Tag Archives: post-apocalyptic world building

We Heaved Relief as Scores of Innocents Died

after all the changes in this series of blogs, and all the big changes I tried to introduce in them, this is mostly a coda — one in which I just want to mention a couple of new features that … Continue reading

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And I Believe California Succumbed to the Fault Line

Clutter’s description, and I quote from the website, is: an open source software library for creating fast, compelling, portable, and dynamic graphical user interfaces. and yet, the API to build a user interface is static: you create the actor tree, … Continue reading

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You and Me and The War at The End Times

the actor tree is only the representation of what your user interface is composed of: textures, reactive items, containers to give them structure. if nothing is painted, though, it’s not much of a user interface. with the current stable version … Continue reading

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Had a dream

as I wrote already in a previous blog post, if you try and compile an existing Clutter application with the current master, the first thing you will notice is that the compiler will start complaining about deprecated symbols. a lot. … Continue reading

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Calamity Song

I have written a bunch of blog posts about the Clutter Apocalypses that have landed in Git, as well as how I see the Clutter API evolving after this cycle and towards the 2.0 API break; they should appear in … Continue reading

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