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Tag Archives: post-apocalyptic world building
We Heaved Relief as Scores of Innocents Died
after all the changes in this series of blogs, and all the big changes I tried to introduce in them, this is mostly a coda — one in which I just want to mention a couple of new features that … Continue reading
Posted in Uncategorized
Tagged clutter, clutter-2.0, post-apocalyptic world building
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And I Believe California Succumbed to the Fault Line
Clutter’s description, and I quote from the website, is: an open source software library for creating fast, compelling, portable, and dynamic graphical user interfaces. and yet, the API to build a user interface is static: you create the actor tree, … Continue reading
You and Me and The War at The End Times
the actor tree is only the representation of what your user interface is composed of: textures, reactive items, containers to give them structure. if nothing is painted, though, it’s not much of a user interface. with the current stable version … Continue reading
Posted in Uncategorized
Tagged clutter, clutter-2.0, post-apocalyptic world building
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Had a dream
as I wrote already in a previous blog post, if you try and compile an existing Clutter application with the current master, the first thing you will notice is that the compiler will start complaining about deprecated symbols. a lot. … Continue reading
Calamity Song
I have written a bunch of blog posts about the Clutter Apocalypses that have landed in Git, as well as how I see the Clutter API evolving after this cycle and towards the 2.0 API break; they should appear in … Continue reading
Posted in Uncategorized
Tagged clutter, clutter-2.0, post-apocalyptic world building
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