Getting rid of the need for the usecase Linux distribution

There was an article on Open for Everyone today about Nobara, a Fedora-based distribution optimized for gaming. So I have no beef with Tomas Crider or any other creator/maintainer of a distribution targeting a specific use case. In fact they are usually trying to solve or work around real problems and make things easier for people. That said I have for years felt that the need for these things is a failing in itself and it has been a goal for me in the context of Fedora Workstation to figure out what we can do to remove the need for ‘usecase distros’. So I thought it would be of interest if I talk a bit about how I been viewing these things and the concrete efforts we taken to reduce the need for usecase oriented distributions. It is worth noting that the usecase distributions have of course proven useful for this too, in the sense that they to some degree also function as a very detailed ‘bug report’ for why the general case OS is not enough.
Before I start, you might say, but isn’t Fedora Workstation as usecase OS too? You often talk about having a developer focus? Yes, developers are something we care deeply about, but for instance that doesn’t mean we pre-install 50 IDEs in Fedora Workstation. Fedora Workstation should be a great general purpose OS out of the box and then we should have tools like GNOME Software and Toolbx available to let you quickly and easily tweak it into your ideal development system. But at the same time by being a general purpose OS at heart, it should be equally easy to install Steam and Lutris to start gaming or install Carla and Ardour to start doing audio production. Or install OBS Studio to do video streaming.

Looking back over the years one of the first conclusions I drew from looking at all the usecase distributions out there was that they often where mostly the standard distro, but with a carefully procured list of pre-installed software, for instance the old Fedora game spin was exactly that, a copy of Fedora with a lot of games pre-installed. So why was this valuable to people? For those of us who have been around for a while we remember that the average linux ‘app store’ was a very basic GUI which listed available software by name (usually quite cryptic names) and at best with a small icon. There was almost no other metadata available and search functionality was limited at best. So finding software was not simple, at it was usually more of a ‘search the internet and if you find something interesting see if its packaged for your distro’. So the usecase distros who focused on having procured pre-installed software, be that games, or pro-audio software or graphics tools ot whatever was their focus was basically responding to the fact that finding software was non-trivial and a lot of people maybe missed out on software that could be useful to them since it they simply never learned about its existence.
So when we kicked of the creation of GNOME Software one of the big focuses early on was to create a system for providing good metadata and displaying that metadata in a useful manner. So as an end user the most obvious change was of course the more rich UI of GNOME Software, but maybe just as important was the creation of AppStream, which was a specification for how applications to ship with metadata to allow GNOME Software and others to display much more in-depth information about the application and provide screenshots and so on.

So I do believe that between working on a better ‘App Store’ story for linux between the work on GNOME Software as the actual UI, but also by working with many stakeholders in the Linux ecosystem to define metadata standards like AppStream we made software a lot more discoverable on Linux and thus reduced the need for pre-loading significantly. This work also provided an important baseline for things like Flathub to thrive, as it then had a clear way to provide metadata about the applications it hosts.
We do continue to polish that user experience on an ongoing basis, but I do feel we reduced the need to pre-load a ton of software very significantly already with this.

Of course another aspect of this is application availability, which is why we worked to ensure things like Steam is available in GNOME Software on Fedora Workstation, and which we have now expanded on by starting to include more and more software listings from Flathub. These things makes it easy for our users to find the software they want, but at the same time we are still staying true to our mission of only shipping free software by default in Fedora.

The second major reason for usecase distributions have been that the generic version of the OS didn’t really have the right settings or setup to handle an important usecase. I think pro-audio is the best example of this where usecase distros like Fedora Jam or Ubuntu Studio popped up. The pre-install a lot of relevant software was definitely part of their DNA too, but there was also other issues involved, like the need for a special audio setup with JACK and often also kernel real-time patches applied. When we decided to include Pro-audio support in PipeWire resolving these issues was a big part of it. I strongly believe that we should be able to provide a simple and good out-of-the box experience for musicians and audio engineers on Linux without needing the OS to be specifically configured for the task. The strong and positive response we gotten from the Pro-audio community for PipeWire I believe points to that we are moving in the right direction there. Not claiming things are 100% yet, but we feel very confident that we will get there with PipeWire and make the Pro-Audio folks full fledged members of the Fedora WS community. Interestingly we also spent quite a bit of time trying to ensure the pro-audio tools in Fedora has proper AppStream metadata so that they would appear in GNOME Software as part of this. One area there where we are still looking at is the real time kernel stuff, our current take is that we do believe the remaining unmerged patches are not strictly needed anymore, as most of the important stuff has already been merged, but we are monitoring it as we keep developing and benchmarking PipeWire for the Pro-Audio usecase.

Another reason that I often saw that drove the creation of a usecase distribution is special hardware support, and not necessarily that special hardware, the NVidia driver for instance has triggered a lot of these attempts. The NVidia driver is challenging on a lot of levels and has been something we have been constantly working on. There was technical issues for instance, like the NVidia driver and Mesa fighting over who owned the OpenGL.so implementation, which we fixed by the introduction glvnd a few years ago. But for a distro like Fedora that also cares deeply about free and open source software it also provided us with a lot of philosophical challenges. We had to answer the question of how could we on one side make sure our users had easy access to the driver without abandoning our principle around Fedora only shipping free software of out the box? I think we found a good compromise today where the NVidia driver is available in Fedora Workstation for easy install through GNOME Software, but at the same time default to Nouveau of the box. That said this is a part of the story where we are still hard at work to improve things further and while I am not at liberty to mention any details I think I can at least mention that we are meeting with our engineering counterparts at NVidia on almost a weekly basis to discuss how to improve things, not just for graphics, but around compute and other shared areas of interest. The most recent public result of that collaboration was of course the XWayland support in recent NVidia drivers, but I promise you that this is something we keep focusing on and I expect that we will be able to share more cool news and important progress over the course of the year, both for users of the NVidia binary driver and for users of Nouveau.

What are we still looking at in terms of addressing issues like this? Well one thing we are talking about is if there is value/need for a facility to install specific software based on hardware or software. For instance if we detect a high end gaming mouse connected to your system should we install Piper/ratbag or at least make GNOME Software suggest it? And if we detect that you installed Lutris and Steam are there other tools we should recommend you install, like the gamemode GNOME Shell extenion? It is a somewhat hard question to answer, which is why we are still pondering it, on one side it seems like a nice addition, but such connections would mean that we need to have a big database we constantly maintain which isn’t trivial and also having something running on your system to lets say check for those high end mice do add a little overhead that might be a waste for many users.

Another area that we are looking at is the issue of codecs. We did a big effort a couple of years ago and got AC3, mp3, AAC and mpeg2 video cleared for inclusion, and also got the OpenH264 implementation from Cisco made available. That solved a lot of issues, but today with so many more getting into media creation I believe we need to take another stab at it and for instance try to get reliable hardware accelerated encoding and decoding on video. I am not ready to announce anything, but we got a few ideas and leads we are looking at for how to move the needle there in a significant way.

So to summarize, I am not criticizing anyone for putting together what I call usecase distros, but at the same time I really want to get to a point where they are rarely needed, because we should be able to cater to most needs within the context of a general purpose Linux operating system. That said I do appreciate the effort of these distro makers both in terms of trying to help users have a better experience on linux and in indirectly helping us showcase both potential solutions or highlight the major pain points that still needs addressing in a general purpose Linux desktop operating system.

PipeWire and fixing the Linux Video Capture stack

Wim Taymans

Wim Taymans laying out the vision for the future of Linux multimedia


PipeWire has already made great strides forward in terms of improving the audio handling situation on Linux, but one of the original goals was to also bring along the video side of the house. In fact in the first few releases of Fedora Workstation where we shipped PipeWire we solely enabled it as a tool to handle screen sharing for Wayland and Flatpaks. So with PipeWire having stabilized a lot for audio now we feel the time has come to go back to the video side of PipeWire and work to improve the state-of-art for video capture handling under Linux. Wim Taymans did a presentation to our team inside Red Hat on the 30th of September talking about the current state of the world and where we need to go to move forward. I thought the information and ideas in his presentation deserved wider distribution so this blog post is building on that presentation to share it more widely and also hopefully rally the community to support us in this endeavour.

The current state of video capture, usually webcams, handling on Linux is basically the v4l2 kernel API. It has served us well for a lot of years, but we believe that just like you don’t write audio applications directly to the ALSA API anymore, you should neither write video applications directly to the v4l2 kernel API anymore. With PipeWire we can offer a lot more flexibility, security and power for video handling, just like it does for audio. The v4l2 API is an open/ioctl/mmap/read/write/close based API, meant for a single application to access at a time. There is a library called libv4l2, but nobody uses it because it causes more problems than it solves (no mmap, slow conversions, quirks). But there is no need to rely on the kernel API anymore as there are GStreamer and PipeWire plugins for v4l2 allowing you to access it using the GStreamer or PipeWire API instead. So our goal is not to replace v4l2, just as it is not our goal to replace ALSA, v4l2 and ALSA are still the kernel driver layer for video and audio.

It is also worth considering that new cameras are getting more and more complicated and thus configuring them are getting more complicated. Driving this change is a new set of cameras on the way often called MIPI cameras, as they adhere to the API standards set by the MiPI Alliance. Partly driven by this V4l2 is in active development with a Codec API addition, statefull/stateless, DMABUF, request API and also adding a Media Controller (MC) Graph with nodes, ports, links of processing blocks. This means that the threshold for an application developer to use these APIs directly is getting very high in addition to the aforementioned issues of single application access, the security issues of direct kernel access and so on.

libcamera logo


Libcamera is meant to be the userland library for v4l2.


Of course we are not the only ones seeing the growing complexity of cameras as a challenge for developers and thus libcamera has been developed to make interacting with these cameras easier. Libcamera provides unified API for setup and capture for cameras, it hides the complexity of modern camera devices, it is supported for ChromeOS, Android and Linux.
One way to describe libcamera is as the MESA of cameras. Libcamera provides hooks to run (out-of-process) vendor extensions like for image processing or enhancement. Using libcamera is considering pretty much a requirement for embedded systems these days, but also newer Intel chips will also have IPUs configurable with media controllers.

Libcamera is still under heavy development upstream and do not yet have a stable ABI, but they did add a .so version very recently which will make packaging in Fedora and elsewhere a lot simpler. In fact we have builds in Fedora ready now. Libcamera also ships with a set of GStreamer plugins which means you should be able to get for instance Cheese working through libcamera in theory (although as we will go into, we think this is the wrong approach).

Before I go further an important thing to be aware of here is that unlike on ALSA, where PipeWire can provide a virtual ALSA device to provide backwards compatibility with older applications using the ALSA API directly, there is no such option possible for v4l2. So application developers will need to port to something new here, be that libcamera or PipeWire. So what do we feel is the right way forward?

Ideal Linux Multimedia Stack

How we envision the Linux multimedia stack going forward


Above you see an illustration of what we believe should be how the stack looks going forward. If you made this drawing of what the current state is, then thanks to our backwards compatibility with ALSA, PulseAudio and Jack, all the applications would be pointing at PipeWire for their audio handling like they are in the illustration you see above, but all the video handling from most applications would be pointing directly at v4l2 in this diagram. At the same time we don’t want applications to port to libcamera either as it doesn’t offer a lot of the flexibility than using PipeWire will, but instead what we propose is that all applications target PipeWire in combination with the video camera portal API. Be aware that the video portal is not an alternative or a abstraction of the PipeWire API, it is just a way to set up the connection to PipeWire that has the added bonus of working if your application is shipping as a Flatpak or another type of desktop container. PipeWire would then be in charge of talking to libcamera or v42l for video, just like PipeWire is in charge of talking with ALSA on the audio side. Having PipeWire be the central hub means we get a lot of the same advantages for video that we get for audio. For instance as the application developer you interact with PipeWire regardless of if what you want is a screen capture, a camera feed or a video being played back. Multiple applications can share the same camera and at the same time there are security provided to avoid the camera being used without your knowledge to spy on you. And also we can have patchbay applications that supports video pipelines and not just audio, like Carla provides for Jack applications. To be clear this feature will not come for ‘free’ from Jack patchbays since Jack only does audio, but hopefully new PipeWire patchbays like Helvum can add video support.

So what about GStreamer you might ask. Well GStreamer is a great way to write multimedia applications and we strongly recommend it, but we do not recommend your GStreamer application using the v4l2 or libcamera plugins, instead we recommend that you use the PipeWire plugins, this is of course a little different from the audio side where PipeWire supports the PulseAudio and Jack APIs and thus you don’t need to port, but by targeting the PipeWire plugins in GStreamer your GStreamer application will get the full PipeWire featureset.

So what is our plan of action>
So we will start putting the pieces in place for this step by step in Fedora Workstation. We have already started on this by working on the libcamera support in PipeWire and packaging libcamera for Fedora. We will set it up so that PipeWire can have option to switch between v4l2 and libcamera, so that most users can keep using the v4l2 through PipeWire for the time being, while we work with upstream and the community to mature libcamera and its PipeWire backend. We will also enable device discoverer for PipeWire.

We are also working on maturing the GStreamer elements for PipeWire for the video capture usecase as we expect a lot of application developers will just be using GStreamer as opposed to targeting PipeWire directly. We will start with Cheese as our initial testbed for this work as it is a fairly simple application, using Cheese as a proof of concept to have it use PipeWire for camera access. We are still trying to decide if we will make Cheese speak directly with PipeWire, or have it talk to PipeWire through the pipewiresrc GStreamer plugin, but have their pro and cons in the context of testing and verifying this.

We will also start working with the Chromium and Firefox projects to have them use the Camera portal and PipeWire for camera support just like we did work with them through WebRTC for the screen sharing support using PipeWire.

There are a few major items we are still trying to decide upon in terms of the interaction between PipeWire and the Camera portal API. It would be tempting to see if we can hide the Camera portal API behind the PipeWire API, or failing that at least hide it for people using the GStreamer plugin. That way all applications get the portal support for free when porting to GStreamer instead of requiring using the Camera portal API as a second step. On the other side you need to set up the screen sharing portal yourself, so it would probably make things more consistent if we left it to application developers to do for camera access too.

What do we want from the community here?
First step is just help us with testing as we roll this out in Fedora Workstation and Cheese. While libcamera was written motivated by MIPI cameras, all webcams are meant to work through it, and thus all webcams are meant to work with PipeWire using the libcamera backend. At the moment that is not the case and thus community testing and feedback is critical for helping us and the libcamera community to mature libcamera. We hope that by allowing you to easily configure PipeWire to use the libcamera backend (and switch back after you are done testing) we can get a lot of you to test and let us what what cameras are not working well yet.

A little further down the road please start planning moving any application you maintain or contribute to away from v4l2 API and towards PipeWire. If your application is a GStreamer application the transition should be fairly simple going from the v4l2 plugins to the pipewire plugins, but beyond that you should familiarize yourself with the Camera portal API and the PipeWire API for accessing cameras.

For further news and information on PipeWire follow our @PipeWireP twitter account and for general news and information about what we are doing in Fedora Workstation make sure to follow me on twitter @cfkschaller.
PipeWire

New opportunities in the Red Hat Desktop team

So we are looking to hire quite a few people into the Desktop team currently. First of all we are looking to hire two graphics engineers to help us work on Linux Graphics drivers. The first of those two jobs is now online on the Red Hat jobs site. This is a job in our core graphics team focusing on RHEL, Fedora and upstream around the Intel, AMD and NVidia open source drivers. This is an opportunity to join a team of incredibly talented engineers working on everything from the graphics system of the Linux kernel and on the userspace bits like Vulkan, OpenGL and Wayland.  The job is listed as Senior Engineer, but for the right candidate we have flexibility there. We also have flexibility for people who want to work remotely, so as long as there is a Red Hat office in your home country you can work remotely for us.  The second job, which we hope to have up soon, will be looking more at ARM graphics and be tied to our automotive effort, but we will be looking at the applications for either position in combination so feel free to apply for the already listed job even if you are more interested in the second one as we will discuss both jobs with potential candidates.

The second job we have up is for – Software Engineer – GPU, Input and Multimedia which is also for joining our Graphics team. This job is targetted at our  office in Brno, Czechia and is a great entry level position if you are interested in the field of graphics. The job listing can be found here and outlines the kind of things we want you to look at, but do expect initially your job will be focused on helping the rest of the team manage their backlog and then grow from there.

The last job we have online now is for the automotive team, where we are looking for someone at the Senior/Principal level to join our Infotainment team, working with car makers around issues related to multimedia and help identifying needs and gaps and then work with upstream communities to figure out how we can resolve those issues. The job is targeted at Madrid, Spain as it is where we hope to center some of the infotainment effort and it makes things easier in terms of hardware access and similar, but for the right candidate we might be open to looking for candidates wanting to work remote or in another Red Hat office. You can find this job listing here.

We expect to be posting further jobs for the infotainment team within a week or two, so I will update once they are up.

PipeWire Late Summer Update 2020

Wim Taymans

Wim Taymans talking about current state of PipeWire


Wim Taymans did an internal demonstration yesterday for the desktop team at Red Hat of the current state of PipeWire. For those still unaware PipeWire is our effort to bring together audio, video and pro-audio under Linux, creating a smooth and modern experience. Before PipeWire there was PulseAudio for consumer audio, Jack for Pro-audio and just unending pain and frustration for video. PipeWire is being done with the aim of being ABI compatible with ALSA, PulseAudio and JACK, meaning that PulseAudio and Jack apps should just keep working on top of Pipewire without the need for rewrites (and with the same low latency for JACK apps).

As Wim reported yesterday things are coming together with both the PulseAudio, Jack and ALSA backends being usable if not 100% feature complete yet. Wim has been running his system with Pipewire as the only sound server for a while now and things are now in a state where we feel ready to ask the wider community to test and help provide feedback and test cases.

Carla on PipeWire

Carla running on PipeWire

Carla as shown above is a popular Jack applications and it provides among other things this patchbay view of your audio devices and applications. I recommend you all to click in and take a close look at the screenshot above. That is the Jack application Carla running and as you see PulseAudio applications like GNOME Settings and Google Chrome are also showing up now thanks to the unified architecture of PipeWire, alongside Jack apps like Hydrogen. All of this without any changes to Carla or any of the other applications shown.

At the moment Wim is primarily testing using Cheese, GNOME Control center, Chrome, Firefox, Ardour, Carla, vlc, mplayer, totem, mpv, Catia, pavucontrol, paman, qsynth, zrythm, helm, Spotify and Calf Studio Gear. So these are the applications you should be getting the most mileage from when testing, but most others should work too.

Anyway, let me quickly go over some of the highlight from Wim’s presentation.

Session Manager

PipeWire now has a functioning session manager that allows for things like

  • Metadata, system for tagging objects with properties, visible to all clients (if permitted)
  • Load and save of volumes, automatic routing
  • Default source and sink with metadata, saved and loaded as well
  • Moving streams with metadata

Currently this is a simple sample session manager that Wim created himself, but we also have a more advanced session manager called Wireplumber being developed by Collabora, which they developed for use in automotive Linux usecases, but which we will probably be moving to over time also for the desktop.

Human readable handling of Audio Devices

Wim took the code and configuration data in Pulse Audio for ALSA Card Profiles and created a standalone library that can be shared between PipeWire and PulseAudio. This library handles ALSA sound card profiles, devices, mixers and UCM (use case manager used to configure the newer audio chips (like the Lenovo X1 Carbon) and lets PipeWire provide the correct information to provide to things like GNOME Control Center or pavucontrol. Using the same code as has been used in PulseAudio for this has the added benefit that when you switch from PulseAudio to PipeWire your devices don’t change names. So everything should look and feel just like PulseAudio from an application perspective. In fact just below is a screenshot of pavucontrol, the Pulse Audio mixer application running on top of Pipewire without a problem.

PulSe Audio Mixer

Pavucontrol, the Pulse Audio mixer on Pipewire

Creating audio sink devices with Jack
Pipewire now allows you to create new audio sink devices with Jack. So the example command below creates a Pipewire sink node out of calfjackhost and sets it up so that we can output for instance the audio from Firefox into it. At the moment you can do that by running your Jack apps like this:

PIPEWIRE_PROPS="media.class=Audio/Sink" calfjackhost

But eventually we hope to move this functionality into the GNOME Control Center or similar so that you can do this setup graphically. The screenshot below shows us using CalfJackHost as an audio sink, outputing the audio from Firefox (a PulseAudio application) and CalfJackHost generating an analyzer graph of the audio.

Calfjackhost on pipewire

The CalfJackhost being used as an audio sink for Firefox

Creating devices with GStreamer
We can also use GStreamer to create PipeWire devices now. The command belows take the popular Big Buck Bunny animation created by the great folks over at Blender and lets you set it up as a video source in PipeWire. So for instance if you always wanted to play back a video inside Cheese for instance, to apply the Cheese effects to it, you can do that this way without Cheese needing to change to handle video playback. As one can imagine this opens up the ability to string together a lot of applications in interesting ways to achieve things that there might not be an application for yet. Of course application developers can also take more direct advantage of this to easily add features to their applications, for instance I am really looking forward to something like OBS Studio taking full advantage of PipeWire.

gst-launch-1.0 uridecodebin uri=file:///home/wim/data/BigBuckBunny_320x180.mp4 ! pipewiresink mode=provide stream-properties="props,media.class=Video/Source,node.description=BBB"

Cheese paying a video through pipewire

Cheese playing a video provided by GStreamer through PipeWire.

How to get started testing PipeWire
Ok, so after seeing all of this you might be thinking, how can I test all of this stuff out and find out how my favorite applications work with PipeWire? Well first thing you should do is make sure you are running Fedora Workstation 32 or later as that is where we are developing all of this. Once you done that you need to make sure you got all the needed pieces installed:

sudo dnf install pipewire-libpulse pipewire-libjack pipewire-alsa

Once that dnf command finishes you run the following to get PulseAudio replaced by PipeWire.


cd /usr/lib64/

sudo ln -sf pipewire-0.3/pulse/libpulse-mainloop-glib.so.0 /usr/lib64/libpulse-mainloop-glib.so.0.999.0
sudo ln -sf pipewire-0.3/pulse/libpulse-simple.so.0 /usr/lib64/libpulse-simple.so.0.999.0
sudo ln -sf pipewire-0.3/pulse/libpulse.so.0 /usr/lib64/libpulse.so.0.999.0

sudo ln -sf pipewire-0.3/jack/libjack.so.0 /usr/lib64/libjack.so.0.999.0
sudo ln -sf pipewire-0.3/jack/libjacknet.so.0 /usr/lib64/libjacknet.so.0.999.0
sudo ln -sf pipewire-0.3/jack/libjackserver.so.0 /usr/lib64/libjackserver.so.0.999.0

sudo ldconfig

(you can also find those commands here

Once you run these commands you should be able to run

pactl info

and see this as the first line returned:
Server String: pipewire-0

I do recommend rebooting, to be 100% sure you are on a PipeWire system with everything outputting through PipeWire. Once that is done you are ready to start testing!

Our goal is to use the remainder of the Fedora Workstation 32 lifecycle and the Fedora Workstation 33 lifecycle to stabilize and finish the last major features of PipeWire and then start relying on it in Fedora Workstation 34. So I hope this article will encourage more people to get involved and join us on gitlab and on the PipeWire IRC channel at on Freenode.

As we are trying to stabilize PipeWire we are working on it on a bug by bug basis atm, so if you end up testing out the current state of PipeWire then be sure to report issues back to us through the PipeWire issue tracker, but do try to ensure you have a good test case/reproducer as we are still so early in the development process that we can’t dig into ‘obscure/unreproducible’ bugs.

Also if you want/need to go back to PulseAudio you can run the commands here

Also if you just want to test a single application and not switch your whole system over you should be able to do that by using the following commands:

pw-pulse

or

pw-jack

Next Steps
So what are our exact development plans at this point? Well here is a list in somewhat priority order:

  1. Stabilize – Our top priority now is to make PipeWire so stable that the power users that we hope to attract us our first batch of users are comfortable running PipeWire as their only audio server. This is critical to build up a userbase that can help us identify and prioritize remaining issues and ensure that when we do switch Fedora Workstation over to using PipeWire as the default and only supported audio server it will be a great experience for users.
  2. Jackdbus – We want to implement support for the jackdbus API soon as we know its an important feature for the Fedora Jam folks. So we hope to get to this in the not to distant future
  3. Flatpak portal for JACK/audio applications – The future of application packaging is Flatpaks and being able to sandbox Jack applications properly inside a Flatpak is something we want to enable.
  4. Bluetooth – Bluetooth has been supported in PipeWire from the start, but as Wims focus has moved elsewhere it has gone a little stale. So we are looking at cycling back to it and cleaning it up to get it production ready. This includes proper support for things like LDAC and AAC passthrough, which is currently not handled in PulseAudio. Wim hopes to push an updated PipeWire in Fedora out next week which should at least get Bluetooth into a basic working state, but the big fix will come later.
  5. Pulse effects – Wim has looked at this, but there are some bugs that blocks data from moving through the pipeline.
  6. Latency compensation – We want complete latency compensation implemented. This is not actually in Jack currently, so it would be a net new feature.
  7. Network audio – PulseAudio style network audio is not implemented yet.

GStreamer Conference 2019 (including GStreamer and PipeWire hackfests)

GStreamer Conference 2019 banner

GStreamer Conference 2019 in Lyon France


So the GStreamer Conference 2019 is approaching being held in Lyon, France between 31st October and 1st November 2019. This year is special as it marks the GStreamer projects 20th year of existence. I still remember seeing the announcement of GStreamer 0.0.9 which Erik Walthinsen sent to the GNOME announe mailing list. Back then I felt that multimedia support where one of the big gaps around the Linux operating system that needed filling (no, XAnim was nice for its time, but it was not a long term solution :) and GStreamer seemed like the perfect project to fill it. So I joined the GStreamer IRC channel determined to try to help the project succeed however I could. A little over a year later we all met for the first time at GUADEC in Copenhagen, even posing for this exciting team photo.

GStreamer Team at GUADEC Copenhagen in 2001 (we all looked slightly younger and fresher back then.)


Anyway, 20 years later there will be a talk and presentation by GStreamer co-founder Wim Taymans (wearing blue shirt and black pants in picture above) at the GStreamer Conference commemorating 20 years of GStreamer. Detailing taking the project from idealistic spare time effort to the multimedia industry juggernaut it is today.

Of course the conference is not going to be focused on the past, as there is a long line up of great talks talking about modern streaming with DASH, HDR support in GStreamer, latest developments around GStreamer and Rust, Virtual reality, Vulkan and more. Actually on the ‘and more’ topic, Wim Taymans will also do a presentation on PipeWire, the next generation audio and video server, at the GStreamer Conference this year, hopefully demoing some of the great improvements in things like our pro-audio Jack emulation support.
So if you haven’t already, make your way to the GStreamer Conference 2019 website and register for the 10th annual GStreamer Conference!

For those going be aware that there will also be a joint GStreamer fall hackfest and PipeWire hackfest in the two days following the GStreamer Conference. So be sure to sign up for those if interested. They will be co-located with participants flowing freely between the two events.

PipeWire Hackfest

So we kicked off the PipeWire hackfest in Edinburgh yesterday. We have 15 people attending including Arun Raghavan, Tanu Kaskinen and Colin Guthrie from PulseAudio, PipeWire creator Wim Taymans, Bastien Nocera and Jan Grulich representing GNOME and KDE, Mark Brown from the ALSA kernel team, Olivier CrĂȘte,George Kiagiadakis and Nicolas Dufresne was there to represent embedded usecases for PipeWire and finally Thierry Bultel representing automotive.

The event kicked off with Wim Taymans presenting on current state of PipeWire and outlining the remaining issues and current thoughts on how to resolve them. Most of the first day was spent on a roadtable discussion about what are and should be the goals of PipeWire and what potential tradeoffs there would be going forward. PipeWire is probably a bit closer to Jack than PulseAudio in design, so quite a bit of the discussion went on how that would affect the PulseAudio usecases and what is planned to ensure PipeWire works very well for consumer audio usecases.

Personally I ended up spending quite some time just testing and running various Jack apps to see what works already and what doesn’t. In terms of handling outputing audio with Jack apps I was positively surprised how many Jack apps I was able to make work (aka output audio) using PipeWire instead of Jack, but of course we still have some gaps to cover before PipeWire is ready as a drop-in Jack replacement, for instance the Jack session management protocol needs to be implemented first.

The second day we outlined the areas that need work before we are ready to replace PulseAudio and came up with the following list:

  • Mixers – This is basically dealing with hardware mixers. Arun and Wim started looking at a design for this during the hackfest.
  • PulseAudio services – This is all the things in PulseAudio that is not very suitable for putting inside PipeWire. The idea is instead to put them in a separate daemon. This includes things like network streaming, ROAP, DBus apis and so on.
  • Policy/Session handling – We plan to move policy and session handling out of PulseAudio to make it easier for different usecases to set their own policies. PipeWire will still provide some default setup, but the idea here is to have a separate daemon(s) to provide this. Bastien Nocera started prototyping a setup where he could create policy and session handling using Lua scripting.
  • Filters
  • Bluetooth – Ensuring we have great bluetooth support with PipeWire. We would want to move Bluetooth handling to its own daemon, and not have it inside like in PulseAudio to allow for more flexibility with various embedded bluetooth stacks for instance. This could also mean looking at the Linux Bluetooth stack more widely as things are not ideal atm, especially from a security viewpoint.
  • Device reservation – We expect to replace Jack and PulseAudio in steps, starting with PulseAudio. So dealing well with hardware reservation is important to allow people to for instance keep running Jack alongside PipeWire until we are ready for full replacement.
  • Stream Monitoring – Important feature from Jack and PulseAudio that still needs implementing to allowing monitoring audio devices and streams.
  • Latency handling – Improving ways we can deal with hardware latency in for instance consumer devices such as TVs

It is still a bit hard to have a clear timeline for when we will be ready to drop in PipeWire support to replace PulseAudio and then Jack, but we feel the Wayland migration was a good example to follow where we held off doing the switch until we felt comfortable the move would be transparent to most users. There will of course always be corner cases and bugs, but we hope that in general people agree that the Wayland transition was done in a responsible manner and thus could be a good example to follow for us here.

We would like to offers big thanks to the GNOME Foundation for sponsoring travel for some of the community attendees and to Collabora for sponsoring dinner for all attendees the first night.

If you want to take a look at PipeWire, Wim updated the wiki page with PipeWire build intructions to be up-to-date. The hackfest attendees tested them out so we are sure they work, just be aware that you want the ‘Work’ branch and not the Master branch, as that is the one where all the audio work is happening. The Master branch is the video focused branch we use in Fedora for desktop remoting support in browsers and VNC under Wayland.

GStreamer Conference 2018

For the 9th time this year there will be the GStreamer Conference. This year it will be in Edinburgh, UK right after the Embedded Linux Conference Europe, on the 25th of 26th of October. The GStreamer Conference is always a lot of fun with a wide variety of talks around Linux and multimedia, not all of them tied to GStreamer itself, for instance in the past we had a lot of talks about PulseAudio, V4L, OpenGL and Vulkan and new codecs.This year I am really looking forward to talks such as the DeepStream talk by NVidia, Bringing Deep Neural Networks to GStreamer by Pexip and D3Dx Video Game Streaming on Windows by Bebo, to mention a few.

For a variety of reasons I missed the last couple of conferences, but this year I will be back in attendance and I am really looking forward to it. In fact it will be the first GStreamer Conference I am attending that I am not the organizer for, so it will be nice to really be able to just enjoy the conference and the hallway track this time.

So if you haven’t booked yourself in already I strongly recommend going to the GStreamer Conference website and getting yourself signed up to attend.

See you all in Edinburgh!

Also looking forward to seeing everyone attending the PipeWire Hackfest happening right after the GStreamer Conference.

Getting the team together to revolutionize Linux audio

So anyone reading my blog posts would probably have picked up on my excitement for the PipeWire project, the effort to unify the world of Linux audio, add an equivalent video bit and provide multimedia handling capabilities to containerized applications. The video part as I have mentioned before was the critical first step and that is starting to look really good with the screen sharing functionality in GNOME shell already using PipeWire and equivalent PipeWire support being added to KDE by Jan Grulich. We have internal patches for both Firefox and Chrome(ium) which we are polishing up to propose them upstream, but we will in the meantime offer them as downstream patches in Fedora as soon as they are ready for primetime. Once those patches are deployed you should have any browser based desktop sharing software, like Google Hangouts, working fully under Wayland (and X).

With the video part of PipeWire already in production we decided the time has come to try to accelerate the development of the audio bits. So PipeWire creator Wim Taymans, PulseAudio developer Arun Raghavan and myself decided to try to host a PipeWire hackfest this fall to bring together many of the core Linux audio developers to try to hash out a plan and a roadmap. So I am very happy to say that at the end of October we will have a gathering in Edinburgh to work on this and the critical people we where hoping to have there are coming. Filipe Coelho who is the current lead developer on Jack will be there alongside Arun Raghavan, Colin Guthrie and Tanu Kaskinen from PulseAudio, Bastien Nocera from the GNOME project and Jan Grulich from KDE will be there representing desktop integration and finally Nirbheek Chauhan, Nicolas Dufresne and George Kiagiadakis from the GStreamer project. I think we have about the right amount of people for this to be productive and at the same time have representation from everyone who needs to be there, so I am feeling very optimistic that we can come out of this event with both a plan for what we want to do and the right people involved to make it happen. The idea that we can have a shared infrastructure for consumer level audio and pro-audio under Linux really excites me and I do believe that if we do this right Linux will take a huge step forward as a natural home for pro-audio desktop users.

A big thanks you to the GNOME Foundation for sponsoring this event and allow us to bring all this people together!

Adding support for the Dell Canvas and Totem

I am very happy to see that Benjamin Tissoires work to enable the Dell Canvas and Totem has started to land in the upstream kernel. This work is the result of a collaboration between ourselves at Red Hat and Dell to bring this exciting device to Linux users.

Dell Canvas 27

Dell Canvas

The Dell Canvas and totem is essentially a graphics tablet with a stylus and also a turnable knob that can be placed onto the graphics tablet. Dell feature some videos on their site showcasing the Dell Canvas being used in ares such as drawing, video editing and CAD.

So for Linux applications supporting graphic drawing tablets already the canvas should work once this lands, but where we hope to see applications developers step up is adding support in their application for the totem. I have been pondering how we could help make that happen as we would be happy to donate a Dell Canvas to help kickstart application support, I am just unsure about the best way to go ahead.
I was considering offering one as a prize for the first application to add support for the totem, but that seems to be a chicken and egg problem by definition. If anyone got any suggestions for how to get one of these into the hands of the developer most interested and able to take advantage of it?

An update on Pipewire – the multimedia revolution

We launched PipeWire last September with this blog entry. I thought it would be interesting for people to hear about the latest progress on what I believe is going to be a gigantic step forward for the Linux desktop. So I caught up with Pipewire creator Wim Taymans during DevConf 2018 in Brno where Wim is doing a talk about Pipewire and we discussed the current state of the code and Wim demonstrated a few of the things that PipeWire now can do.

Christian Schaller and Wim Taymans testing PipeWire with Cheese

Christian Schaller and Wim Taymans testing PipeWire with Cheese

Priority number 1: video handling

So as we said when we launched the top priority for PipeWire is to address our needs on the video side of multimedia. This is critical due to the more secure nature of Wayland, which makes the old methods for screen sharing not work anymore and the emergence of desktop containers in the form of Flatpak. Thus we need PipeWire to help us provide appliation and desktop developers with a new method for doing screen sharing and also to provide a secure way for applications inside a container to access audio and video devices on the system.

There are 3 major challenges PipeWire wants to solve for video. One is device sharing, meaning that multiple applications can share the same video hardware device, second it wants to be able to do so in a secure manner, ensuring your video streams are not highjacked by a rogue process and finally it wants to provide an efficient method for sharing of multimedia between applications, like for instance fullscreen capture from your compositor (like GNOME Shell) to your video conferencing application running in your browser like Google Hangouts, Blue Jeans or Pexip.

So the first thing Wim showed me in action was the device sharing. We launched the GNOME photoboot application Cheese which gets PipeWire support for free thanks to the PipeWire GStreamer plugin. And this is an important thing to remember, thanks to so many Linux applications using GStreamer these days we don’t need to port each one of them to PipeWire, instead the PipeWire GStreamer plugin does the ‘porting’ for us. We then launched a gst-launch command line pipeline in a terminal. The result is two applications sharing the same webcam input without one of them blocking access for the other.

Cheese and GStreamer pipeline running on Pipewiere

As you can see from the screenshot above it worked fine, and this was actually done on my Fedora Workstation 27 system and the only thing we had to do was to start the ‘pipewire’ process in a termal before starting Cheese and the gst-launch pipeline. GStreamer autoplugging took care of the rest. So feel free to try this out yourself if you are interested, but be aware that you will find bugs quickly if you try things like on the fly resolution changes or switching video devices. This is still tech preview level software in Fedora 27.

The plan is for Wim Taymans to sit down with the web browser maintainers at Red Hat early next week and see if we can make progress on supporting PipeWire in Firefox and Chrome, so that conferencing software like the ones mentioned above can start working fully under Wayland.

Since security was one of the drivers for the move to Wayland from X Windows we of course also put a lot of emphasis of not recreating the security holes of X in the compositor. So the way PipeWire now works is that if an application wants to do full screen capture it will check with the compositor through a dbus-api, or a portal in Flatpak and Wayland terminology, and only allows the permited application to do the screen capture, so the stream can’t be highjacked by a random rougue application or process on your computer. This also works from within a sandboxed setting like Flatpaks.

Jack Support

Another important goal of PipeWire was to bring all Linux audio and video together, which means PipeWire needed to be as good or better replacement for Jack for the Pro-Audio usecase. This is a tough usecase to satisfy so while getting the video part has been the top development priority Wim has also worked on verifying that the design allows for the low latency and control needed for Pro-Audio. To do this Wim has implemented the Jack protocol on top of PipeWire.

Carla, a Jack application running on top of PipeWire.


Through that work he has now verified that he is able to achieve the low latency needed for pro-audio with PipeWire and that he will be able to run Jack applications without changes on top of PipeWire. So above you see a screenshot of Carla, a Jack-based application running on top of PipeWire with no Jack server running on the system.

ALSA/Legacy applications

Another item Wim has written the first code for and verfied will work well is the Alsa emulation. The goal of this piece of code is to allow applications using the ALSA userspace API to output to Pipewire without needing special porting or application developer effort. At Red Hat we have many customers with older bespoke applications using this API so it has been of special interest for us to ensure this works just as well as the native ALSA output. It is also worth nothing that Pipewire also does mixing so that sound being routed through ALSA will get seamlessly mixed with audio coming through the Jack layer.

Bluetooth support

The last item Wim has spent some time on since last September is working on making sure Bluetooth output works and he demonstrated this to me while we where talking together during DevConf. The Pipewire bluetooth module plugs directly into the Bluez Bluetooth framework, meaning that things like the GNOME Bluetooth control panel just works with it without any porting work needed. And while the code is still quite young, Wim demonstrated pairing and playing music over bluetooth using it to me.

What about PulseAudio?

So as you probably noticed one thing we didn’t mention above is how to deal with PulseAudio applications. Handling this usecase is still on the todo list and the plan is to at least initially just keep PulseAudio running on the system outputing its sound through PipeWire. That said we are a bit unsure how many appliations would actually be using this path because as mentioned above all GStreamer applications for instance would be PipeWire native automatically through the PipeWire GStreamer plugins. And for legacy applications the PipeWire ALSA layer would replace the current PulseAudio ALSA layer as the default ALSA output, meaning that the only applications left are those outputing to PulseAudio directly themselves. The plan would also be to keep the PulseAudio ALSA device around so if people want to use things like the PulseAudio networked audio functionality they can choose the PA ALSA device manually to be able to keep doing so.
Over time the goal would of course be to not have to keep the PulseAudio daemon around, but dropping it completely is likely to be a multiyear process with current plans, so it is kinda like XWayland on top of Wayland.

Summary

So you might read this and think, hey if all this work we are almost done right? Well unfortunately no, the components mentioned here are good enough for us to verify the design and features, but they still need a lot of maturing and testing before they will be in a state where we can consider switching Fedora Workstation over to using them by default. So there are many warts that needs to be cleaned up still, but a lot of things have become a lot more tangible now than when we last spoke about PipeWire in September. The video handling we hope to enable in Fedora Workstation 28 as mentioned, while the other pieces we will work towards enabling in later releases as the components mature.
Of course the more people interesting in joining the PipeWire community to help us out, the quicker we can mature these different pieces. So if you are interested please join us in on irc.freenode.net or just clone the code of github and start hacking. You find the details for irc and git here.