Tag Archives: oop

This is Why We Fight

one thing that bugged me since the implementation of the Clutter animation framework in its current form was the property access API in GObject — especially the boxing/unboxing of GValues. since GLib 2.28 2.24 we had a new macro (G_VALUE_COLLECT_INIT) … Continue reading

Posted in Uncategorized | Tagged , , , | Comments Off on This is Why We Fight