What I'm Doing...
- aaand: orbit. good job. #DragonLaunch 8 hrs ago
- ~200 km in altitude, ~400 km in distance. in less than 5 minutes. 8 hrs ago
- T minus 7 minutes 8 hrs ago
- put together a couple of notes on why I decided to run again for the GNOME Board this year, and why you should too: https://t.co/6y5cDofL 2 days ago
- oh crap 3 days ago
- T minus 30 minutes and counting 3 days ago
- damn, and now I have Halcyon + on + on stuck on repeat as well. that is not how I imagined my Friday would be when I woke up today. 4 days ago
- I only now noticed that the eyes of the Hypnotoad are the same as Kermit's. 5 days ago
- priceless RT @rsynnott: Heh: http://t.co/0zF0cC70 6 days ago
- Woot! RT @tthef: Just cut the first official release of Guacamayo: 0.2. -- 'See No Evil, Hear All You Want!', https://t.co/N7ngWHcM 6 days ago
- More updates...
Posting tweet...
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Category Archives: clutter
Good Intentions
unique: this morning I released version 0.9.4 of libunique, everyone (least) favourite library for writing single instance applications. it’s mostly a bug fixing release, and since I’ve decided to release 1.0.0 soon, this is also the first release candidate for … Continue reading
Rhyme the rhyme well
Jason, it’s not just the canvas: writing a simple 2D canvas is trivial — that’s why a lot of applications end up writing their own homegrown one. The hard bits are the animation framework, the event handling and down to … Continue reading
Berlin/3
second and third day of the hackfest, edited on day five on tuesday, Behdad and I started working on OpenGL integration inside GTK+. as stated multiple times on the Bugzilla entry, what we both would like is a Cairo-like integration … Continue reading
Let It Take You
Murray, just a short reply to your points: I sometimes feel I’d like to just put actors on a rail, twist that rail about, connect some actors together with struts or springs, start them moving, let the user push and … Continue reading
Posted in clutter
4 Comments
Travelling Band/Back
finally, back at home after FOSDEM 2008. the last leg of the trip back from Bruxelles has been exceptionally longer because the London Metropolitan Network on weekends is, apparently, made of fail. the Clutter talk on saturday went, in my … Continue reading
Posted in clutter, conference, fosdem
Comments Off
Enterlude
I’ve just sent this to the Clutter mailing list, but I guess that more exposure is fine as some of you might already know, we have started working on a reference “toolkit” based on Clutter called Tidy. Tidy is a … Continue reading
Posted in announce, clutter
3 Comments
Kingdom of Spain
Clutter: Today I released the first developers snapshot of Clutter 0.6 – Clutter 0.5.0. The full announcement is on the Clutter blog, and since it’s very long, I won’t copy and paste it here. You can grab 0.5.0 here; as … Continue reading
Stinging Velvet
Clutter – If release 0.4 rocked hard, release 0.6 of Clutter will blow your mind away. Just to list some features landed in the past couple of weeks after ClutterScript got in: new event handling, borrowing from the W3C DOM … Continue reading
Rome Wasn’t Built in a Day
People often arrive on the #clutter channel1 with troubles building Clutter from SVN: dependencies, installation in non-common prefixes, etc. Luckily, GNOME has Jhbuild, which is easy to set up2 and also allows custom modulesets for handling dependencies inside a separate … Continue reading
Posted in clutter, developer
3 Comments
Porcelain
Today I committed to Clutter trunk ClutterScript, the initial support for defining the scenegraph using external files. You can think of it as the GtkBuilder equivalent for Clutter. During the 0.3 development cycle we considered using XML and JSON, and … Continue reading





