GStreamer Hackfest in Malaga update

Things have been going really well here at the GStreamer Hackfest in Malaga. Thanks to the help of Ara and Yaiza from Nido Malaga, we have a great venue in downtown Malaga and they have also helped us greatly with sorting out food.
We have a great group of people here and are making great progress, and by tomorrow I hope we will have screenshots of quite a few applications running with GStreamer 0.11, for instance both Rhythmbox and Jokosher for instance is already screen shootable, if not fully functional :)

GStreamer Hackfest Malaga 2012

GStreamer Hackfest Malaga 2012

Also making good progress on Transmageddon, even if the move to GObject Introspection bindings are making things a bit more complicated. Screenshot below of the progress so far.

Transmageddon at Hackfest in Malaga 2012

Transmageddon at Hackfest in Malaga 2012

Also a big thanks to Fluendo who is sponsoring the lunches at the hackfest and Collabora who is sponsoring tonight’s dinner. Ensuring that no hacker is left hungry during this hackfest.

Update: Yaiza took these photos from the hackfest

Interview with Arun Raghavan about PulseAudio

With all the talk generated by Arun Raghavans blog post comparing PulseAudio and Audioflinger I thought it would be good to follow up with an interview with Arun about the latest developments in PulseAudio and the way forward for the project. You can find the PulseAudio interview here. I also made a new page listing all the Collabora developer interviews done so far. Enjoy :)

GStreamer Hackfest in Malaga

Tomorrow I will be heading off to attend the GStreamer Application Porting Hackfest in Malaga, Spain. I think we have managed to pull together an absolutely incredible group of people for this event and I have great hopes that by next weekend we will have squashed a ton of bugs in GStreamer 0.11/1.0 and also have initial ports of a long range of important applications and bindings. This is the first time in GStreamer history that we are trying to hold a hackfest focused on application developers, but hopefully it will be the first of many and that they can become a good way for the core GStreamer community and the application development community to interact and collaborate more closely.

Also want to say a special thanks to the community members attending the event on their own and also to the companies sending their employees to the hackfest; Collabora, Fluendo, Flumotion and Igalia and finally a special thanks to the GNOME Foundation for sponsoring some of the attendees.

Hopefully I will be able to post some screenshots of a fully functional GStreamer 1.0 Transmageddon next weekend :)

Transmageddon runs with GStreamer 0.11

After updating GStreamer and doing a couple of small fixes I managed to make Transmageddon work with the GTK3 and the 0.11 branch of GStreamer. Obligatory screenshot below. As you might guess from looking at the screenshot there are still some issues that needs solving, but
I am happy that I managed to get this far.

Screenshot of development Transmageddon

Transmageddon running GTK3 and GStreamer 0.11/1.0

Hopefully it is a sign that the upcoming GStreamer hackfest in Malaga will be a great successful everyone who is participating.

I hope the remainder of the porting effort will be relatively simple as I would love to get back to working on real features instead of just updating old functionality to use a new backend to do the same. Having had a need for Transmageddon for a couple of work related tasks recently a couple of items, like batch job programming has moved up my priorities list.

GStreamer 1.0 Application porting hackfest/code sprint

We are trying to put together a hackfest to help developers using GStreamer to port their applications to GStreamer 1.0. The GStreamer Hackfest/Code Sprint 2012 will take place in Malaga, Spain, between 25th to 27th of January (3 full days). I would ask all developers out there interested in attending to add your name to the wiki as quickly as possible, just so we can estimate interest. If you are interested, but don’t know for sure if you can make it there, it would still be good if you added your name with maybe a comment mentioning that you need to verify before you are certain.

We will be offering some travel sponsorship, so even if you are short on cash we hope to have you attend, more details on the hackfest&codesprint wiki page.

For those wondering why we choose Malaga, well the reason is that Wim Taymans, the GStreamer 1.0 designer and lead developer lives there, and at a previous hackfest we tried to do in Oslo he ended up in Helsinki instead. So this time we are taking no risks, but instead we are taking the hackfest to him :)

Farstream and libnice, an interview with Youness Alaoui

After the success of the GStreamer interview with Wim Taymans I thought we follow up with another great interview with a Collabora developer.

This time we are talking with Youness Alaoui who is one of the maintainers of Farstream, the audio and video conferencing framework built on top of GStreamer. We also cover another of Youness Alaoui projects, libnice, the NAT traversal library. So if you want to know what is happening with audio and video conferencing on Linux be sure to read the full interview with Youness Alaoui here.

Transmageddon 0.20 released

So after a very long 1 year development cycle I finally managed to push a new release of Transmageddon. The main reason for it haven taken this long was because I decided to port to the brand new discoverer and encodebin elements, to greatly simplify the code and improve functionality. The thing was that Edward Hervey when he wrote those elements took the conscious decision to make them assume that all needed GStreamer plugins worked as they should to be perfect GStreamer citizens. As you might imagine, since many of the plugins had never been tested for all such behaviour a lot of things did not work after the port. But over the last Months I have filed bug reports and most of them are now fixed. And with todays new python-gstreamer release (0.10.22) the fix for the binding bug for encodebin is fixed and thus I decided it was time to put out a new release.

I am quite happy with my new feature list:

  • Port to new plugins-base discoverer and encodebin
  • Replace radiobutton lists with a combobox instead
  • add support for audio only transcoding
  • add support for outputting audio only from video+audio files
  • Add deinterlacing
  • Support container free audio formats such as FLAC, mp3 and AAC
  • Add HTML5 and Nokia 900 profile
  • add support for video only transcoding
  • add support for mpeg1 video and mpeg2 audio

The new user interface should solve the problems people with small screens used to have with Transmageddon, like many netbook users. Transmageddon now also automatically deinterlaces deinterlaced video clips, I want to improve this feature in a later release, but making it optional to deinterlace and also use Robert Swains new elements that can help detect interlaced files that have been encoded as progressive files (as shown in his presentation in Prague).

Another major feature of this release is that audio only files are now officially supported, and you can also use Transmageddon to easily output just the audio from a audio+video clip.

I also added a HTML5 webm profile, so output to that should be easier than ever. In fact I used that profile when I transcoded 100GB of video that we had recorded at an internal session at Collabora.

My next goal is to port to GStreamer 1.0 and GTK3. That said if there turns out to be some brown paper bag issues in this release I will try to fix them and make a new release, but my guess is that most bugs people might encounter will be because there are issues that are only fixed in GStreamer git yet, so until they are all released not everything works 100% and until those releases are out there might be some small regressions from the previous release.

Anyway, I hope you head over to the Transmageddon website and grab the latest release for a test run. I will try to follow-up on bug reports, but might be a bit slow the next week as I am flying down to Lahore to celebrate my sister-in-laws wedding and also see my beautiful wife again after almost a Month apart.

Dynamic Adaptive Streaming over HTTP standard, ST Microelectronics, Fraunhofer and GStreamer

Edward Hervey pointed out to me this morning that there are some nice articles online about an effort between ST Microelectronics and Frauenhofer, around the 3GP DASH (Dynamic Adaptive Streaming over HTTP) standard. There is for instance this article in Thinq magazine and this article on TMCnet. What you might not know and which is even cooler is that Emanuele Quacchio will be speaking this GStreamer based DASH implementation at the the GStreamer Conference later this Month. So if you haven’t signed up for the GStreamer Conference already, then maybe this is the time to do it :)

I am really excited about this years GStreamer Conference as we have a lot of ongoing efforts about to come to fruits. From Collabora we got Wim Taymans will be talking about GStreamer 1.0 effort, which we expect to have out before years end and Tim-Philipp Müller will speak about a lot of the other incredible advances we made over the last year. Being in the middle of it I think its easy to go a bit blind due to the gradual process, but things like the new parsing libraries that Thibault Saunier have been working on, which will enable much quicker and better support for things like libva and vdpau plugins in GStreamer. Or the new baseclasses that Mark Nauwelaerts have ported most of our plugins over to now, which in one fell swoop improved our plugin quality by leaps and bounds. And of course there are things like the GStreamer Editing services (GES), discoverer and encodebin which Edward Hervey created, which will make applications like Transmageddon video transcoder and remuxer and the PiTiVi video editor a lot easier to develop.

We will also be doing some real cool demonstrations of stuff we have been working on at Collabora at the Linux Con Showcase on Thursday. Thanks to GES we have a great demo of a mobile editing solution using either QML or HTML5. We have HTML5 video calling using Telepathy and we have Video calling using Telepathy from the Media explorer media center solution.

Another talk that I will be sure not to miss is Jan Schmidt who will be talking about Blu-Ray playback with GStreamer. In addition to being technically interesting Jans talks are always fun, like last year he did his presentation using GStreamer instead of something like LibreOffice, having created his slides as a DVD menu through a small program he wrote to turn SVG files into DVD menus :)

Tutorial for Python, GStreamer and GTK 3

I have wanted to write about programming with GStreamer and Python for a while. Jono Bacon wrote a nice introduction to GStreamer and Python a long time ago, but I want to share with you some specific tips.

At Collabora we work a lot with GStreamer including helping train developers at our customers to be better at GStreamer development. Being the lowly marketing guy at the company I don’t have the programming chops to teach the hard stuff, but I figured I should be able to put together a very simple article which explains some basics and shows of a little GStreamer development trick I have used to great success in Transmageddon.

Part of what triggered getting this little tutorial done was that I am looking into porting Transmageddon to GTK3 after its next release of Transmageddon. To understand how to write a GTK 3 Python application, using the introspection bindings, I decided a good learning tool for myself would be to try to port the 0.0.1 version of Transmageddon. This version was never released, in fact it was me trying to figure out the very basics of programming with GTK+ and GStreamer in Python.

The application litterally consists of a GTK+ UI with two buttons. One is a ‘transcode’ button which when pressed starts a GStreamer transcoding pipeline. The other is my little secret trick, called ‘Debug’. It will when pressed generate a png of the pipeline being run, or not being run for that matter. It has helped me solve a ton of bugs and issues in Transmageddon since I started the project and hopefully it can be a useful trick for you too.

You can find a tarball here with the code below, the .ui file from Glade and a which.py file (which.py is a python version of the Unix which tool, which I found online).

First let me give you the code of the application, I tried to annotate the code in detail to make it easy to follow, even if you haven’t played with either GTK3 or GStreamer before.

 
#!/usr/bin/env python
# Simple example GTK3 + GStreamer 0.10.x Application for transcoding 
# GTK3 using gobject introspection for bindings, GStreamer using manual bindings 
# Also includes how to set up dotfile generation

import sys
import os
import which

# Setting GST_DEBUG_DUMP_DOT_DIR environment variable enables us to have a dotfile generated
os.environ["GST_DEBUG_DUMP_DOT_DIR"] = "/tmp"
os.putenv('GST_DEBUG_DUMP_DIR_DIR', '/tmp')
try:
    import gi
except:
    pass
try:
    from gi.repository import Gtk
except:
    sys.exit(1)
try:
    import pygst
    pygst.require("0.10")
    import gst
except:
    pass

# creating a basic transcoder class
class Transcoder:
    def __init__(self):
        self.pipeline = gst.Pipeline("TranscodingPipeline") # creating overall pipeline object

        # Creating GStreamer filesrc element and sets it to read a specific mp3 file
        self.filesrc = gst.element_factory_make("filesrc", "filesrc")
        self.filesrc.set_property("location", """/home/cschalle/Music/tok.mp3""")
        self.pipeline.add(self.filesrc) # add this first plugin to the pipeline object

        # Use highlevel decodebin2 element to choose which GStreamer elments to use
        # for decoding automatically
        self.decoder = gst.element_factory_make("decodebin2", "decoder")

        # Connect to signal that will let us know that decodebin2 got a pad we can connect
        # to which has the decoded media file on it
        self.decoder.connect("new-decoded-pad", self.OnDynamicPad)
        self.pipeline.add(self.decoder)

        # create an audioconvert element to convert bitrate if needed
        self.audioconverter = gst.element_factory_make("audioconvert", "audioconverter")
        self.pipeline.add(self.audioconverter)

        # create audioencoder, in this case the Vorbis encoder
        self.audioencoder = gst.element_factory_make("vorbisenc", "audioencoder")
        self.pipeline.add(self.audioencoder)

        # create ogg muxer to hold vorbis audio
        self.oggmuxer = gst.element_factory_make("oggmux", "oggmuxer")
        self.pipeline.add(self.oggmuxer)

        # create file output element to write new file to disk
        self.filesink = gst.element_factory_make("filesink", "filesink")
        self.filesink.set_property("location", """/home/cschalle/Music/tok.ogg""")
        self.pipeline.add(self.filesink)

        # Now that all elements for the pipeline are create we link them together
        self.filesrc.link(self.decoder)
        self.audioconverter.link(self.audioencoder)
        self.audioencoder.link(self.oggmuxer)
        self.oggmuxer.link(self.filesink)

        # set pipeline to playing which means all the connected elements in the pipeline
        # starts pushing data to each other
        self.pipeline.set_state(gst.STATE_PLAYING)

    # create a simple function that is run when decodebin gives us the signal to let us 
    # know it got audio data for us. Use the get_pad call on the previously 
    #created audioconverter element asking to a "sink" pad.
    def OnDynamicPad(self, dbin, pad, islast):
        pad.link(self.audioconverter.get_pad("sink"))

# extremely simple UI using a GtkBuilder UI generated with Glade, just two buttons. 
# One to start transcode and one to run pipeline debug
class SuperSimpleUI:
    def __init__(self):
       self.builder = Gtk.Builder()
       self.uifile = "supersimple-gtk3.ui"
       self.builder.add_from_file(self.uifile)
        self.window = self.builder.get_object ("MainWindow")
       self.window.connect ("destroy", self.dialog_destroyed) # this allows the application
                                                              # to be cleanly killed
       # Call the two buttons in the UI
       self.transcodebutton = self.builder.get_object("transcodebutton")
       self.debugbutton = self.builder.get_object("debugbutton")

       # Connect to the clicked signal on both buttons
       self.transcodebutton.connect ("clicked", self.on_TranscodeButton_clicked)
       self.debugbutton.connect ("clicked", self.on_debug_activate)

      # set window size to avoid it being so small it gets lost on the desktop
      self.window.set_default_size (580, 435)
      self.window.show ()

    def on_TranscodeButton_clicked(self, widget):
        self._transcoder = Transcoder()
        print "transcoding"

    def dialog_destroyed (self, dialog):
        Gtk.main_quit ()

    # this function generates the dot file, checks that graphviz in installed and
    # then finally generates a png file, which it then displays
    def on_debug_activate(self, widget):
        dotfile = "/tmp/supersimple-debug-graph.dot"
        pngfile = "/tmp/supersimple-pipeline.png"
        if os.access(dotfile, os.F_OK):
            os.remove(dotfile)
        if os.access(pngfile, os.F_OK):
            os.remove(pngfile)
        gst.DEBUG_BIN_TO_DOT_FILE (self._transcoder.pipeline, \
        gst.DEBUG_GRAPH_SHOW_ALL, 'supersimple-debug-graph')
        # check if graphviz is installed with a simple test
        try:
            dot = which.which("dot")
            os.system(dot + " -Tpng -o " + pngfile + " " + dotfile)
            Gtk.show_uri(None, "file://"+pngfile, 0)
        except which.WhichError:
            print "The debug feature requires graphviz (dot) to be installed."
            print "Transmageddon can not find the (dot) binary."

if __name__ == "__main__":
hwg = SuperSimpleUI()
Gtk.main()

The first thing happening in the file after importing the basis system classes and the which.py tool, is that we set the ‘GST_DEBUG_DUMP_DOT_DIR’ environment variable. When you set this value, GStreamer will be able to at any time dump the pipeline and elements to a ‘dot’ file, which can be turned into a nice looking png by the graphviz command line tool (should be available in most distributions).

Next I import GTK and GStreamer, as you see I don’t yet use the gobject introspection version of GStreamer as that is not fully working yet, but I plan to try to port this simple application to GStreamer 1.0, in which gobject introspection will be the supported way of using Python.

Next is setting up the GStreamer pipeline. You always start by creating a pipeline object, consider this the canvas onto which you will paint the GStreamer streaming pipelines. The next step is to assemble all the GStreamer plugins we want to use in the application. First I create a filesrc object pointing to the file I want to transcode, be sure to point that to a file of your own if trying this application. Next is creating the decodebin2 element. Decodebin2 is one of a set of high level elements in GStreamer, called bins, which contains a wide range of plugins inside. These high level elements are there to make things a lot simpler, and in the case of decodebin2 it will automatically put together the plugins needed to convert your incoming file to raw audio and video (or just demux the file). This means your input doesn’t need to be a mp3 file, like I used, as decodebin2 will reconfigure itself to handle any file you throw at it. After this I create a series of elements to enable me to encode the data into a Ogg Vorbis file. I am doing that to help explain how elements are stringed together, but there is another high level element, encodebin, which I could have used instead. Transmageddon uses encodebin in its git version.

Once all the elements are created you can think of them as boxes spread around on your pipeline canvas, but in order for GStreamer to know how you want to connect them together you need to link them together, as you can see I do with statements like ‘self.filesrc.link(self.decoder)’, which connects the filesrc element I created with the decoder element.

The one special element here is decodebin, which being a dynamic element I need to link it once the pad found signal is fired. Also to link I need to request a compatible pad from the element I am linking with, in this case the audioconverter element.

The last part of the GStreamer setup is setting the pipeline to playing state, which is the state where the pipeline is running. While not a big concern in this very simple application, dealing with state changes in GStreamer is going to be one of the major items you look out for. The GStreamer plugin writers guide contains a chapter discussing the basics of the four states "NULL", "READY", "PAUSED" and "PLAYING". Your pipeline (and all elements) always start at Null state and will go through each of the other stanges to reach Playing. So while we only set state to PLAYING in this simple application, GStreamer will in the background go through READY and PAUSED. The reason the intermediary states matter is because certain things happen at each, so for instance if you want to do some analysis of a file before starting to run your pipeline fully you want to be in PAUSED state as GStreamer will then start pulling the initial data through the pipeline and thus allow you to get information from your elements about the stream or file. One important thing to keep in mind as you develop more advanced applications is that the individual elements can have a different state than the pipeline, but when the state of the pipeline changes it will change the state of the plugins along with it, so you never want your pipeline to be more than one level lower than any of your elements, as that will cause the element to jump down to that state and thus lose the negotiation and information it had assembled.

I am not going to go into a lot of detail about the GUI, it is a very simple GTK user interface built using Glade, and hooked up using the GTK3 gobject introspection bindings. If you got any questions about it post a comment and I be happy to talk about it. What I want to talk about instead is the on_debug_activate function. I wrote this for Transmageddon, but my hope is that it will be useful for anyone writing a Python application with GStreamer (and I guess it shouldn’t be to hard to port to another language). It will allow you to add a menu entry or button in your application that outputs a png file, like the one you see below, which gives you a nice full view of the pipeline used by GStreamer. Especially if you use things like decodebin2 and encodebin, or have a lot of code dynamically adding/removing elements, it can be really useful to see what pipeline ended up being used. And if you have elements that you created, but forgot to link inn, they will appear as orphaned boxes in the file, allowing you to detect such issues. The important thing to remember is that it needs the graphwiz application to be installed on your system and available in the executable path.

Image of GStreamer pipeline

Generated GStreamer pipeline png

Anyway, I hope this has been useful and I plan to post and updated version of this simple application, ported to use encodebin and GStreamer 1.0.