Taking on a new job at Red Hat

So I assume most of you have read Jonathan Blanfords blog post about leaving Red Hat and me taking over for him as head of the Red Hat desktop team. First of all I would like to thank Jonathan for both his contributions to GNOME and Red Hat, but also for being a good friend for over a decade now. Luckily Linux is also a major piece of his new job, so I am certain we have not seen the last of Jonathan in the community.

For the outside observer I wouldn’t expect any immediate visible changes to happen as part of this transition. My job is to follow up on the many great initiatives that Jonathan started here together with the rest of the team. One major piece I will be tackling is making sure we in the Red Hat desktop team work even closer with the Fedora community to bring forth some great improvements to Fedora and created an even more integrated and seamless experience for those wanting to use the Fedora desktop. This ranges from working with the Fedora team on a new software installer to working on getting Wayland ready for deployment in Fedora. Apart from that we will of course continue to work with the GNOME community on pushing GNOME 3 forward. I strongly recommend following Matthias Clasens blog to get the latest and greatest news on our efforts around GNOME 3.

I hope to post to my blog more frequently going forward to highlight exciting developments the many great projects the Red Hat Desktop team contribute to, like GNOME, LibreOffice, Firefox, Spice, Evolution, X Window/Wayland and more.

Steam on Fedora – Lets get gaming!

As you probably already know Steam is now available for Linux. While it is currently officially only available for Ubuntu you can run it on Fedora too. Tom ‘Spot’ Callaway has made this yum repository available. So just put the .repo file you find there into your ‘/etc/yum.repos.d/’ directory and you should be able to do ‘yum install steam’. I been running this repository through the beta period and the games I tried so far works great. Crusader Kings 2 is my clear favourite so far.

A screenshot of Steam running on my Fedora 18 desktop –Screenshot of Steam running on Fedora

More hiring! Join the Red Hat desktop team and make a difference!

We are looking for some more people to join the Red Hat Desktop team. We have some flexibility on the tasks we need these new hires to do, so we are casting the net wider this time. We are open to candidates from anywhere in the world where Red Hat has an office. For the right candidate working from home is an option, but you would still need to live in a country where we have an office. That said candidates interested in joining the 500 people strong and growing team at the Brno office in the Czech Republic will be preferred, especially in cases where we have multiple candidates with similar skill levels.

We are looking for people who would be available to join Red Hat sometime this year, so if you are a student and graduating this summer you can still get in touch. We don’t have a hard list of requirements, but of course experience with any of the below items or similar will increase the likelihood of us being interested, and candidates with existing open source contributions will always be preferred over candidates who has never contributed to an open source project before.

  • GTK+/GNOME
  • C/C++/Python/Vala
  • OpenGL/Clutter
  • JavaScript/HTML5/WebRTC
  • X Windows
  • Touch screen technologies
  • GStreamer
  • D-Bus
  • LDAP/Active Directory

So if you want to join the worlds leading Linux company and help make the desktop rock, please send an email to Tyler Siprova who handles the hiring process for us in the Desktop team. She can be reached at tsiprova(at)redhat(dot)com. Be sure to refer to this blog entry in your email so she knows the context of your application. Be also be aware that I will be at the FOSDEM conference in Belgium in February, so if you are interested I would be happy to sit down with anyone interested to talk about the opportunities we have here at Red Hat, so if this is of interest be sure to request for such a meeting to be set up in your email to Tyler.

Making Firefox love your GNOME Desktop

One thing we are doing here at Red Hat Brno is maintain Firefox for Fedora and RHEL. The job is mostly focused on making sure we have Firefox available on all RHEL versions with all the latest security fixes, but it also gives our great team of Martin Stransky and Jan Horak some time to work on adding new features to Firefox to make sure it feels like a more integrated part of your desktop. They are currently working on 3 such features that you will hopefully be able to enjoy soon. The first is a patch to inhibit the screensaver when you are watching HTML5 or Flash content fullscreen. So if you are annoyed by having to move your mouse every 3 minutes to avoid the screen dimming when watching The Daily Show this is the fix for you. The second item they are working on is enabling the GStreamer backend in Firefox on Fedora. Which means that if you install for instance H264 support for Totem you will also have H264 support for HTML5 in Firefox. And finally there is also ongoing work on adding support for GIO in Firefox to make sure that any setup that works with GIO in terms of remote file access also works with Firefox, this latest task is taking some time though as it is currently blocking on some code refactoring in Firefox.

A Linux Game Changer?

So the Linux based Steam Gaming Console has been relased, or at least one version of it. It is called Piston and it seems quite nice looking.

Personally I think this device has a potential to truly transform the Linux desktop and gaming market. If this things takes off it could for instance make linux drivers the top priority for the makers for graphic chips. And people specalizing in gaming oriented high end PCs would also be likely to start offering those machines with Linux.

So I don’t know about you, but I will for sure buy one of these boxes when it comes out :)

Further progress on multistream Transmageddon

As mentioned in my previous blog entry I am working on multistream handling in Transmageddon. Not been a lot of changes, but I have been able to put in a little time here and there. The changes needed to accommodate this have also cleaned up the codebase quite a bit in my opinion, moving from a forest of variables to a list of python dictionaries. This change makes keeping track of whats happening in the codepath a lot easier as I can now just print the dictionary from the list to see what all relevant values are at a given point. Anyway a little screenshot below to show where I am at:

In-progress support for multiple audio streams.

Still quite a bit of work to do to clean up the codebase and decide how certain things are to be handled (or not handled), but it is getting there. Screenshot above actually demonstrates one thing I haven’t decided on yet, which is how to deal with combining a device preset with a multistream file.

The biggest blocker currently for finishing this work is that the GStreamer encodebin element does not have an API yet for dealing with selecting encoding settings for multiple streams as detailed in this bug report. If anyone got the inclination to cook up a patch for encodebin which adds support for this that would be much appreciated.

Anyway, once I have this completed I think my next step will be to try to add some kind of DVD ripping support to Transmageddon and some basic metadata checking/editing and move the video flipping support into a special menu and add support for enabling/disabling deinterlacing in that same special menu. I trying to figure out as I go along how I can keep the user interface simple and straightforward and add requested features. The question that I continuously ask myself is what features do belong in Transmageddon and what features are of a level where people should go to something like PiTiVi instead.

Improved handling of files with multiple tracks in GStreamer

Thanks to Sebastian Dröge there is a new thing in GStreamer called streamid. It basically gives all streams inside a given file a unique id, making files with multiple streams a lot easier to deal with. This streamid is also supported by the GStreamer discoverer object. So once you identified the contents of a file with discoverer you can be sure to grab the exact stream you want coming out of (uri)decodebin by checking the pad for the streamid. The most common usecase for this is of course files with multiple audio streams in different languages.

From the output of Discoverer the stream id is really easy to get:
On the stream object you get out of Discoverer you just run a:

stream.get_stream_id()

On the pad you get from decodebin or uridecodebin the patch is a bit more convoluted, but not
to hard once you know how (there might be some kind of convenience API added for this at some point).

Before you connect the pad you get from the bin you attach a pad to it like this:

src_pad.add_probe(Gst.PadProbeType.EVENT_DOWNSTREAM, self.padprobe, None)


Then you in the function you define you can extract the stream_id with the parse_stream_start call as seen below:

def padprobe(self, pad, probeinfo, userdata):
       event = probeinfo.get_event()
       eventtype=event.type
       if eventtype==Gst.EventType.STREAM_START:
           streamid = event.parse_stream_start() 
       return Gst.PadProbeReturn.OK

I been using this code in my local copy of Transmageddon to start implementing support for files with multiple audio streams (also supporting multiple video streams would be easy, but I am not sure how useful it would be). Got a screenshot of my current development snapshot below, but I am still trying to figure out what would be a nice way to present it. The current setup will look quite crap if the incoming file got more than a few audio streams. Suggestions welcome :)

Transmageddon multistream  devshot

Transmageddon multistream development snapshot

GStreamer, Python and videomixing

One feature that would be of interest to us in the Empathy Video Conference client is the ability to record conversations. Due to that I have been putting together a simple prototype Python test application in free moments to verify that everything works as expected, before any effort is put into doing any work inside Empathy.

The sample code below requires two webcams to be connected to your system to work. It basically takes the two camera video streams, puts one of them through a encode/rtp/decode process (to roughly emulate what happens in a video call) and puts a text overlay onto the video to let the conference participant know the call is being recorded. The two video streams are then mixed together and displayed. In the actual application the combined stream would be saved to disk instead of course and also audio captured and mixed.

If we ever get around to working on this feature is an open question, but at least we can now assume that it is likely to work. Of course getting one stream in over the network over RTP is very different from what this sample does, so that might uncover some bugs.

The sample also works with Python3, so even though it is only a prototype it already fulfils the GNOME Goal :)

import sys
from gi.repository import Gst
from gi.repository import GObject
GObject.threads_init()
Gst.init(None)

import os

class VideoBox():
   def __init__(self):
       mainloop = GObject.MainLoop()
       # Create transcoding pipeline
       self.pipeline = Gst.Pipeline()


       self.v4lsrc1 = Gst.ElementFactory.make('v4l2src', None)
       self.v4lsrc1.set_property("device", "/dev/video0")
       self.pipeline.add(self.v4lsrc1)

       self.v4lsrc2 = Gst.ElementFactory.make('v4l2src', None)
       self.v4lsrc2.set_property("device", "/dev/video1")
       self.pipeline.add(self.v4lsrc2)

       camera1caps = Gst.Caps.from_string("video/x-raw, width=320,height=240")
       self.camerafilter1 = Gst.ElementFactory.make("capsfilter", "filter1") 
       self.camerafilter1.set_property("caps", camera1caps)
       self.pipeline.add(self.camerafilter1)

       self.videoenc = Gst.ElementFactory.make("theoraenc", None)
       self.pipeline.add(self.videoenc)

       self.videodec = Gst.ElementFactory.make("theoradec", None)
       self.pipeline.add(self.videodec)

       self.videortppay = Gst.ElementFactory.make("rtptheorapay", None)
       self.pipeline.add(self.videortppay)

       self.videortpdepay = Gst.ElementFactory.make("rtptheoradepay", None)
       self.pipeline.add(self.videortpdepay)

       self.textoverlay = Gst.ElementFactory.make("textoverlay", None)
       self.textoverlay.set_property("text","Talk is being recorded")
       self.pipeline.add(self.textoverlay)

       camera2caps = Gst.Caps.from_string("video/x-raw, width=320,height=240")
       self.camerafilter2 = Gst.ElementFactory.make("capsfilter", "filter2") 
       self.camerafilter2.set_property("caps", camera2caps)
       self.pipeline.add(self.camerafilter2)

       self.videomixer = Gst.ElementFactory.make('videomixer', None)
       self.pipeline.add(self.videomixer)

       self.videobox1 = Gst.ElementFactory.make('videobox', None)
       self.videobox1.set_property("border-alpha",0)
       self.videobox1.set_property("top",0)
       self.videobox1.set_property("left",-320)
       self.pipeline.add(self.videobox1)

       self.videoformatconverter1 = Gst.ElementFactory.make('videoconvert', None)
       self.pipeline.add(self.videoformatconverter1)

       self.videoformatconverter2 = Gst.ElementFactory.make('videoconvert', None)
       self.pipeline.add(self.videoformatconverter2)

       self.videoformatconverter3 = Gst.ElementFactory.make('videoconvert', None)
       self.pipeline.add(self.videoformatconverter3)

       self.videoformatconverter4 = Gst.ElementFactory.make('videoconvert', None)
       self.pipeline.add(self.videoformatconverter4)

       self.xvimagesink = Gst.ElementFactory.make('xvimagesink',None)
       self.pipeline.add(self.xvimagesink)

       self.v4lsrc1.link(self.camerafilter1)
       self.camerafilter1.link(self.videoformatconverter1)
       self.videoformatconverter1.link(self.textoverlay)
       self.textoverlay.link(self.videobox1)
       self.videobox1.link(self.videomixer)

       self.v4lsrc2.link(self.camerafilter2)
       self.camerafilter2.link(self.videoformatconverter2)
       self.videoformatconverter2.link(self.videoenc)
       self.videoenc.link(self.videortppay)
       self.videortppay.link(self.videortpdepay)
       self.videortpdepay.link(self.videodec)
       self.videodec.link(self.videoformatconverter3)
       self.videoformatconverter3.link(self.videomixer)

       self.videomixer.link(self.videoformatconverter4)
       self.videoformatconverter4.link(self.xvimagesink)
       self.pipeline.set_state(Gst.State.PLAYING)
       mainloop.run()
   
if __name__ == "__main__":
    app = VideoBox()
    signal.signal(signal.SIGINT, signal.SIG_DFL)
    exit_status = app.run(sys.argv)
    sys.exit(exit_status)

Python and libcheese, the simple way of dealing with camera devices

GStreamer does assembling advanced video application quite easy, in fact so easy that even I can write such an application in Python :) What I have had a lot more issues with is understanding how to deal with things like USB cameras and such. Well luckily the developers of Cheese realized this and created libcheese to help. libcheese is today used by Cheese itself of course, but also by Empathy for its camera handling.

Since I been thinking about adding some kind of video recording support in Transmageddon I wanted to test libcheese from Python. Unfortunately there was no Python examples available anywhere online, so I had write my own example :)
With some pointers from David King I managed to put the following python code together.

import sys
from gi.repository import Gtk
from gi.repository import Cheese
from gi.repository import Clutter
from gi.repository import Gst
Gst.init(None)
Clutter.init(sys.argv)

class VideoBox():
   def __init__(self):
    self.stage = Clutter.Stage()
    self.stage.set_size(400, 400)
    self.layout_manager = Clutter.BoxLayout()
    self.textures_box = Clutter.Actor(layout_manager=self.layout_manager)
    self.stage.add_actor(self.textures_box)

    self.video_texture = Clutter.Texture.new()

    self.video_texture.set_keep_aspect_ratio(True)
    self.video_texture.set_size(400,400)
    self.layout_manager.pack(self.video_texture, expand=False, x_fill=False, y_fill=False, x_align=Clutter.BoxAlignment.CENTER, y_align=Clutter.BoxAlignment.CENTER)

    self.camera = Cheese.Camera.new(self.video_texture, None, 100, 100)
    Cheese.Camera.setup(self.camera, None)
    Cheese.Camera.play(self.camera)

    def added(signal, data):
        uuid=data.get_uuid()
        node=data.get_device_node()
        print "uuid is " +str(uuid)
        print "node is " +str(node)
        self.camera.set_device_by_device_node(node)
        self.camera.switch_camera_device()

    device_monitor=Cheese.CameraDeviceMonitor.new()
    device_monitor.connect("added", added)
    device_monitor.coldplug()

    self.stage.show()
    Clutter.main()
if __name__ == "__main__":
    app = VideoBox()

The application creates a simple clutter window to host the stream from the webcam. So when you run the application it should display the video from the system webcam. Then if you plug a second webcam into a USB port it will switch the video feed to that stream. Not a very useful application in itself, but hopefully enough to get you started on using libcheese from Python. You can find the libcheese API docs here, they are for C, but Python API from Gobject Introspection follows it so close that you should be able to find the right calls. And remember for figuring out exact API names ipython is your friend :)

P.S. You need Cheese 3.6 installed to be able to use libcheese with Python, this version which will be in Fedora starting with Fedora 18.

LibreOffice coding at Red Hat

At Red Hat we are involved with a lot of cool open source projects. One of these is the popular LibreOffice productivity Suite, where we are putting in a lot of effort to make sure Red Hat customers and the community in general have a dependable and feature rich Office Suite available.

In addition to of course doing work to add features requested by Red Hat customers, the team focuses on helping build the upstream project and making sure we help push desktop integration forward.

In fact the work done by Caolán McNamara, David Tardon, Stephan Bergmann, Michael Stahl and Eike Rathke is making Red Hat a major contributor to LibreOffice. So to celebrate the success of our team so far we wanted to have some nice t-shirts made for this years
LibreOffice conference in Berlin to give the team. It would have added a nice little touch to a conference where Caolan did a talk about his cool widget layout work (*1), Michael did a talk about the migration of LibreOffice to gbuild, Stephan did a talk about API stability and Eike did a talk about collaborative editing.

Unfortunately the t-shirts came back late from the printer and thus missed the conference, but I will be sending them out to the team today so that they have them ready for the next LibreOffice event :)

RedHat LibreOffice team t-shirt

Anyway a big thank you from me to the team, they have been a pleasure working with since I joined Red Hat and I am looking forward to seeing what we will achieve over the next years.