time to open your wallet and support some important open source fundraising campaigns.
The first one is the Builder, an IDE of our GNOME which is an effort by the unstoppable Christian Hergert to create a truly powerful and modern IDE for GNOME. Christian has already made huge strides forward with his project since quiting his dayjob to start it, and helping fund him to cross the finish line would be greatly beneficial to us all. And I think it would make a wonderful addition to the Fedora Workstation effort, so this is an easy way for you to help us move that effort forward too. So head over to the fundraiser webpage or start by viewing the great fundraiser video below:
The second effort I want to highlight is the still ongoing fundraiser for the PiTiVi video editor. Since they started that effort they have raised 22190 USD of the 35 000 USD they need to get PiTiVi to a level where they are confident to make a 1.0 release. And I think we all agree that having a top notch video editor avaiable, especially one that uses GStreamer and thus helps improve our general multimedia story is very important. This effort also has a nice introduction video if I want to know more:
I have personally contributed money to both these efforts and I hope you will too! Both projects are crucial for the long term health of the ecosystem and both are done by credible teams with the right skills to succeed. So for those of us out of school and in paying jobs, setting aside for example 100 USD to help these two efforts should be an easy choice to make, the value we will get back easily dwarfs that amount.