I am very happy to announce that the schedule for this years GStreamer Conference is available. The schedule includes talks about GStreamer 1.0, the new GStreamer SDK, GStreamer security and quality and hardware enablement with GStreamer. But we also have a great range of talks on related topics like Wayland, ALSA, V4L and the Opus Codec, so there should be something for everyone.
This year the GStreamer Conference is being hosted in the US for the first time, so we hope a lot of you will make your way down to San Diego at the end of August to attend. If you are only attending one conference about Linux Multimedia this year, then this should be it
After a long period of very slow development of Transmageddon where most work has been in debugging issues with GStreamer 0.11 and porting existing features to GTK3 and GStreamer 0.11, I decided it was time to start thinking about where to go forward again. That said, there are still some issues with the new GTK3 and GStreamer 0.11 version, but I needed a break from just tedious porting/re-implementation work and instead start looking at some new ideas and features.
There are two major items I am thinking of. The first is what to do with the usecase of people just wanting to create a manual transcode. The goal of Transmageddon is to make transcoding simple, but the problem is that I am trying to simplify something that is inherently quite complex. The current user interface doesn’t really let you set a lot of things and I know that sometimes that will create files that doesn’t conform to the needs of the user, for instance a lot of settings are just kept from the original output file, like number of audio channels or bitrate used and so on. And many others just rely on the default values of the GStreamer elements used. I don’t want to try to support tweaking all of them through the user interface as there is no way of doing so without making the user interface either cluttered or filled with what will be for most people just gibberish. It is the problem I feel for instance Handbrake is suffering from, that yes it does let you set everything you could ever need, so it can create files that will be useable in some cases where the default user interface of Transmageddon falls short, but it also becomes a hard to navigate jungle for people. My answer to the need for that level of settings is and will continue to be the device profiles option, which I also have some plans for. That said there are a couple of features I do think would be useful to enable from the non-preset interface, like being able to resize the video, choose if you want deinterlacing or not and to allow you to choose stereo output for the audio and finally I want to allow the creation of transcoding queues, so you don’t have to wait until one transcode is finished before configuring another one.
The one special feature I already got in there, the ability to rotate the video, so that if your video for instance was shot with a camera held sideways, also felt rather arbitrary (it was put in there due to a very early bug request) to have exposed in the userinterface.
So what I have been experimenting with is as user interface which has an Advanced menu option in which you can set certain things and also enable certain extra options in the user interface.
So as you see in the screenshot above there are certain options which you just turn on/off and certain options which when enabled will add extra elements to the userinterface as shown below.
If I go down this route the question of course comes what options to put into this Advanced menu and also if I should make the settings persistent accross runs of Transmageddon or if I should let Transmageddon return to its default settings every time you start it.
The Transmageddon editor
Of course the Advanced menu will never become the solution to all transcoding challenges, the device profiles will still be that. But I realized that editing textfiles is not for everyone and it also makes creating advanced profiles a task for even fewer people than there needs to be. I don’t know how many people out there have made their own profiles, but the only one I ever got submitted was from Stefan Kost who made one for the N900. That is probably mostly due to lack of documentation of how to create profiles and where to put them, a problem I have been planning to remedy. That said I realized that maybe creating some kind of editor would be an even better solution, as it could provide a lot of helpful tools for profile creation and thus making it accessible to a lot more people. Which is why I been trying to prototype what such an user interface could look like.
The interface above is what I got so far, and it is just a glorified profile viewer atm, but my hope is to make it fully functional and hopefully useful to people. One feature I really want to do is to allow you to take an existing video, have the profile editor analyze it and create a new profile that will allow you to replicate the settings of that file. So when you get a new phone or device the manufacturer most likely put a sample file on it, you can then load that sample into the editor and the editor will create a profile that matches it. This will enable you to transcode other files to that profile and thus make them work on your device.
That said this will be a major task creating this editor, because I want to to contain a lot of clever logic, so that it doesn’t just end up being a glorified text editor, but I will need to test and experiement to figure out what that logic will be and how to expose it in the user interface.
Anyway, I am hoping to hear back from the community on these two new things and playing with to hear what you think, both from a usability standpoint and of course ideas for how the features could work or should not work, and what you would need to make Transmageddon suit your needs.
You can now submit an application as a student to be part of this years Google Summer of Code. So if you want to do a GStreamer project be sure to ping us on IRC (#gstreamer, irc.freenode.net) or send an email to the gstreamer-devel mailing list and start discussing any project ideas you might have, or to ask questions about items from our SoC ideas page..
Try to submit your application as soon as possible because if you wait until the day before the deadline of April the 6th, then the amount of time available for feedback and improvements will be small and thus decrease your chances of getting approved.
A big thanks to Google for making GStreamer part of also this years Google Summer of Code. For those of you who might not know the Google Summer of Code it is basically a program that lets you do a summer internship with various leading open source projects and get paid for it (if you are a student).
So if you always wanted to get involved with the GStreamer project and become a multimedia wizard, this is a great way to do so. The process is quite simply, you write a proposal for what you want to do (some possible suggestions and info found here) and submit it to Google when the application period starts on the 26th of March. Before then you would do well to speak with us on IRC or email lists to discuss your project to maximise your chances of getting selected.
Hope to see many great applications this year on either GStreamer itself or GStreamer using projects. And remember, you don’t have to feel bound by our suggestion list, if you have a great idea for a project that involves GStreamer, then we are happy to mentor it, just be sure to talk to us as soon as possible so we can let you know if we think it is a suitable Summer of Code project.
So working up to MWC in Barcelona this week we just announced a great new effort by Collabora and Fluendo around the GStreamer project. The goal is to ease adoption of GStreamer by making sure that no matter what platform you are in, there are well tested and easy to install and use binaries of GStreamer available. This means that not matter if you are running Windows, MacOS X or Linux, you will have a GStreamer SDK available to use. Eventually we will also cover various embedded platforms with this SDK, making it easier than ever to use GStreamer to create great cross platform multimedia applications. You can find out more about this effort by checking out the press release which have all the relevant details.
Another cool effort was by Philippe Normand from Igalia who put a lot of effort into porting WebKit to use 0.11. His efforts where rewarded with success as you can see in this screenshot.
Jonathan Matthew had flown up all the way from Australia and made great progress in porting Rhythmbox over to the 0.11 API, a port which became hugely more useful after Wim Taymans and Tim-Phillip Muller fixed a bug that caused mp3 playback not to work :).
Peteris Krisjanis made huge strides in porting Jokosher to 0.11. Although like Jason DeRose from Novacut and myself on Transmageddon he did end up spending a lot of time on debugging issues related to gobject-introspection. The challenge for non-C applications like Jokosher, Novacut, Transmageddon and PiTiVi is a combination of the API having changed quite significantly due to the switch to gobject-introspection generated bindings, some general immaturity challenges with the gobject-introspection library and finally missing or wrong annotations in the GStreamer codebase. So once all these issues are sorted things should look a lot brighter for language bindings, but as we discovered there is a lot of heavy lifting to get there. For instance I thought I had Transmageddon running quite smoothly before I suddenly triggered this gobject-introspection bug.
There was a lot of activity around PiTiVi too, with Jean-François Fortin Tam, Thibault Saunier and Antigoni Papantoni working hard on porting PiTiVi to 0.11 and the GStreamer Editing Services library. And knowing Jean-François Fortin I am sure there will soon be a blog with a lot more details about that :).
Thomas Vander Stichele, who also wrote a nice blog entry about the event, was working with Andoni Morales Alastruey, both from Flumotion, on porting Flumotion to 0.11, but due to some of the plugins needed not having been ported yet most of their effort ended up being on porting the needed plugins in GStreamer and not so much application porting, but for those of you using plugins such as multifdsink, this effort will be of great value and Andoni also got started on porting some of the non-linux plugins, like the directsoundsink for Windows.
Josep Torra from Fluendo ended up working with Edward Hervey on hammering out the design for the clutter-gst sink at the conference, but he also found some time to do a port of his nice little tuner tool as you can see from the screenshot below.
In addition to the application work, Wim Taymans, Tim-Phillip Müller and Sebastian Dröge from Collabora did a lot of core GStreamer clean ups and improvements in addition to providing a lot of assistance, bugfixing and advice for the people doing application porting. All critical items are now sorted in 0.11 although there are some nice to have’s still on the radar, and Wim plans on putting out some new releases next week, to kickstart the countdown to the first 1.0 release.
As for my own little pet project Transmageddon, it is quite far along now, with both manually configured re-encodes and profile re-encodes working. Still debugging remuxing though and I am also waiting for the deinterlacer to get ported to re-enable deinterlacing in the new version. For a screenshot take a look at the one I posted in my previous blogpost.
Things have been going really well here at the GStreamer Hackfest in Malaga. Thanks to the help of Ara and Yaiza from Nido Malaga, we have a great venue in downtown Malaga and they have also helped us greatly with sorting out food.
We have a great group of people here and are making great progress, and by tomorrow I hope we will have screenshots of quite a few applications running with GStreamer 0.11, for instance both Rhythmbox and Jokosher for instance is already screen shootable, if not fully functional
Also making good progress on Transmageddon, even if the move to GObject Introspection bindings are making things a bit more complicated. Screenshot below of the progress so far.
Also a big thanks to Fluendo who is sponsoring the lunches at the hackfest and Collabora who is sponsoring tonight’s dinner. Ensuring that no hacker is left hungry during this hackfest.
Tomorrow I will be heading off to attend the GStreamer Application Porting Hackfest in Malaga, Spain. I think we have managed to pull together an absolutely incredible group of people for this event and I have great hopes that by next weekend we will have squashed a ton of bugs in GStreamer 0.11/1.0 and also have initial ports of a long range of important applications and bindings. This is the first time in GStreamer history that we are trying to hold a hackfest focused on application developers, but hopefully it will be the first of many and that they can become a good way for the core GStreamer community and the application development community to interact and collaborate more closely.
Also want to say a special thanks to the community members attending the event on their own and also to the companies sending their employees to the hackfest; Collabora, Fluendo, Flumotion and Igalia and finally a special thanks to the GNOME Foundation for sponsoring some of the attendees.
Hopefully I will be able to post some screenshots of a fully functional GStreamer 1.0 Transmageddon next weekend
After updating GStreamer and doing a couple of small fixes I managed to make Transmageddon work with the GTK3 and the 0.11 branch of GStreamer. Obligatory screenshot below. As you might guess from looking at the screenshot there are still some issues that needs solving, but
I am happy that I managed to get this far.
I hope the remainder of the porting effort will be relatively simple as I would love to get back to working on real features instead of just updating old functionality to use a new backend to do the same. Having had a need for Transmageddon for a couple of work related tasks recently a couple of items, like batch job programming has moved up my priorities list.
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